OK here is yet another of my ideas for solving the problems in ascension:
1.) GET RID OF THE SUPERWEAPON!!!! It is never going to see the light of day anyway and Sinister and I will continue to support our alliance members with a 250-300 billion DMU donation to their accounts every now and again.
2.) Resource planets become unraidable from accounts smaller than you. Yes I understand that you all will be able to raid me and I won't be able to raid you. I'll live.
3.) Allow the use of ascension resources to purchase bonuses/upgrades in main. I haven't worked out the details of this one entirely, but something on the order of X amount of resources for X% bonus in main for X amount of time. The more resources you expend in ascension, you get a bigger bonus in main but the time remains the same. Now, if someone in ascension is willing to keep the bonus "permanent" he/she can continue to expend resources every X days to continue the bonuses. This will slow down the growth of some of the bigger players (more than likely) and allow some of the smaller accounts to catch up, especially with the raiding suggestion above.
4.) Link vacation modes in ascension and main. If you are on vacation in either server, you are on vacation in both. And when you come off vacation in ascension, it takes a day to get your bonuses back in main. It will prevent the abuse that is going on of going on vacation in ascension until you are ready to attack someone in main and then come off vacation just long enough to hit and then go right back on.
5.) Remove rank modifiers and damage caps in ascension. Basically what you are giving people is extra defense and levels in personal ascension stats that they didn't earn. I mean, seriously, some people I have tried to descend have taken less than one tenth the damage that I have done to them. That is the equivalent of about a 300 Constitution in personal ascended stats. Sorry but that just can't happen, especially since I am taking full damage from my own attack when it is reflected back at me. I have actually done more damage to myself than I did to my opponent and I am sorry, that is just wrong.
Those are my suggestions. Feel free to comment. But know that, if you don't agree with me, you are wrong.
Solution in ascension
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Shooting Star
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Lore
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My thoughts
1. Total agreement
2. Good idea, maybe not the right size limit(75% maybe)
3. I think it is a good idea as it is something that has to be continuosly purchased and is not permanent
4.Agree with the linking of servers. If this is done then no 1 day wait on bonuses.
5. Not totally sure on this one. Perhaps keep them but make them more even. I do still think that it should be very painful for a top 10 ascended account to attack an account that has just joined the ranks aka a new player. I do agree the present system is totally hosed up.
I think Shooting Star has made very well founded suggestions and that something really needs to be done.
1. Total agreement
2. Good idea, maybe not the right size limit(75% maybe)
3. I think it is a good idea as it is something that has to be continuosly purchased and is not permanent
4.Agree with the linking of servers. If this is done then no 1 day wait on bonuses.
5. Not totally sure on this one. Perhaps keep them but make them more even. I do still think that it should be very painful for a top 10 ascended account to attack an account that has just joined the ranks aka a new player. I do agree the present system is totally hosed up.
I think Shooting Star has made very well founded suggestions and that something really needs to be done.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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gooseman the first
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Lore wrote:My thoughts
1. Total agreement
2. Good idea, maybe not the right size limit(75% maybe)
3. I think it is a good idea as it is something that has to be continuosly purchased and is not permanent
4.Agree with the linking of servers. If this is done then no 1 day wait on bonuses.
5. Not totally sure on this one. Perhaps keep them but make them more even. I do still think that it should be very painful for a top 10 ascended account to attack an account that has just joined the ranks aka a new player. I do agree the present system is totally hosed up.
I think Shooting Star has made very well founded suggestions and that something really needs to be done.
i agree with lore on all counts
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~Phoenix~
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I agree with all expect the last one, it IS hard but I've found its still quite possible to descend most people in ascended.
I think the only change needed is that we should be able to inflict HALF the maount of their max lf in damage to them, rather than a 3rd, but a 3hit limit within a week starting from sunday - saturday night must still be used.
I think the only change needed is that we should be able to inflict HALF the maount of their max lf in damage to them, rather than a 3rd, but a 3hit limit within a week starting from sunday - saturday night must still be used.
- Psi Kiya Trist
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IMO you cannot impose a "hit limit" on how many times you CAN attack, if you limit the damage from such attacks. just plain unfair.
you either have a "hit limit" of how many times you can attack in a said amount of time, or a "damage limit" of how much each attack does.
delay between attacks is not a hard limit, like ~phoenix~ is asking for here.
