Wolf359 wrote:Hitokiri wrote:Inferno™ wrote:Bad idea if you can steal lifers it can be easily abused. Income should be an untouchable stat as simple as that.
And this is the reason prices and armies are spiraling out of control. Look at the giant war raging atm, the only way one side will lose if if they get bored.
I agree - but you have to look at why miners/lifers were introduced - they were introduced as:
1 - a method to produce more income.
2 - (primarily) a method to stop them being raided (as UU).
Rather than find ways to kill/raid miners/lifers, why not just remove them from teh game completely and rely on UU? Same difefrence ulitmately - except the smaller players will be hurt by the greater effect of reduced income - but the smaller players will be massively hurt anyway if this idea was introduced as it will allow bigger players to kill/raid their miners/lifers.
This is one of those situations where there is no palatable solution - but trying to fix the problem by introducing something that was essentially the cause of the problem to start with is NO solution at all.
Removing them from the game would create a situation where your main resource producers (UU) can be raided. I have said before and it bears repeating, it should never be made so that you can RAID miners. That way, income is kept the same (it just introduces a method by which you can reduce someones income). Thus, you can increase income and they can not be raided like UU, but you've added an element whereby people are now vulnerable.
The biggest problem I see is everyone claiming that any change is going to help only the big guys. The thing is, if you make accounts vulnerable, and I mean truly vulnerable, whether it be through this or another game emchanic, there is no update possible that will not enable a much larger account to sit on a person. It comes with the territory. but the way I see it, if no vulnerability is ever introduced, then what we ultimately have, as Danaka has so succinctly pointed out, is not stargatewars, but more stargatestats. I think that ultimately, it will benifit the little guy and bring a new and challenging dimension to the game.
Oh, and as I've said before, I don't think this should be particularly easy. Maybe make it require a specific type of unit (similar to AC but make it so it's like SS and can't be untrained), or maybe it should take a larger number of AT to do a full attack, or just kill a very small percentage of a persons miners/lifers so that nox will kick in (assuming it's on) long before you've lost your entire army. Heck, maybe introduce a new type of turn, like covert, that regenerate very slowly so that even if you were at full strength, you couldn't whittle down more than 5-10% of a persons army in one shot before you had to wait for your turns to come back. There are any number of ways of control this to prevent it from being overly easy.









