Make a way to kill or even raid miners/lifers.Or sabotage it

hfown
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Make a way to kill or even raid miners/lifers.Or sabotage it

what do you think,i didnt see anything about this searching, but there were a large number of topics to search....

maybe like it is in ascended server (raiding, that is).

or a whole new attack like sabotage, such as mine destruction or something... (temporarily too maybe) also maybe Unit Production Destruction. (sabotage)
Last edited by hfown on Sat Mar 10, 2007 3:00 pm, edited 2 times in total.
Vendetta
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no, dont like it, at all. soon miners will be the only safe house for UU (lifers already make it so you can just train UU then put them back as miners constantly) if that was possible then people really would be sat on untill deletion. atleast with thier miners always being thier they have the chance to fight back, or gain spy lvls or UP. they wont be forced to to absolutely nothing until they decide to delete..
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undead21
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no
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no.
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Spacey
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No. This seems similar to the stealing/raiding turns idea.

If you can't untrain miners, why would it be possible for someone to be able to steal them? They are supposed to be stuck there forever.
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bad idea :?
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Bazsy
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Very bad....
With this we could destroy anyone completely... Imagine we could destroy someones 2 year work in a day.... how would you feel yourself after that?
I can see ppl crying till the keyboard gets sort circuit....
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Sleipnir
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Raiding, no. Killing, yes. Of course, measures to prevent total destruction in minimal time should be in place.
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ksvisa
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I have another suggestion: lifers(miners) become UU in time (a small procent per day). This means that each player must take care of training permanently UU to miners! It's like in chaos where a procent of population die. Here a procent of population becomes UU.
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not good idea... lifer means that they stay for life, and cannot be untrained... lifers are permanent...
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Sleipnir wrote:Raiding, no. Killing, yes. Of course, measures to prevent total destruction in minimal time should be in place.


do you agree with EVERY idea that stunts/limits growth or that allows accounts to be completely destroyed?

Just so you can have the full experiance of the updates you seem to want so bad. If they are ever implimented, i shall rally my friends and allies to destroy you completely and sit on you. for you they would.

You, its not cause im mean, its cause you seem to love these ideas so much, you can get to know them better :-D

Anything that allows accounts to be decimated shouldnt be considerd, it sucked then and it would suck now, there was a reason it was changed :wink:
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No, bad idea.



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Vendetta wrote:
Sleipnir wrote:Raiding, no. Killing, yes. Of course, measures to prevent total destruction in minimal time should be in place.


Just so you can have the full experiance of the updates you seem to want so bad. If they are ever implimented, i shall rally my friends and allies to destroy you completely and sit on you. for you they would.

Anything that allows accounts to be decimated shouldnt be considerd, it sucked then and it would suck now, there was a reason it was changed :wink:


It seems you have trouble with the second part of my post, which is the same point I've made in every similar idea that I agreed to. There have to be limits in place. Which means that if it is implemented the way I want it to be, there will be no sitting.

It shouldn't be possible for a bored person to just pick someone, sit on them for an hour, or even a few days, and see them wiped out completely. In fact, I hate it that people can mass someone without giving it any further thought. Used to be you would have to plan it out carefully and join forces with your allies to pool your AT's.

I would like it to be so that if you decide to spend your turns on deliberately damaging someone, you can no longer spend those turns for your own profit. You have to consider wether it is worth it massing someone.

Every week a new topic pops up in which people complain how expensive turns have become, while in fact, if you think about it, turns have lost all value. Do you ever think twice on wether it's worth it to attack someone? If you were forced to consider this, there would be far less of a problem with people sitting on eachother. Making choices should be a very important aspect of a strategy game.
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As soon as you build an idiot proof system, somebody else builds a better idiot.

If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
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I think the reason behind sleipinirs thinking is that allowing pretty much everything to be killed (within a longer timeframe) say.. max of 2-35 per day would stop permanent growth and allow certain players to be brought back to earth (if they were silly enough to let themselves be attacked in such a manner), I also think that if this kind of growth restrictor was put in place such limits such as the caps could be removed... or lessened or something. *shrug* :-D (appropriate compensation given to those well above the caps of course)

-edit- noticed you replied before I finished posting sleip :) hehe
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Sleipnir wrote:Every week a new topic pops up in which people complain how expensive turns have become, while in fact, if you think about it, turns have lost all value. Do you ever think twice on wether it's worth it to attack someone? If you were forced to consider this, there would be far less of a problem with people sitting on eachother. Making choices should be a very important aspect of a strategy game.


i always think about if its worth it to attack people.
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