~_+Psi Kiya Trist+_~
you either have a "hit limit" of how many times you can attack in a said amount of time, or a "damage limit" of how much each attack does.
delay between attacks is not a hard limit, like ~phoenix~ is asking for here.
~_+Psi Kiya Trist+_~


buck wrote:well psi, upkeeping order in the universe does play its tricks on your mind...
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Maulwurf05
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1) I totally agree. Most people complain about not being able to catch up with the top players. Now weak players are happy because the get occasional sudden boosts of 100/200 mil dmu's once in a while cause it helps their account. Sure. Great. Congratulations. In the meantime one after another CoP account gets a bonus of 250 bil dmu's. So yeah, I can see just how much this helps the balance! I'm more a less a lone wolf on the ascension server and all I can do is watch getting those CoP accounts that actually might have been weaker than me easily pass me without doing much. Joy. Now, don't get me wrong, I'm NOT blaming CoP for it as CoP clearly stated from the beginning this was going to happen - and that they want to see the SW gone rather sooner than later. And I absolutely understand their reasoning behind not wanting to let the weapon get out of their hands. So yeah, unfortunately, instead of helping to balance the game, the SW is only helping CoP - without them actually wanting this particular help...
2) I agree, though I prefer Lore suggestion on this one.
3) Absolutely.
4) Absolutely.
5) I haven't really tried to descend someone yet (and am too tired to wrap my head around it in theory), so I can't comment on that one
...
2) I agree, though I prefer Lore suggestion on this one.
3) Absolutely.
4) Absolutely.
5) I haven't really tried to descend someone yet (and am too tired to wrap my head around it in theory), so I can't comment on that one
Make CHOCOLATE, not WAR.
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Re: Solution in ascension
Shooting Star wrote:OK here is yet another of my ideas for solving the problems in ascension:
1.) GET RID OF THE SUPERWEAPON!!!! It is never going to see the light of day anyway and Sinister and I will continue to support our alliance members with a 250-300 billion DMU donation to their accounts every now and again.
2.) Resource planets become unraidable from accounts smaller than you. Yes I understand that you all will be able to raid me and I won't be able to raid you. I'll live.
3.) Allow the use of ascension resources to purchase bonuses/upgrades in main. I haven't worked out the details of this one entirely, but something on the order of X amount of resources for X% bonus in main for X amount of time. The more resources you expend in ascension, you get a bigger bonus in main but the time remains the same. Now, if someone in ascension is willing to keep the bonus "permanent" he/she can continue to expend resources every X days to continue the bonuses. This will slow down the growth of some of the bigger players (more than likely) and allow some of the smaller accounts to catch up, especially with the raiding suggestion above.
4.) Link vacation modes in ascension and main. If you are on vacation in either server, you are on vacation in both. And when you come off vacation in ascension, it takes a day to get your bonuses back in main. It will prevent the abuse that is going on of going on vacation in ascension until you are ready to attack someone in main and then come off vacation just long enough to hit and then go right back on.
5.) Remove rank modifiers and damage caps in ascension. Basically what you are giving people is extra defense and levels in personal ascension stats that they didn't earn. I mean, seriously, some people I have tried to descend have taken less than one tenth the damage that I have done to them. That is the equivalent of about a 300 Constitution in personal ascended stats. Sorry but that just can't happen, especially since I am taking full damage from my own attack when it is reflected back at me. I have actually done more damage to myself than I did to my opponent and I am sorry, that is just wrong.
Those are my suggestions. Feel free to comment. But know that, if you don't agree with me, you are wrong.
1) Yes - Get Rid of the Super Weapon, its only used to pass resources between the most powerful Alliances in ascended.
2) Agree. Resource planets should not be able to be raided. The constant raiding of weaker players prevents them from growing (no matter how hard they try).
3). Disagree. Resources in ascended should stay in ascended.
4). Disagree. Everyone should be able to set vacation mode in ascended without setting vacation mode in main. Players setting vacation lose enough already, including loss of growth and significant bonuses to all stats in main. Ascended has no PPT for people that travel away from home for work or pleasure.
5). Disagree. Rank modifiers protect weak players.
2011 DescensionsBuck wrote:The Great and Complex GateWars Novel!
The Forces of Light... Robe, The Novels Main Protagonist, The Polar opposite of EtL... Or is she?
