I think it would go over great Alliance Planets
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Reschef
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- sythens
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If anybody in the alliance could upgrade it, that would become one massively powerful planet
But there would be a few problems with this. For one thing,
A planet being consistantly upgraded by an alliance would eventually gain defenses far stronger than Any 1 mothership, And Would therefore be Nearly impossible to steal. Most of you would say "so whats the big deal?" If you think it out, One alliance could become incredibly powerful, and there would be no way to stop them. But in the end, The alliance leader could get greedy and boot the other members, Reaping all of the benefits. I dunno what you guys think, But that would be pretty scary.
If this where to happen, SGW could fall into massive Alliance leader wars.
Sorry, I have to say I'm against the alliance planet idea.
But there would be a few problems with this. For one thing,
A planet being consistantly upgraded by an alliance would eventually gain defenses far stronger than Any 1 mothership, And Would therefore be Nearly impossible to steal. Most of you would say "so whats the big deal?" If you think it out, One alliance could become incredibly powerful, and there would be no way to stop them. But in the end, The alliance leader could get greedy and boot the other members, Reaping all of the benefits. I dunno what you guys think, But that would be pretty scary.
If this where to happen, SGW could fall into massive Alliance leader wars.
Sorry, I have to say I'm against the alliance planet idea.
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Disregarding a few of my earlier points, I think my biggest problem with the idea is that mankind is a greedy race, We always have been. Alliance leaders boot the weak, to make themelves and thier alliances strong. And soon, members of SGW may not want to join alliances anymore for fear of lost resources to alliance planets. Like was stated earlier, the limitations on a planet would probably be based on member count. but what happens when a member leaves? We can't just let the upgrades dissappear? They would remain. And anyone left in the alliance would receive a "free" boost.
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Midnight
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I have just read through this entire thread, and whilst I like the idea, I have seen many people whine and whinge about how this would only help the bigger powerful alliances...
My suggestions towords this idea:
1- Planets can be discovered by a joint effort of alliance members. Each time an alliance member sends out their mothership, the have the chance to have a sighting of a truly colossal planet. Once a alliance has (for example) 1 sighting per member (because in space, the majority of an alliance will be located in close proximity to it's other members), it has the chance to send out (for example) 2/3rds of the alliances motherships to lay claim to it. A process which takes 4 days (after all it is a incredibly colossal size).
2- Planet bonuses are divided between the members of the entire allaince. This is done, to avoid over-powering individual accounts.
3- Costs to improve planets are not based purely on how many members it has. Instead, to even it out a bit, add in the following equation: alliance member count * total army size * 10naq. That way the price varies based upon the entire alliance strength. (As obviously this planet is going to be visited by the inhabitants of each individual system. The more people, the more it costs for upkeep, and improvements.)
4- Because this planet will become a center point for the entire alliance (in regards to actual space) it should incur some form of tax system, (for example - the rates of 1%-7.5% of alliance total income, changable only by an Alliance Commander and the 2IC {both have to agree}.
5- Alliance planets can be attacked by other alliances conjoined forces (for example) which would consist of a minimum of 2/3rds of all their motherships. The planet can't be taken, but instead the facilities of the bonus type (for example - def - up - cov - etc,) can be damaged or destroyed, which can only occur during an alliance war.
6- Only alliances with over 10 members can have a planet.
7- Only one planet per alliance. As (in reference to point 1 above) with the sheer size of the planet it is likely to be the only of it's size and kind within the reaches of "local" space.
What do you guys/gals think of that?
My suggestions towords this idea:
1- Planets can be discovered by a joint effort of alliance members. Each time an alliance member sends out their mothership, the have the chance to have a sighting of a truly colossal planet. Once a alliance has (for example) 1 sighting per member (because in space, the majority of an alliance will be located in close proximity to it's other members), it has the chance to send out (for example) 2/3rds of the alliances motherships to lay claim to it. A process which takes 4 days (after all it is a incredibly colossal size).
2- Planet bonuses are divided between the members of the entire allaince. This is done, to avoid over-powering individual accounts.
3- Costs to improve planets are not based purely on how many members it has. Instead, to even it out a bit, add in the following equation: alliance member count * total army size * 10naq. That way the price varies based upon the entire alliance strength. (As obviously this planet is going to be visited by the inhabitants of each individual system. The more people, the more it costs for upkeep, and improvements.)
4- Because this planet will become a center point for the entire alliance (in regards to actual space) it should incur some form of tax system, (for example - the rates of 1%-7.5% of alliance total income, changable only by an Alliance Commander and the 2IC {both have to agree}.
5- Alliance planets can be attacked by other alliances conjoined forces (for example) which would consist of a minimum of 2/3rds of all their motherships. The planet can't be taken, but instead the facilities of the bonus type (for example - def - up - cov - etc,) can be damaged or destroyed, which can only occur during an alliance war.
6- Only alliances with over 10 members can have a planet.
7- Only one planet per alliance. As (in reference to point 1 above) with the sheer size of the planet it is likely to be the only of it's size and kind within the reaches of "local" space.
What do you guys/gals think of that?

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interesting idea, midnight...
but it seems hard to have your searching system, would be better to have it cost x MTs... and have improvements also based on MTs... since MTs are the only things that are equally available to all players...
but it seems hard to have your searching system, would be better to have it cost x MTs... and have improvements also based on MTs... since MTs are the only things that are equally available to all players...


