Structures (price tweaking done... i hope)

gooseman the first
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Structures (price tweaking done... i hope)

WARNING: this is a long suggestion, but it took a while to type so please at least glance over it

Update: finished, for now
go strait to second post for some clarification on some structures

violet = proposed prices

ok i've been playing the game for a little over a year so i thought id give my biggest and bestest suggestion

STRUCTURES
a foreword on the suggestion: if you all dont like the prices etc. they can be changed. the reason that they are the way they are is that they are for those that actually play the game and not those who join for a week then never do anything again.
also those looking for a use for g&r, i have found one in the honour upgrades

and onto the idea
*firstly, only ONE structure can ever be built (exception being the orbital relay which allows ONE orbital structure). it can never be sold or demolished, the only exception is when you ascend or change race among the lower races (ie replis, asguard, tauri and gouald)
*secondly, there are a couple of upgrades you can buy for the structure. again you can only choose ONE of these ever
*finally, honour upgrades, so called because a) i couldnt think of anything better and b) because they are for the elite, most experienced and downright determined. so anyone complaining they are too hard to get thats why they are so hard. once again only ONE may be chosen

so here are the structures

---Ground structures---

*Mothership landing base
cost: 10 bil naq
effect: reduces planet searching time by 5 hours
upgrades;
1) rapid repair drones
cost: 20bil naq
effect: reduces weapon and shield loss by half
2)advanced radar
cost 15bil naq
effect: chance to double damage done by MS when defending
honour upgrade:
Advanced weapons research facility
cost: 2000 g&r + 50bil naq
effect: -allows the construction of a bombardment cannon on your MS
-cannon can add up to 100% more of the damage added to your ground troops attack

*Assault command centre
cost: 20 bil naq
effect: adds 1-3% to your attack when attacking
upgrades;
1)Front-line medical team training
cost:10 bil naq
effect: reduces casualties when attacking by 10-30%
2)Tactical retreat
cost 10bil naq
effect: reduces losses and weapon damage when faced with an overwhelming defence (massive damage done)
Honour upgrades;
1)Advanced intellegence
cost 1500g&r + 30bil naq
effect: -has a high chance of increacing attack strength by an additional 10-20%
-only works in attacking a lower rank
2)Targeted EMP
cost: 2000g&r + 40 bil naq
effect: -high chance of nullifying iris defence.
-if no iris defence is present, reduces enemy defence by up to 5%

*Defence facilities
cost: 20bil naq
effect: adds 1-3% to your defence when defending
upgrades;
1)Turret emplacements
cost: 30bil naq
effect: increaces defence by 5-10% when defending
2)Mothership defence cannons
cost: 20bilnaq
effect: deals 1-5% of your defence damage to enemy MS when defending attacks
honour upgrades;
1)Planatary shield
cost:5000 g&r + 40bil naq
effect: -nullifies enemy's additional attack from planets and MS
-nullifies help from your MS but allows power from planets
-only active for 12hrs. Can only be used once per week
2)Iris defence
cost: 4000g&r + 45bil naq
effect: -doubles enemy casualties
-destroys enemy weapons equal to half enemy casualties
-only active for 24hrs. Can only be used once per month

*Advanced covert facilities
cost: 30bil naq
effect: reduces losses from successful sabs and failed spys by up to 5%
upgrades;
1)locator beacons
cost: 30bil naq
effect: reduces losses from sabs (failed or successful) by 10-20%
2)Planatary scanners
cost: 10 bil naq
effect: makes planets much easier to spy
honour upgrades;
1)Advanced scanners
cost: 4000g&r + 50bil naq
effect: 5% chance for spying to give a full realm report including enemy MS stats
2)log search
cost: 3000g&r + 50bil naq
effect: 5% chance of accessing enemy's attack or intelegence logs or both
3)Advanced assasin training
cost: 20bil naq + 2mil enemy spies killed
effect: -increaces damage of assasins by up to 100%
-reduces likelyhood of assasins being killed by defenders

