Forcable Dispansion (if thats a word)

J.S.
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Forcable Dispansion (if thats a word)

Well, I came up with a scary thought that would make things a little more interesting on SGW

Forceable Dispansion.

When an alliance is defeated (damage meter) the alliance is automatically dispanded at the end of the war..

You keep the log of it and you can not reform the alliance again.. I.E. The person who was leading the alliance can't re-create a alliance..

The leader who lost would never be allowed create an alliance again...

I am suggesting this due to the high number of wars going on ATM and becuase it would make it a LOT more interesting :twisted:

Resons why, becuase if your alliance was totally crushed, defeated why would you want the leader who lost to continue being leader?

Also if the alliance can't reform using the same name that would make it a fair bit more interesting too..

Could ya imagine if Omega were actually defeated? lol
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What would stop me from making my own alliance, declaring war on any top 10 alliance, doing a few tril(or even bil) damage, and then going on a 6 day ppt run for the rest of the war before anyone could hit me back?

Ofcourse you could make it only for 2 way wars....but it would still be very easy to abuse. Also, the damage meter is a horrible way of telling who wins. It really means very little :P
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GAT-X207
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nah, such wars might not be even possible to win for smaller allainces. sp it punishes them b4 their time for a good allince comes along
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Spacey
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Re: Forcable Dispansion (if thats a word)

J.S. wrote:...if your alliance was totally crushed, defeated why would you want the leader who lost to continue being leader?
They might not want the same leader, but the leader doesn't make the alliance, the members do.
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chargin
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if it is implemented it shouldnt be permanent, max a month. but i dont like the idea anyways. why would you want to punish someone further that has been damage so badly already?
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maybe not F.D. (forceable dispansion) HAS to be in every war, but make it like a bet, bet on who will win at the START of the war.

like when you declare alliance war, also check the option [F.D.?] if you click it, they declare war back, then click [F.D.] then the loser gets auto-disbanded and same name cant be used again for 3 months, also leader cant remake it for 3 months.

sound good? its like a bet the winner wins and the loser really does lose a lot.
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No, because the damage meters are not realistic of actual damage anyway. There are other suggestions which say that the losing alliance should have to pay a certain amount of reparartions to the winner (even if it means the alliance/members going into debt) - that would be more realistic and would actually mean something.
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all an alliance would have to do is strike first and sell all def and untrain all units and wait the war out. If your enemy has nothing to hit you win by default.

Not a good idea.

Now if you checked the "FD" box then all ppts should be null and void and you should only be allowed to strike with an offense as big as your def. That would make for 1 heck of a war. :-D
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Lore wrote:all an alliance would have to do is strike first and sell all def and untrain all units and wait the war out. If your enemy has nothing to hit you win by default.

Not a good idea.

Now if you checked the "FD" box then all ppts should be null and void and you should only be allowed to strike with an offense as big as your def. That would make for 1 heck of a war. :-D


and you can only AC as much as your C is too??? :-)

just throwing out an idea here but maybe if you can phase out EVERY single alliance member at same time then the alliance gets disbanded (at the end of the war?)??? :-)
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What would keep omega from forcibly disbanding every other alliance in the game? Are you trying to come up with ways to end this game for good?
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Hells__Angel
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Easy solution.

Get bryan on your side, back him with lots of repair naq and let him hit people over and over and over who have 0 defence.
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Hells__Angel wrote:Easy solution.

Get bryan on your side, back him with lots of repair naq and let him hit people over and over and over who have 0 defence.


Exactly, biggest strike wins. :roll:

and for the suggestion about only being able to have an attack as big as your defence. it would either make for very good, very short wars or very bad very long wars, as people would either build alot and run out of resources, or build hardly anything but last a long time.
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TheRook
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as everyone has pointed out damage meters are not worth it...

i personally stop massing when there defense is gone... same as when there MS is broken...

but I have been hit loads by people with 60-100bill strikes with less than 200million defence... and they have all used 1AT and not actually taken out my defence... (not even half damaged)

and those 20 attacks adding 60bill to the alliance totals doesnt mean that one alliance has one... just means they have attacked more but they may not have finished off defenses... just lots of damage hits

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urogard
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Sleipnir wrote:What would keep omega from forcibly disbanding every other alliance in the game? Are you trying to come up with ways to end this game for good?

the fact what he suggested.
must be a total war and the other side needs to tick the box with the [F.D.] too

don't see hhow all other alliances could get disbanded then
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urogard wrote:
Sleipnir wrote:What would keep omega from forcibly disbanding every other alliance in the game? Are you trying to come up with ways to end this game for good?

the fact what he suggested.
must be a total war and the other side needs to tick the box with the [F.D.] too

don't see hhow all other alliances could get disbanded then
:-D
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