- Enslavement - When you choose to attack some other poor person you have two options: Enslave and just normal attack. When someone is enslaved the only thing that changes would be that the slave person would have to give 1-5% of their naq per day and in return, a small percentage of the master's army could help defend the slave... For the slave to gain freedom, the master must set them free OR they could start a revolution and attack the master (must win)
To enslave you could also invite a friend to join under a reference form and once the friend joins (using your reference code) he is automatically enslaved by you.
The idea is a bit vague, but lets all try to clear it out.
- Alliance Bank - I have been thinking about this for several months and I come to a conclusion, why wouldn't we have an alliance bank into which every member could but the naquadah on safe, the naqudah could be used to rebuild players if they have been attacked for security, only commander could take the naqudah from the bank and give it to the member, there could also be a nice system into which a member of the alliance could put the number of naquadah he need and the commander of the alliance could approve or decline.
A suggestion (Enslavement and Alliance Bank) ...
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Connect
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A suggestion (Enslavement and Alliance Bank) ...
Last edited by Connect on Thu Mar 01, 2007 4:32 am, edited 2 times in total.
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LBWMTE- D4rk S1de
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Zeratul
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the enslaving seems interesting... could become a great addition...
would it be limited to that one player can only be enslaved to one other?
would it be limited to that one player can only be enslaved to one other?


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Sleipnir
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To make this work there should be at least some limitation. Can't have rank 1 enslaving the rest of the game and solidifying their position forever. There should be a maximum amount of players you can enslave. Their collective power can never be greater than your own (or a percentage of it), otherwise they will see their opporunity and rebel. And how do you plan to make it work when trying to enslave someone who is already a slave? Or someone who has his own slaves? This suggestion needs a lot of details to be worked out.

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Zeratul
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we meant what sleipnir said...


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Yes I can see alot of abuse of this feature. I can see entire alliances being enslaved and if they di try to break free they will just be completely destroyed.
The only good I see is the enslaver gets abuncha naq for nothin.
The only good I see is the enslaver gets abuncha naq for nothin.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Zeratul
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yes, in a way it is opposite of officer system...
perhaps it should be limited strongly by commander/officer stuff?
like that it is completely impossible for someone to enslave/be enslaved by someone in the same commander/officer chain...
perhaps it should be limited strongly by commander/officer stuff?
like that it is completely impossible for someone to enslave/be enslaved by someone in the same commander/officer chain...


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Connect
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You are right, I wasn't thinking about that, but let me think and try to answer your questions ........
1.)
Yes, I agree, so what do you think about this, the maximum number of slavers would be calculated on your income (higher your income is less slavers you can have) however minimum number of slavers you can have would be 2 and maximum 6.
I would also suggest to put new units in called Slavers and Slave guards, Slavers would attack your target and Slave guards would protect it.
If the guy trying to slave has succeed, the slave would get an option visible on command page to free him self, by clicking and confirming that he would get 48 hours to gather army of slave guards, if he would be able to gather 15% slave guards of his commander slavers he is free.
2.)
You could slave someone who is already a slave by a attack similar to the planet one, you would choose a target to slave and with how many turns you wish to attack and you and the master of the slave would fight, you would use your slavers and the master would use Slave guards to protect him self and his slave from being slaved by other.
1.)
Sleipnir wrote:To make this work there should be at least some limitation. Can't have rank 1 enslaving the rest of the game and solidifying their position forever. There should be a maximum amount of players you can enslave.
Yes, I agree, so what do you think about this, the maximum number of slavers would be calculated on your income (higher your income is less slavers you can have) however minimum number of slavers you can have would be 2 and maximum 6.
I would also suggest to put new units in called Slavers and Slave guards, Slavers would attack your target and Slave guards would protect it.
If the guy trying to slave has succeed, the slave would get an option visible on command page to free him self, by clicking and confirming that he would get 48 hours to gather army of slave guards, if he would be able to gather 15% slave guards of his commander slavers he is free.
2.)
Sleipnir wrote: And how do you plan to make it work when trying to enslave someone who is already a slave? Or someone who has his own slaves? This suggestion needs a lot of details to be worked out.
You could slave someone who is already a slave by a attack similar to the planet one, you would choose a target to slave and with how many turns you wish to attack and you and the master of the slave would fight, you would use your slavers and the master would use Slave guards to protect him self and his slave from being slaved by other.
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Zeratul
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in order to break free, perhaps one should have some sort of stargate action?
either one buries one's own gate for 24 hrs, and if "slavemaster" doesnt send something to unbury it, the "slave" is free...
if unsuccessful (i.e. the gate is forcibly unburied), the "slave" has to continue paying, without getting defense for x turns... but the "slavemaster" doesnt get defense lent out back...
either one buries one's own gate for 24 hrs, and if "slavemaster" doesnt send something to unbury it, the "slave" is free...
if unsuccessful (i.e. the gate is forcibly unburied), the "slave" has to continue paying, without getting defense for x turns... but the "slavemaster" doesnt get defense lent out back...


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