*Orbital relay
cost: 10 bil naq
effect: allows the construction of orbital structures
upgrades:
1) long range scanners
cost: 30bil naq
effect: planatary defences deal up to 30% more damage against attacking fleets
2)radar jammers
cost: 30bil naq
effect: -20% chance attacking fleets are fooled and cannot find the tageted planet
-reduces damage added by enemy MS to enemy ground troops during defence by up to
5%
Honour upgrade;
cost 6000 g&r + 60bil naq
effect: allows honour upgrades for orbital structures

--Race specific structures--

*Replicator structure
replicating facility
cost: 40bil naq
effect: increaces up by 3% of raw up
upgrades:
1)Massed nanite replication and improvement
cost: 40bil naq
effect: human forms are twice as hard to kill
2)increaced block communication
cost: 50bil naq
effect: increaces likelyhood of unit regeneration
Honour upgrade
Massed replication
cost: 7000 g&r + 80bil naq + 1mil units regenerated
effect: -sacrifise 3/4 of your income to double total up
-active for 48 hours
-can only be used once per month and above rank 2000

*Goa'uld structure
Pyramid stronghold
cost 30bil naq
effect: increaces defence by 3%
upgrades:
1)Slave driving
cost: 50bil naq
effect: -increaces output of miners and lifers by 50% for 24hours
-can only be used once per week
2)Super soldier armour advancement
cost: 40bil naq
effect: super units are twice as hard to kill
Honour upgrades
1)Order: "Die for your God!"
cost: 6000 g&r + 70bil naq
effect: a chance that for every soldier wounded, 20 untrained mercs die instead
2)Naquadah enhanced bombs
cost: 7000 g&r + 100bil naq
effect: -a chance that when attacking a naquadah bomb is used
-bomb drains 5bil naq (on hand first then reaches into bank)
-destroys a huge amount of defenders and up to 5% of enemy weaponry

*Asguard structure
Specialised research facility
cost: 30bil naq
effect: increaces MS attack by 5%
upgrades:
1)Advanced cloning research
cost:40bil naq
effect: reduces casualties when defending
2)Energy weapon research
cost: 60bil naq
effect: increaces attack by 3%
Honour upgrades
1)Holographic planets
cost: 3000 g&r + 80bil naq
effect: -extends race tech to planets (only the first upgrade's %)
-further upgrade: -cost;40bil naq
-can construct holo-planets
-these are totally fake and any info can be put in to fool spys
-this eliminates original effect (the race tech thing above)
2) Coming soon, its hard to think of another

*Tauri structure
Alpha site
cost:30bil naq
effect: increaces covert by 3%
upgrades;
1) Naquadah generator research
cost: 40bil naq
effect: - increaces power of MS shields by 5%
2) Sniper training
cost: 60bil naq
effect: - reduces casualties when attacking (as snipers can engage from much further away)
Honour upgrades;
1)C4 explosives
cost: 3000 g&r + 100bil naq
effect: -more weapons are destroyed during sabotages
-some enemy weapons may be destroyed when attacking
2)Dimention shifting/cloaking technology
cost 4000 g&r + 100bil naq
effect: -further increaces covert by 7% (to 10% total)
-increaces MPDSD time by 1 hour
-halves losses from successful sabs


---Orbital structures - can only be built if you have an orbital relay, take up 1 planet slot, can be attacked (but can defend themselves in specified way), takes 1 week to repair if destroyed


*Defensive satalite array
cost 30bil naq
effect: -converts 30% of defence to defending against fleets
-starts with 3 satalites but can be upgraded to 10 (so they dont get destroyed too easily)
upgrades:
1)Heavy laser defence
cost: 60bil naq
effect: destroys 5-10% of attacking fleets
2)Long range laser fire
cost: 60bil naq
effect: -can choose to target MS instead of fleets (uses a tick box on the structure's page)
-deals damage to MS instead of fleets
Honour upgrades
1)Sacrafical defence
cost: 5000 g&r + 100bil naq + orbital relay upgrade
effect: -can choose to target own planet instead of fleets
-can be selected with each individual planet
-If long range fire was taken the above feature can be applied to it as well
-If planet is taken, satalites deal Massive amounts of damage to planet, reducing its size by 1 and destroying 50% - 90% of facilities (up, attack, defence etc)
-2 weeks recharge before planet can be targeted again

