Kills?

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Sleipnir
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chunkysoup wrote:what you actually posted (originally) was cost for lvl 101 (if there is such a lvl for constitution...), give or take 500 heh


Indeed.
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As soon as you build an idiot proof system, somebody else builds a better idiot.

If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
relztes
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Wow, that did make it easy. Thank you.
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only way to find out is to wait for descension.

and at last the holy war will begin and the non-believers will be thrown out and made unto dust.

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Jora Sjacka wrote:Blessed are the ones not reviving immensely old threads ;)

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:lol: dat b tru
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Lord Dougy wrote:i thought of that, and i was thinking about the kill thingy, if u kill someone that might mean u get a "Number of Ascended Resurrections Saved" ie everytime u kill, u get another life.


That would be so open to abuse. Just hop on down to oh, around 2k and start hammering some of those people with 0 ascended def, 0 realm def. Sure, you'd have to burn attaks to get through all that overpower they've stored, but for free lives, it would be worth it.
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Lord Dougy wrote:i thought of that, and i was thinking about the kill thingy, if u kill someone that might mean u get a "Number of Ascended Resurrections Saved" ie everytime u kill, u get another life.
maby or u might be able to trade it for resorces in main or in asention that would be nice
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how does one engage in the god fights?
RobinInDaHood wrote:When a mosquito bites you on the arm, you might look down and say "Ouch!". For a moment the mosquito has the satisfaction of knowing he was successful, he was the man, and this was his time in the spotlight. Then he gets squashed.

Same situation here. ;)
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Oh i don't know in a few days it's will be alive :twisted:
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Sleipnir wrote:
Elemental_FIRE wrote:That would be great. Let's say 1000 kills?

Anyways... I guess this is coming into effect soon. I already started putting up my defensive stats into these. At 10 each already.

Thats true... the really strong players woul technically never die. At 10 constitution, you have 10% damage REDUCTION. So, someone is probably gonna get to 100 in a few months.


Cost for level 100 alone: 3,001,500 life give or take 500 (I don't remember the base value ATM, and can't be bothered to look it up)



This interests me here? Is it possible to have 100% immunity? The cost posted here can be acheived in 1 ascention now? Can anyone clarify?
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schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Kills ... 0

does this count up when you decend someone?
and what does it do?except counting how manny people you have decended
you get a bonus or so?
a free-ticket-from-decention-card?or smaller losses when you get decended? :-D
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Lord Priape
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I have desecended someone and did not get a 1 in the kill column? So still not sure what the Kill number is.


From battle Log:

XXXXXXX has been descended as a result of the battle!!!




Military Capacity

Kills ... 0
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Teal'auc of the Void
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Maybe the descended ones get 'Kill' count, as in being "killed"?



Teal'auc
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Sleipnir
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Lore wrote:
Sleipnir wrote:
Elemental_FIRE wrote:That would be great. Let's say 1000 kills?

Anyways... I guess this is coming into effect soon. I already started putting up my defensive stats into these. At 10 each already.

Thats true... the really strong players woul technically never die. At 10 constitution, you have 10% damage REDUCTION. So, someone is probably gonna get to 100 in a few months.


Cost for level 100 alone: 3,001,500 life give or take 500 (I don't remember the base value ATM, and can't be bothered to look it up)



This interests me here? Is it possible to have 100% immunity? The cost posted here can be acheived in 1 ascention now? Can anyone clarify?


1 level no longer corresponds to 1%, judging from my own constitution score.
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As soon as you build an idiot proof system, somebody else builds a better idiot.

If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
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