Are they that different? There battles have encompassed entire careers and lives within the game, the most bitter and epic of enemies, neither will leave while the other stands... the ultimate climax, will it ever come?
Who knows. One things for sure, the Freedom Fighter is in it for the long haul, its in her head now,
and she must save the world or die trying.

















2010 Descensions
Spoiler






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Sleipnir
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Re: Solution in ascension
1.) Agreed
2.) Agreed.
3.) Undecided (too vague, requires thought)
4.) Agreed (vacation is for just that, vacation. Not a hideout. Wanna use it like that, suffer the consequences)
5.) Disagree. You shouldn't be trying to descend someone so much below you. Serves you right if you have a hard time doing it.
2.) Agreed.
3.) Undecided (too vague, requires thought)
4.) Agreed (vacation is for just that, vacation. Not a hideout. Wanna use it like that, suffer the consequences)
5.) Disagree. You shouldn't be trying to descend someone so much below you. Serves you right if you have a hard time doing it.

As soon as you build an idiot proof system, somebody else builds a better idiot.
If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
- Hensenshi
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Re: Solution in ascension
Sleipnir wrote:5.) Disagree. You shouldn't be trying to descend someone so much below you. Serves you right if you have a hard time doing it.
So some snob decides to quick ascend 6 times to get the bonuses in main. You and him have a problem in main, since main and ascended are linked, you figure you'll descend him in ascended so that you can gain the upper hand in main. But because you played ascension right, slow steady ascensions, you can't do anything to him due to damage caps and rank mods.

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urogard
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Re: Solution in ascension
Hensenshi wrote:Sleipnir wrote:5.) Disagree. You shouldn't be trying to descend someone so much below you. Serves you right if you have a hard time doing it.
So some snob decides to quick ascend 6 times to get the bonuses in main. You and him have a problem in main, since main and ascended are linked, you figure you'll descend him in ascended so that you can gain the upper hand in main. But because you played ascension right, slow steady ascensions, you can't do anything to him due to damage caps and rank mods.
you can always do something against him
if you did big ascencions and he didn't then you are able to descend him, it's just maybe not that easy
he on the other hand is not able to even scratch you so whether he is getting descended is fully up to you
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~Phoenix~
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I like the bonuses in main one.
I think the way it should of worked is that you can upgrade your income/up/atk/defese/covert in main with ascended recources and then the 20/25/30% boost you get from living god or w/e adds to that.
So if you have a 10% income boost and you're LG+1. You get a 13% income boost.
If it worked like the constitution does now in ascended, IE the more you go up the less boost and mroe expensive, so in the end you can be paying 20x as much for 20x less the boost. Then it would be good.
I dont see it as a COP advantaged update people have to rememebr COP is a name we are all individual players. I'd like to get something out of the effort I have personally put into ascended.
Plus this would end the thing about people ascending 6times rapidly and getting lots of bonuses for it.
Oh and if someone ascends keeps their Max LF level at 0 and keeps like 20mil LF it is almost impossible to descend them. It would take like 20k turns.
I think the way it should of worked is that you can upgrade your income/up/atk/defese/covert in main with ascended recources and then the 20/25/30% boost you get from living god or w/e adds to that.
So if you have a 10% income boost and you're LG+1. You get a 13% income boost.
If it worked like the constitution does now in ascended, IE the more you go up the less boost and mroe expensive, so in the end you can be paying 20x as much for 20x less the boost. Then it would be good.
I dont see it as a COP advantaged update people have to rememebr COP is a name we are all individual players. I'd like to get something out of the effort I have personally put into ascended.
Plus this would end the thing about people ascending 6times rapidly and getting lots of bonuses for it.
Oh and if someone ascends keeps their Max LF level at 0 and keeps like 20mil LF it is almost impossible to descend them. It would take like 20k turns.

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Mato
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Shooting Star
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Re: Solution in ascension
urogard wrote:Hensenshi wrote:Sleipnir wrote:5.) Disagree. You shouldn't be trying to descend someone so much below you. Serves you right if you have a hard time doing it.