*Outpost
cost 50bil naq
from one of my previous suggestions located here

havent thought of any other upgrades for it as of yet, its principal is good as it is. i may add upgrades later

*Advanced shipyard
cost: 40bil naq + MS of at least 1000 of each capacity
effect: -allows the construction of a battlebarge (with up to 100 allowed capacities)
-battle barge is designed specificly for attack but has weak shields and can be destroyed
-takes a %age hull damage if attacks get through shields, 100% and it is destroyed
-Deals massive damage to enemy MS but may not always join in battle
-Shipyard can be equipped with limited turrets but is mainly defended by fleets
Upgrades:
1)Battle barge upgrade
cost: 30mil naq
effect: battlebarge can have 1000 capacities
2)Orbital repair
cost 50bil naq
effect: reduces cost of MS weapons and shields
3)Fleet repair
cost 60bil naq
effect: will repair 1% of fleet damage per hour (2 turns) for free
Honour upgrades
1)Hull re-enforcement
cost: 5000 g&r + 60bil naq + orbital relay upgrade
effect: battlebarge's hull is more durable making it harder to destroy
2)Shield advancement
cost: 5000 g&r + 50bil naq + orbital relay upgrade
effect: battlebarge's shields are stronger


*Space station - Ascended only
cost: 70bil naq + max of all technology upgrades (not including merc ones)
effect: -increaces output of planet bonuses by 1%
-turrets can be built to defend from fleets

upgrades:
1)Fighter hangers
cost: 50bilnaq, then as fleet capacity costs
effect: -allows construction of fighters
-100 fighters per capacity
-fighters are quite weak but can overwhelm by sheer numbers
-engages enemy fleets, if no fleets are present then MS, in any defence
-engages fleets before they reach any planet, including home
-fighters usually take heavy losses
2)Mine field
cost: 50bil naq, then as fleet capacity costs
effect: -ships are sent out to deploy mines around each planet (number for each planet is selected individually)
-10 mines per capacity
-chances of being hit depend on number of fleets and mines, more mines means the enemy is more likely to be hit, more fleets cannot manuver well
-deal damage to fleets and MS during defences
-damages before enemy engages
-will damage fleets but if damage becomes quite high then entire fleets will be destroyed
Honour upgrades
1)Naquadah enhanced mines
cost: 10,000 g&r + 70bil naq + orbital relay upgrade
effect: -increaces damage done by mines
-small chance of causing a chain reaction causing unnessecary loss of mines
2)advanced fighters
cost: 10,000 g&r + 70bil naq + orbital relay upgrade
effect: -allows construction of advanced fighters
-more powerful and more expencive than normal fighters
-take 2 slots instead of 1 each
Last edited by gooseman the first on Mon Sep 10, 2007 5:23 am, edited 20 times in total.
gooseman the first
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ok im gonna use this post for notes to clarify things

anywhere i say "up to", assume i mean from 1 to whatever % i say

Bombardment cannon
-a new button appears in your ms page saying build bombardment cannon
-costs 20 bil naq and 1 day to build

Defence facilities

Mothership defence cannons
deals 1-5% of your defence damage to enemy MS when defending attacks

eg. you have 1,000,000,000 defence action
when being attacked by someone the cannons will fire on the enemy MS dealing 1-5% of 1,000,000,000 (i.e 10,000,000 to 50,000,000)
you will still deal 1,000,000,000 damage to enemy troops as normal

Planatary shield
nullifies enemy's additional attack from planets and MS
-nullifies help from your MS but allows power from planets

when being attacked, your enemy will not gain power from their attack planets but you will gain power from your defence planets. both MS will still fire at eachother but will not add additional power to ground troops

