Using the Q sheilding method, and allowing allainces to use it to protect there whole memberlist from attacks.
This would be an allaince leader option. Both allaince leaders would have to accept this option, and it would mean that No attacks or anything could be done between these allaicnes.
A good way to enforce a Peace agreement. or NAPs
Limit allaicnes to having 5 of theses.
Phasing/ sheilding allainces
- High Empty
- Forum Addict
- Posts: 3274
- Joined: Fri Oct 28, 2005 2:34 pm
- Alliance: Omega
- Race: God's Left Hand
- ID: 102803
- Location: omg who care, pm me and i'll inform yea
Phasing/ sheilding allainces
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake

"Shut Up Features" -Replijake

-
RobinInDaHood
- Forum Elite
- Posts: 1509
- Joined: Wed Oct 25, 2006 3:39 am
- Race: Vulpes
- ID: 75697
- Location: Da Hood, of course
Could you accomplish the same idea with a "Set all to peace" option for the alliance leader which would set peace for everyone in the alliance?
Or is the concern that individual members might decide on their own to declare war or neutral after the fact and inadvertently violate a NAP or other treaty?
Just curious...
Or is the concern that individual members might decide on their own to declare war or neutral after the fact and inadvertently violate a NAP or other treaty?
Just curious...
- High Empty
- Forum Addict
- Posts: 3274
- Joined: Fri Oct 28, 2005 2:34 pm
- Alliance: Omega
- Race: God's Left Hand
- ID: 102803
- Location: omg who care, pm me and i'll inform yea
RobinInDaHood wrote:Could you accomplish the same idea with a "Set all to peace" option for the alliance leader which would set peace for everyone in the alliance?
Or is the concern that individual members might decide on their own to declare war or neutral after the fact and inadvertently violate a NAP or other treaty?
Just curious...
well it's more of If you can't attack then you can't break the peace.
and the only way around it would be to be dismiss from your allaince and then your no longer under there protections, and everything solved.
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake

"Shut Up Features" -Replijake

-
RobinInDaHood
- Forum Elite
- Posts: 1509
- Joined: Wed Oct 25, 2006 3:39 am
- Race: Vulpes
- ID: 75697
- Location: Da Hood, of course
High Empty wrote:RobinInDaHood wrote:Could you accomplish the same idea with a "Set all to peace" option for the alliance leader which would set peace for everyone in the alliance?
Or is the concern that individual members might decide on their own to declare war or neutral after the fact and inadvertently violate a NAP or other treaty?
Just curious...
well it's more of If you can't attack then you can't break the peace.
and the only way around it would be to be dismiss from your allaince and then your no longer under there protections, and everything solved.
Understood and I can see how that would be a useful tool.
-
Sleipnir
- Merriest Mod in the West
- Posts: 2340
- Joined: Tue Feb 15, 2005 11:16 pm
- ID: 0
- Location: Off-world
-
Honours and Awards
RobinInDaHood wrote:Could you accomplish the same idea with a "Set all to peace" option for the alliance leader which would set peace for everyone in the alliance?
Or is the concern that individual members might decide on their own to declare war or neutral after the fact and inadvertently violate a NAP or other treaty?
Just curious...
That could be solved by storing alliance relations in a different place than personal relations. That way, you could program it so that alliance relations always take precedence, and if the alliance relation is neutral, it checks personal relations. Could even add a separate table for commander relations, if anyone even uses those.
So for clarity:
If alliance relation == war, use war parameters
If alliance relation == peace, no hostilities allowed
If alliance relation == neutral, use personal relation
I actually suggested making it like that a long time ago.

As soon as you build an idiot proof system, somebody else builds a better idiot.
If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
- High Empty
- Forum Addict
- Posts: 3274
- Joined: Fri Oct 28, 2005 2:34 pm
- Alliance: Omega
- Race: God's Left Hand
- ID: 102803
- Location: omg who care, pm me and i'll inform yea
Sleipnir wrote:RobinInDaHood wrote:Could you accomplish the same idea with a "Set all to peace" option for the alliance leader which would set peace for everyone in the alliance?
Or is the concern that individual members might decide on their own to declare war or neutral after the fact and inadvertently violate a NAP or other treaty?
Just curious...
That could be solved by storing alliance relations in a different place than personal relations. That way, you could program it so that alliance relations always take precedence, and if the alliance relation is neutral, it checks personal relations. Could even add a separate table for commander relations, if anyone even uses those.
So for clarity:
If alliance relation == war, use war parameters
If alliance relation == peace, no hostilities allowed
If alliance relation == neutral, use personal relation
I actually suggested making it like that a long time ago.
See the thing is, that forum has done something in Q that basicly works like this and all that would be needed would be to transfer over the code. and add the allaince usage.
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake

"Shut Up Features" -Replijake

-
Hansbrough
- Forum Expert
- Posts: 1096
- Joined: Wed Mar 22, 2006 3:17 pm
- ID: 0
-
Curumo
- Forum Elite
- Posts: 1529
- Joined: Tue Sep 19, 2006 5:29 am
- Alliance: Naq Sellers Inc
- Race: System Lord
- ID: 1920808
- Location: Slovenia
-
Teal'auc of the Void
- Stubborn Tok'ra
- Posts: 5595
- Joined: Thu Nov 24, 2005 2:22 am
- Alliance: MaYHeM
- Race: Tenno SKOOM
- ID: 38133
- Location: Origin System


... it is covert after all 