So some snob decides to quick ascend 6 times to get the bonuses in main. You and him have a problem in main, since main and ascended are linked, you figure you'll descend him in ascended so that you can gain the upper hand in main. But because you played ascension right, slow steady ascensions, you can't do anything to him due to damage caps and rank mods.
you can always do something against him
if you did big ascencions and he didn't then you are able to descend him, it's just maybe not that easy
he on the other hand is not able to even scratch you so whether he is getting descended is fully up to you
Actually that is not true. You cannot always do something against him. There are currently people in ascension whom I cannot attack because they are so pitifully small and the game actually prevents me from acting against them. So they, in effect, are immune to anything that I can do. Those whom I can affect have a huge rank modifier acting in their favor and ON TOP of that, there is the damage cap. In fact, someone mentioned that they had figured out how you can ascend six times and make yourself immune to descension through proper buying of energy flow and energy channeling levels and leaving your LF level at 0 or very low.
This is the very reason that there cannot be damage caps when it comes to descension. It is counterintuitive to the way the game was meant to be played. The object is to increase your LF not keep it at very low levels. I am sorry for all of you who ascended just for the bonuses in main and decided that ascension wasn't worth playing. But that's not my fault and I refuse to continue being punished for ascending well. It's time you all were punished for violating the spirit of the game and putting all of your eggs in the main basket.
As for the exchange of ascension resources for bonuses in main, I propose the following suggestion: for every million planets you sacrifice from your realm in ascension, you gain an add on bonus of 1% to your current ascended bonus. I will use myself as an example. I currently have a 31% bonus in main because I am a seven time ascendee (yes I know it's sick that I still have three ascensions left if I need them; I don't). Say I choose to sacrifice 20 million planets from my ascended realm. This would make my main bonus 51% and reduce my realm size (and income) in ascension, thereby slowing my growth and allowing you all to catch up to me, while at the same time allowing me to use my ascension account to help protect my main account, which currently I cannot. I see nothing wrong with this as it is ridiculous that someone who ascended with about 1/100th of the main resources as I did and didn't play ascension at all gets the same bonus in main as I do.
Now let's talk about ascended blessing and vacation in ascension. If you are on vacation mode in ascension, you should not get ANY ascended blessing as your god is taking a vacation and therefore cannot boost your main account. I also feel that your weapons should have their damage reduced to the maximum that a non-ascended weapon can do whilst you are on vacation. This could reflect any number of factors, such as your main realm worshippers losing faith in the power of their "false" god and losing attack power because of it, or however Jason would care to justify it. Folks, ascension and main are linked. Whether you like to admit or not, they are. No one forced anyone to ascend (that I am aware of). You had a choice; most of you chose poorly. I took the hard path. I did seven ascensions over a year and a half and built my account up slowly and surely. I built up massive UPs for my sixth and seventh ascensions which really pushed me over the top. Y'all could have done the same. I suffered for it in main for a long time as the LG+1s that quick ascended pounded my poor little prior and prophet account for a lot of farming. I complained, sure, and it usually fell on deaf ears. But inwardly, I smiled for I knew that I was on the right path in ascension. I continued my slow but steady climb. Now my account is self-sufficient. I no longer need my main account to boost my ascension account. And now that I have reached the pinnacle of perfection, I am unable to do anything with it. Meanwhile, all the n00bs are massing their little hearts out because turns are cheap and time is obviously not a factor to most of them and I don't have the resources in main that I could have had had I not done careful, measured ascensions.
You can't have it both ways people. Either you take the shackles off me in ascension or you let me use my ascension resources to give me bonuses in main. Otherwise let's bring about true descension again, where you permanently lose one level of ascended status and your main account gets reset (which is what descension was supposed to be in the first place). I guarantee you that this war would be over with if it took place at all were that the case with descension. Because it is very hard to mass with a n00b account
Well there it is folks. My suggestions for ascension and what would make it fair for EVERYONE.
- Raven
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Re: Solution in ascension
Shooting Star wrote:
As for the exchange of ascension resources for bonuses in main, I propose the following suggestion: for every million planets you sacrifice from your realm in ascension, you gain an add on bonus of 1% to your current ascended bonus.
Srr but you really made me laugh this is really unthinkable maybe you should first ask about ascension balance before making these kind of suggestions.....
If you guys dont have the power to wipe out all life you will never be happy.......You have an untouchable and unreachable ascension account like i already told you that should satisfy enough........
