A suggestion (Enslavement and Alliance Bank) ...

Would you like to see this in game (read the last post)

Yes
1
100%
No
0
No votes
I’don’t now
0
No votes
 
Total votes: 1
Connect
Forum Newbie
Posts: 19
Joined: Sat Sep 03, 2005 5:25 am

starry wrote:I somehow find the word "enslavement" sort of offending... maybe calling a protectorate or something would be much better

and making it so that more than 1 person can't "annex" the same person...

There also should be a option to refuse annexation


~starry

Thats also not a bad suggestion but you have to now that SGW its just a game its not like other games ... its great game but steal its a game. If you watched SG-1 series you should now that Goa’uld have slave people and Jaffa’s.
Lord_Zeus
Forum Regular
Posts: 705
Joined: Tue Mar 22, 2005 3:28 am
ID: 0
Location: Where the world is better...

Very nice idea with the slaving... make the slaving significant though ;), up to +100% income and up... mabye? :) that would be your limit, as sleip suggested with the slaved people seeing it as an op for escape, also mabye the more people slaved reduce your strength when fighting them (making it easier to escape) not a linear division... some log function perhaps? Or mabye have your power being the limits to your slaving rather than the income, and just basically having the more people who you have slaved reducing your power against them more... :)
Power corrupts, absolute power corrupts absolutely.

Stickin it to the man!
Connect
Forum Newbie
Posts: 19
Joined: Sat Sep 03, 2005 5:25 am

Lord_Zeus wrote:Very nice idea with the slaving... make the slaving significant though ;), up to +100% income and up... mabye? :) that would be your limit, as sleip suggested with the slaved people seeing it as an op for escape, also mabye the more people slaved reduce your strength when fighting them (making it easier to escape) not a linear division... some log function perhaps? Or mabye have your power being the limits to your slaving rather than the income, and just basically having the more people who you have slaved reducing your power against them more... :)
Agree!
Zeratul
Elder Administrator
Posts: 23203
Joined: Sat May 06, 2006 8:44 am
Alliance: Lucian Alliance
Race: Templar
ID: 7
Alternate name(s): Hrefna
Reitha
Location: Nivlheim

Honours and Awards

having it go up to 100% would make it too powerful... maybe up to 25%?
Image
Image
"Great holy armies shall be gathered and trained to fight all who embrace evil. In the name of the gods, Browsers shall be changed to carry the internet out amongst the peoples and we will spread Firefox to all the unbelievers. The power of the Firefox will be felt far and wide and the wicked users of IE shall be converted to use the true browsers."

Curious about our color? Feel free to ask...
An_Hur
Forum Newbie
Posts: 33
Joined: Fri May 19, 2006 9:25 am

maybe human and asgard could have protectorate
Goauld would have enslavement
replicator may have assimilation

on the end it would all work the same.
-------------------

The Tauri was one salve but with time they overcome their master, so have many world.

so maybe add a time factor to the slaving thing...

The first day of enslavement, something like 50% income goes to the new master then slowly diminish toward 1%. (-5% per day, down to 10% then 1% a day)

above 25% the master could set free their salve but the slave couldn't escape without being freed by someone else.

under 25% the slave could initiate a revolution that would last for x days and cost naq and UU but it would automaticaly work...

the master must put UU in 'defence' that would equal or be greather than the attack forces of the slave world or he automatically lose the slave world. The stronger the slave become, the harder it is to keep it. And more slave you have heavyer is the burden to keep them.
spasticinformation
Fledgling Forumer
Posts: 110
Joined: Fri Feb 17, 2006 10:26 am

What would stop someone from enslaving a bunch of inactive players with high incomes?

Spastic
Image
Zeratul
Elder Administrator
Posts: 23203
Joined: Sat May 06, 2006 8:44 am
Alliance: Lucian Alliance
Race: Templar
ID: 7
Alternate name(s): Hrefna
Reitha
Location: Nivlheim

Honours and Awards

hmm... maybe the attacks on "slave" will damage "slavemaster's" weapons as well?
Image
Image
"Great holy armies shall be gathered and trained to fight all who embrace evil. In the name of the gods, Browsers shall be changed to carry the internet out amongst the peoples and we will spread Firefox to all the unbelievers. The power of the Firefox will be felt far and wide and the wicked users of IE shall be converted to use the true browsers."

Curious about our color? Feel free to ask...
timicky[rla]
Forum Grunt
Posts: 73
Joined: Mon Feb 19, 2007 6:08 pm
ID: 0
Location: Northern Ireland

You could have a system where taking someone as a slave costs you a certain amount of naq each turn depending on the units the slave has. Miners/Lifers would cost the most, then defenders / attackers / spies, lastly would be UU. This way an inactive high earner is still going to cost a lot to keep.

You would then need an insurrection option for the slave, some sort of calculation that when met would allow them to be free.

Only problem I can see is how do you stop someone from re-enslaving you after you manage to successfully free yourself.
[SGC_ReplicÅtors]
Forum Addict
Posts: 3949
Joined: Sun Mar 13, 2005 4:57 pm
ID: 0

Spasticinformation wrote:What would stop someone from enslaving a bunch of inactive players with high incomes?

