Catching up top ranked players now is impossible even if everybody does all there ascentions with 50k-100k up and millions of super trained for the huge APP each time because, while we are building up our account for each big ascention, top ranked players will be getting more powerful and leaving us more futher behind.
I suggest that we have the Fleets upgrade updated so that its eigther cheaper per upgrade or you get more Fleets with each upgrade.
This would help others including myself catch up with top ranked players and would speed up the ascended server gameplay.
I understand that for some, at the moment this is perfect because they do not have time to play both, but, if you do not have time then you should never of ascended as it would eventually speed up on its own over time as more are making more planets and DM per turn.
At the moment it is very slow and I believe that if we could make more planets more easier like it is on main with UP then catching up would be so much more easier.
There would have to be a limit on the amount of total planets you can have so that catching up is possible.
For an example, total planet limit 20,000,000
I have named the planets like this because I think each race names them differently and didnt want to cause confusion.
Player 1
2.5m super strike planets
2.5m super def planets
5m covert planets
5m anti covert planets
5m DM planets
Player 2
3m Super strike planets
2m super def planets
3m covert planets
3m anti covert planets
9m DM planets
So even with a limit on total planets would still work as you will not have your accounts the same so ranks would work ok I think. Should see rapid changes to ranks regularly.
Cosmic Exploratory Recon Fleets
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pro tech
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smooshable
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Is there anything else you'd like to complain about? Spend a little less time complaining and a little more playing and you might catch up the old fasion way.
If you put major restraints on top players then what is the insentive to be a top player? As with all of your "ideas", they are designed so that a player can ascend and withing 3 months, catch a player that's been playing for 2 years. That's not what games like this are about. Perhaps you'd be better suited to playing quantum where the playing field is reset every three months. Perhaps then you'd be happy.
(http://quantumgate.stargatewars.com/index.php)
Smooshable
If you put major restraints on top players then what is the insentive to be a top player? As with all of your "ideas", they are designed so that a player can ascend and withing 3 months, catch a player that's been playing for 2 years. That's not what games like this are about. Perhaps you'd be better suited to playing quantum where the playing field is reset every three months. Perhaps then you'd be happy.
(http://quantumgate.stargatewars.com/index.php)
Smooshable
Indu and proud of it!!
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i cached UP, without nothing of this, every1 can, just work on it, and i dunno if smoosh here above remenber, when i asked to join DD, how my acount is ascension was, but that sucked big time, 3k up 300k army. today 2 months later, working hard, i got 100k up and 3-4 mill army, and keep on eye on me, you will see i break top 10 after my next ascension (2 months or so).
new Sing soon.
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pro tech
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smooshable wrote:Is there anything else you'd like to complain about? Spend a little less time complaining and a little more playing and you might catch up the old fasion way.
Smooshable
I do not want to come across as the complaining type at all, I just want to help make the game more fun.
Whats wrong with making it easier to catch up with top ranked players? Just think, in 1 or even 2 years time, when a new player ascends 1x to 10x with alot of APP with each ascention, top players will still be too far in front and would be impossible to catch up then for sure.
Where would the fun be then??
Thats why I suggested to make it alot easier to catch up so that this never happens. The ranks would forever be changing, would see different names as rank 1 and not just the same one/s.
If it stays as it is, then in 1-2 years time the top ranked players (If there still playing and have'nt been descened) will still be at the top no matter how many APP's others get with future ascentions.
Im not a complainer, just a player who is thinking of the near future and therefore trying to think of idea's that could be used OR to help trigger idea's of your own.
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Danaka wrote:smooshable wrote:Is there anything else you'd like to complain about? Spend a little less time complaining and a little more playing and you might catch up the old fasion way.
Smooshable
Im not complaining smooshable, Im just making a suggestion. My suggestions may or may not sound good to some or most players but to some they could help give somebody else a better idea based on my idea.
I do not want to come across as the complaining type at all, I just want to help make the game more fun.
Whats wrong with making it easier to catch up with top ranked players? Just think, in 1 or even 2 years time, when a new player ascends 1x to 10x with alot of APP with each ascention, top players will still be too far in front and would be impossible to catch up then for sure.
Where would the fun be then??
Thats why I suggested to make it alot easier to catch up so that this never happens. The ranks would forever be changing, would see different names as rank 1 and not just the same one/s.
If it stays as it is, then in 1-2 years time the top ranked players (If there still playing and have'nt been descened) will still be at the top no matter how many APP's others get with future ascentions.
Im not a complainer, just a player who is thinking of the near future and therefore trying to think of idea's that could be used OR to help trigger idea's of your own.
So if you start playing main today, do you expect to catch up to Legoless?