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Midnight
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Thats why I suggested the formula of:
alliance member count * total army size * 10naq
That way it works out even(ish). Because big players have big armies, forcing the costs to be that much larger for the bigger alliances. Where it might be cheap for the 10 member alliance with a total alliance army size of 10mil (average of 1mil each) (would cost 1bil per upgrade), but for an alliance that has 25 members with a total alliance army size of 1.85bil (average of 75mil) (would cost 18,750,000,000 per upgrade)
...
...
Hmmm... Working it out that way doesn't make it look as good as it did in my head... lol...
I see your point now...
alliance member count * total army size * 10naq
That way it works out even(ish). Because big players have big armies, forcing the costs to be that much larger for the bigger alliances. Where it might be cheap for the 10 member alliance with a total alliance army size of 10mil (average of 1mil each) (would cost 1bil per upgrade), but for an alliance that has 25 members with a total alliance army size of 1.85bil (average of 75mil) (would cost 18,750,000,000 per upgrade)
...
...
Hmmm... Working it out that way doesn't make it look as good as it did in my head... lol...
I see your point now...

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KrazyBomb
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I think this is a brilliant idea! Admin MUST view this thread!
I would like to make a few points/suggestions about the alliance planets though. I haven't read all the posts in this thread so if I have repeated something someone has already mentioned, I do apoligise.
1.
Alliances should be rewarded a planet for every, say, 10 members they have in their alliance. If the member count drops below 20 (for example) the 2nd planet will automatically become abandoned and it's bonuses are lost. (So it's the latest planet that will be abandoned)
2.
Alliance leaders can choose what kind of planet they would want. So when they reach 10 members the leader will recieve a message either in the inbox or in the command centre saying to choose either UP / Strike / defence / Covert-AC / income planet.
Alliance leaders should also "hold" the alliance planets, but everyone has the ability to buy defences for it and increases it's bonuses. (Possibly have a log of who has paid so much naq towards the planet so leaders know who is donating?)
3.
The planet names should be named after the alliance itself. So for example, Alpha's planets would be "Alpha Allegiance Support Planet 1", "Alpha Allegiance Support Planet 2" etc.
4.
The bonus on the planets are shared equally.
5.
Planets can be attacked and the defence and bonuses can be destroyed, but the planet cannot be conquered. These attacks can be made by clicking a button called "Attack Alliance Planet" or something on the alliance leader's ID page.
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Hopefully someone can comment and/or expand on these suggestions? What do people think?
I would like to make a few points/suggestions about the alliance planets though. I haven't read all the posts in this thread so if I have repeated something someone has already mentioned, I do apoligise.
1.
Alliances should be rewarded a planet for every, say, 10 members they have in their alliance. If the member count drops below 20 (for example) the 2nd planet will automatically become abandoned and it's bonuses are lost. (So it's the latest planet that will be abandoned)
2.
Alliance leaders can choose what kind of planet they would want. So when they reach 10 members the leader will recieve a message either in the inbox or in the command centre saying to choose either UP / Strike / defence / Covert-AC / income planet.
Alliance leaders should also "hold" the alliance planets, but everyone has the ability to buy defences for it and increases it's bonuses. (Possibly have a log of who has paid so much naq towards the planet so leaders know who is donating?)
3.
The planet names should be named after the alliance itself. So for example, Alpha's planets would be "Alpha Allegiance Support Planet 1", "Alpha Allegiance Support Planet 2" etc.
4.
The bonus on the planets are shared equally.
5.
Planets can be attacked and the defence and bonuses can be destroyed, but the planet cannot be conquered. These attacks can be made by clicking a button called "Attack Alliance Planet" or something on the alliance leader's ID page.
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Hopefully someone can comment and/or expand on these suggestions? What do people think?
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DarkSchneider
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I didn't feel like scrolling through 6 pages of replies...
This would still keep kicking the little man down. Smaller/weaker alliances could still have their planets knocked out by bigger/stronger alliances. Say a stronger alliance wants to weaken a smaller opponent. To do so, they can steal alliance planets thus weakening them all at once. A larger/stronger alliance can easily rebuild defenses on their alliance planets, much quicker than the smaller alliances can.
This would still keep kicking the little man down. Smaller/weaker alliances could still have their planets knocked out by bigger/stronger alliances. Say a stronger alliance wants to weaken a smaller opponent. To do so, they can steal alliance planets thus weakening them all at once. A larger/stronger alliance can easily rebuild defenses on their alliance planets, much quicker than the smaller alliances can.
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Tyicius
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DarkSchneider wrote:I didn't feel like scrolling through 6 pages of replies...
This would still keep kicking the little man down. Smaller/weaker alliances could still have their planets knocked out by bigger/stronger alliances. Say a stronger alliance wants to weaken a smaller opponent. To do so, they can steal alliance planets thus weakening them all at once. A larger/stronger alliance can easily rebuild defenses on their alliance planets, much quicker than the smaller alliances can.
Then there would be a restriction (like for raiding) where you can only attack an alliance planet within (this is an example) 10 ranks of yourself.
Privaten wrote:make the cost for defenses related to average income, army size, UP and average power
That would help with balancing. Perhaps it would include armysize as a factor.
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hfown
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