Spastic



similair to the rank raide limit
[DDE] Bastion
Forum Intermediate
Posts: 915
Joined: Fri Nov 03, 2006 4:16 pm

only 3 slaves at once, once you broke free from someone, it has to be a month until you can attempt it again?
Image
DPT
Forum Irregular
Posts: 290
Joined: Tue Jul 25, 2006 11:54 pm
ID: 0
Location: SubSpace
Contact:

i think enslavement is a great thing

why don't we put it up to vote?
Image
Zeratul
Elder Administrator
Posts: 23203
Joined: Sat May 06, 2006 8:44 am
Alliance: Lucian Alliance
Race: Templar
ID: 7
Alternate name(s): Hrefna
Reitha
Location: Nivlheim

Honours and Awards

it probably needs some more work first... it is still quite unspecified exactly what it will do... but with some work, it could possibly work...
Image
Image
"Great holy armies shall be gathered and trained to fight all who embrace evil. In the name of the gods, Browsers shall be changed to carry the internet out amongst the peoples and we will spread Firefox to all the unbelievers. The power of the Firefox will be felt far and wide and the wicked users of IE shall be converted to use the true browsers."

Curious about our color? Feel free to ask...
timicky[rla]
Forum Grunt
Posts: 73
Joined: Mon Feb 19, 2007 6:08 pm
ID: 0
Location: Northern Ireland

[DDE] Bastion wrote:only 3 slaves at once, once you broke free from someone, it has to be a month until you can attempt it again?


Do you mean no-one can enslave you for a month or just the person you broke free from?

On a different note how will you actually enslave someone? I was thinking you could have two ways - through a stargate, which could be countered by an iris - by your mothership, which would work something along the lines of attacking planets but far harder.
Connect
Forum Newbie
Posts: 19
Joined: Sat Sep 03, 2005 5:25 am

Spasticinformation wrote:What would stop someone from enslaving a bunch of inactive players with high incomes?


This update/action should stop them from doing that: http://herebegames.com/StarGateWars/viewtopic.php?t=17059

I will take a closer look, on all of your ideas then write down what enslavement should do and shouldn't do!
Connect
Forum Newbie
Posts: 19
Joined: Sat Sep 03, 2005 5:25 am

After several ideas from members of StarGateWars Forum I have made a decision to write up all ideas and put them into one.

Enslavement would be a tip of attack, which would enslave a person and automatically protect it with half of the defense the master has. While the master has the person enslaved, he would get from 1-5% of their naqudah per day. The maximum number of slavers would be calculated on the master income “bigger your income is less slavers you can have” however the minimum number of slavers you could have would be 2 and maximum 6.

While I have suggested a new tip of units I'm reclaiming that input and would like to suggest that Enslavement units would be the mercenariness which has NO value in the game at this time. Attack mercenariness would attack the target, Defense mercenariness would defend the target and the master, while the untrained mercenariness steal wont have any action.

If the master has successfully enslave a person, the slave would get an option visible on the command page to free him self, however that option would open after the 48 hours from the time the slave has been slaved, also the master has the option to abandon the slaver. I would also suggest that the slave after clicking the “free him self” button he would get 48 hours to gather army of untrained mercenariness which is suppose to be 10% of attack mercenariness his master has.

When Sleipnir wrote “And how do you plan to make it work when trying to enslave someone who is already a slave? Or someone who has his own slaves? This suggestion needs a lot of details to be worked out.” he really gave me some thinking and here is the complete answer: I would suggest a system which would work as the planet one, if someone is already slaved and someone let us say Spirit would like to slave him under his command he would have to fight with the master of the slave and if he would succeed the slave would be free for 24 hours so his current master could take him back by attacking Spirit. If the Spirit has succeed in the retake of the slave the slave will not be able to be retaken by other person for a minimum of 15 days.

The naming of the functions for human, asgard, goa’uld and replicator is up to you and admin but I really like this idea given by someone called An_Hur.

maybe human and asgard could have protectorate
Goauld would have enslavement
replicator may have assimilation

on the end it would all work the same.
-------------------

The Tauri was one salve but with time they overcome their master, so have many world.

so maybe add a time factor to the slaving thing...

The first day of enslavement, something like 50% income goes to the new master then slowly diminish toward 1%. (-5% per day, down to 10% then 1% a day)

above 25% the master could set free their salve but the slave couldn't escape without being freed by someone else.

under 25% the slave could initiate a revolution that would last for x days and cost naq and UU but it would automaticaly work...

the master must put UU in 'defence' that would equal or be greather than the attack forces of the slave world or he automatically lose the slave world. The stronger the slave become, the harder it is to keep it. And more slave you have heavyer is the burden to keep them.

You could have a system where taking someone as a slave costs you a certain amount of naq each turn depending on the units the slave has. Miners/Lifers would cost the most, then defenders / attackers / spies, lastly would be UU. This way an inactive high earner is still going to cost a lot to keep.

You would then need an insurrection option for the slave, some sort of calculation that when met would allow them to be free.

Only problem I can see is how do you stop someone from re-enslaving you after you manage to successfully free yourself.


I now there are steal questions but I hope I can answer all of them, also this update visible here at: http://herebegames.com/StarGateWars/vie ... hp?t=17059 will add some good protection for a master not to slave a bunch of inactive s.

Connection/Spirit/mystery a.k.a Mitja
Locked

Return to “Suggestions Archive”