Advanced covert facilities
Advanced scanners
5% chance for spying to give a full realm report including enemy MS stats

what this means is you will see in escence the right half of their command centre minus the ranks and clickable things
log search
5% chance of accessing enemy's attack or intelegence logs or both

you will be able to click a button at the end of your spy screen to veiw their attack logs or intelligence logs or both

orbital relay
radar jammers
20% chance attacking fleets are fooled and cannot find the tageted planet


when you try to conquer the planet the screen will just say something like
"there is nothing here! the enemy must be using some jamming device to protect themselves"


ill add more later or as you all ask for them
Last edited by gooseman the first on Wed May 02, 2007 7:37 am, edited 2 times in total.
deathguard
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yes all good but im prety sure there was to be no use for gnr points except ascending im sure it is a stick but other wise awesome but may need to like times price buy 10 casue they are real good
nemisis
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i think its great:P i like it i like it alot
Tanith
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Wow very well thought out. That'd be awesome if something like that came in. It seems like it would take forever to make and it gives another reason to get G&R 8)
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chargin
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yeah just dont make things too powerful eg: "cannon can add up to 100% more of the damage added to your ground troops attack"
gooseman the first
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wow cool guys thanks. it took a while for people to comment but im glad you all like it. when about 15 people comment then ill put the rest of the structures up. im pretty sure you'll all love the race specific structures (im trying to do race specific for the ascended races too, but that may take more time) and the orbital ones, there'll be something to suit everyones style of play when its all put up.

so basicly i may need to jack up the prices a bit

@chargin: i suppose it might be a bit powerful but it costs a bit to upgrade and then you have to buy it as well so its a lot of money, and also i said "up to" for a reason so it wouldn't add 100% every time
_BlackAsc_
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id say give them only like a 1% - 2% chance of working if this was implemented although i highly doubt it would be as its basically just adding/upgrading techs.
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darkness5723
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yea i like the idea alot actually.. it would obviously need some tweaking (eg. prices.. single digit bil naq is nothing now) but great idea.
gooseman the first
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Woo! positive feedback and only 2 nos.

i finally put it all up and made it a bit neater, any suggestions for price tweaking and percentage tweaking PLEASE post

to anyone who voted no or is going to vote no, please say why, i can take criticisim and itll help me do better for any future suggestion

to any passing mod or person who talks to forum: maby you could, you know, show him this?
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*clapping* :-D

Excellent and well thought out idea. Would bring a whole new twist to the game.
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would be an great addition to game, but we suspect it would be hell to program it in...

though maybe it should be possible to sell structure for 50ish % of cost? if one wants to build another? might that be a wise thing?

and what would the situation be if someone has the asgard structure, but changes race to tauri? would structure:
a) simply dissapear?
b) be replaced with equivalent tauri structure?
c) remain even though it is race specific for another race?
d) be sold, and resources appear in open for player?
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gooseman the first
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Zeratul wrote:would be an great addition to game, but we suspect it would be hell to program it in...

though maybe it should be possible to sell structure for 50ish % of cost? if one wants to build another? might that be a wise thing?

and what would the situation be if someone has the asgard structure, but changes race to tauri? would structure:
a) simply dissapear?
b) be replaced with equivalent tauri structure?
c) remain even though it is race specific for another race?
d) be sold, and resources appear in open for player?


ok firstly, i envisioned it so that you cant sell it, it'd be a tactical choice and not one to be taken lightly rather than change structure to suit your whim

ok and,
thought i had this in already but ill put it in tomorrow; yes, when you change race the structure is gone like almost everything else when you change race, so you cant get a race specific for another race. you would have to but it again and all the upgrades.

i dont think it would be too much of a hell to programme, it would take a while though
Midnight
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I like it. Using the GnR for this purpose could be good, but I agree with Deathguard, there was to be no other use for GnR apart from ascension, however this could be a nice compromise...
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hfown
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i like the overall idea, but the prices......

many of those are very expensive such as 10k GR thats a lot for people who cant get to rank 1.... :) or rank 120 :) maybe some of those or even all could cost in MTs for the weaker ones they will cost 1 MT the meduim ones cost 2 MTs and the really strong ones cost 3 MTs.
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