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pro tech
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Hensenshi wrote:
So if you start playing main today, do you expect to catch up to Legoless?
yes eventually thanks to
Unit Production
cant trade as soon as your at 50 mill armysize
then Can raid up to 70m or 75m uu
Then after 100m army size is reached UU start dying, so yes its still hard to catch up but is very possible compared to the way ascended server is atm.
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Danaka wrote:Hensenshi wrote:
So if you start playing main today, do you expect to catch up to Legoless?
yes eventually thanks to
Unit Production
cant trade as soon as your at 50 mill armysize
then Can raid up to 70m or 75m uu
Then after 100m army size is reached UU start dying, so yes its still hard to catch up but is very possible compared to the way ascended server is atm.
50mill you can't receive UU
75mill you can't raid
100mill, you start losing some, but at 100mill, said person will have a MASSIVE unit production. No, you cannot catch up to Legoless, as he's already working his way past the 100m barrier. Someone who joined today, would need to reach 50mill, then 75mill, then 100mill, meanwhile Legoless continues to grow even faster.

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smooshable wrote:Is there anything else you'd like to complain about? Spend a little less time complaining and a little more playing and you might catch up the old fasion way.
If you put major restraints on top players then what is the insentive to be a top player? As with all of your "ideas", they are designed so that a player can ascend and withing 3 months, catch a player that's been playing for 2 years. That's not what games like this are about. Perhaps you'd be better suited to playing quantum where the playing field is reset every three months. Perhaps then you'd be happy.
(http://quantumgate.stargatewars.com/index.php)
Smooshable
he is rite stop complain and just play the game

Join the Race of traders called the Mercor to day
http://stargatewars.herebegames.com/vie ... =192246url
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legolass can be catched by some1 that start today, but the guy will have to work real hard, but its posible (near imposible) but posible.
take a farmed, IF he farm 500 Bill day (1000 hits of 50k), he will grow 1 mill UUs day, i know thats massive, BUT i can do 1000 hits in one day, i used to do 250 day every day when i was smaller. any1 can be catched, why? BIG peaple are lazy. BUT if one BIG players do not get lazy, than will be very very near imposible to catch (but still posible)
take a farmed, IF he farm 500 Bill day (1000 hits of 50k), he will grow 1 mill UUs day, i know thats massive, BUT i can do 1000 hits in one day, i used to do 250 day every day when i was smaller. any1 can be catched, why? BIG peaple are lazy. BUT if one BIG players do not get lazy, than will be very very near imposible to catch (but still posible)
new Sing soon.
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Ascension was NEVER supposed to be easy. It was for those who were looking for more of a challenge than the main server was providing. But, as with most updates, people only looked to the short-term advantage that they could gain from it and not the long-term implications. Now those who gained the short-term advantage in main are complaining because they cannot catch me in ascension and are trying to limit me in ascension. Now, if I get all my UU back in main from my ascensions (since my sacrifices will be absolutely negated if a limit is imposed) and my planet production in ascension is added to my UP as a bonus, then yes, I might willingly accept a cap in ascension. But until then, my recommendation to you is to quit your griping and do some REAL ascensions.
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Danaka wrote:Hensenshi wrote:
So if you start playing main today, do you expect to catch up to Legoless?
yes eventually thanks to
Unit Production
cant trade as soon as your at 50 mill armysize
then Can raid up to 70m or 75m uu
Then after 100m army size is reached UU start dying, so yes its still hard to catch up but is very possible compared to the way ascended server is atm.
My ID in ascention is almost 1200 that means i was the 1200th person to ascend i now have rank 10 influence and a top 10 army and i have overtaken 1190 of the ppl that ascended b4 me, it can be done
Its cost me over 60 million UU in requirements, supers and naq but i did it