Former Member of The Legion
'Terrorists of SGW'
'Terrorists of SGW'
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Lord_Zeus
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Re: Solution in ascension
"Actually that is not true. You cannot always do something against him. There are currently people in ascension whom I cannot attack because they are so pitifully small and the game actually prevents me from acting against them. So they, in effect, are immune to anything that I can do. Those whom I can affect have a huge rank modifier acting in their favor and ON TOP of that, there is the damage cap. In fact, someone mentioned that they had figured out how you can ascend six times and make yourself immune to descension through proper buying of energy flow and energy channeling levels and leaving your LF level at 0 or very low."
The damage cap needs to be there so that people cannot be descended before they can react.. even with the rank modifier most strong players are still hitting the damage cap... I can't see the prob with that, I think you should be able to attack any player in the game however... Its the end part which is the major pain... quite a few people are completly immune to descension.. simply because they havent upgraded their max life force... the damage cap needs to be based on other things I'm thinking...
"This is the very reason that there cannot be damage caps when it comes to descension. It is counterintuitive to the way the game was meant to be played. The object is to increase your LF not keep it at very low levels. I am sorry for all of you who ascended just for the bonuses in main and decided that ascension wasn't worth playing. But that's not my fault and I refuse to continue being punished for ascending well. It's time you all were punished for violating the spirit of the game and putting all of your eggs in the main basket."
Some people might not have wanted to play ascention... but were getting pummeled by the bonuses ascending gives... I agree with the statement you should be trying to increase your life force...
"As for the exchange of ascension resources for bonuses in main, I propose the following suggestion: for every million planets you sacrifice from your realm in ascension, you gain an add on bonus of 1% to your current ascended bonus. I will use myself as an example. I currently have a 31% bonus in main because I am a seven time ascendee (yes I know it's sick that I still have three ascensions left if I need them; I don't). Say I choose to sacrifice 20 million planets from my ascended realm. This would make my main bonus 51% and reduce my realm size (and income) in ascension, thereby slowing my growth and allowing you all to catch up to me, while at the same time allowing me to use my ascension account to help protect my main account, which currently I cannot. I see nothing wrong with this as it is ridiculous that someone who ascended with about 1/100th of the main resources as I did and didn't play ascension at all gets the same bonus in main as I do."
Ok... what you are saying is fair enough... but I am 100% against any bonus from ascended to main that is permanent. Mabye every 1 mil planets you sacrifice you gain 1% for a month, then it dissapears, otherwise in a very short amount of time... and even if its over a year bonus's of 300% would completely destroy main. Precautions also need to be undertaken to ensure that bonus's can't become almost permanent... like over 20% except for mabye the top 2-3.. so ascending with **Filtered** of resources that 95% of the people don't have doesnt become a requirement for main.
Sorry if that sounds overly negative.. I really think you should get that 1% bonus per mil of planets
, I just don't think it should be permanent.
Now let's talk about ascended blessing and vacation in ascension. If you are on vacation mode in ascension, you should not get ANY ascended blessing as your god is taking a vacation and therefore cannot boost your main account. I also feel that your weapons should have their damage reduced to the maximum that a non-ascended weapon can do whilst you are on vacation. This could reflect any number of factors, such as your main realm worshippers losing faith in the power of their "false" god and losing attack power because of it, or however Jason would care to justify it. Folks, ascension and main are linked. Whether you like to admit or not, they are. No one forced anyone to ascend (that I am aware of). You had a choice; most of you chose poorly. I took the hard path. I did seven ascensions over a year and a half and built my account up slowly and surely. I built up massive UPs for my sixth and seventh ascensions which really pushed me over the top. Y'all could have done the same. I suffered for it in main for a long time as the LG+1s that quick ascended pounded my poor little prior and prophet account for a lot of farming. I complained, sure, and it usually fell on deaf ears. But inwardly, I smiled for I knew that I was on the right path in ascension. I continued my slow but steady climb. Now my account is self-sufficient. I no longer need my main account to boost my ascension account. And now that I have reached the pinnacle of perfection, I am unable to do anything with it. Meanwhile, all the n00bs are massing their little hearts out because turns are cheap and time is obviously not a factor to most of them and I don't have the resources in main that I could have had had I not done careful, measured ascensions.
"You can't have it both ways people. Either you take the shackles off me in ascension or you let me use my ascension resources to give me bonuses in main. Otherwise let's bring about true descension again, where you permanently lose one level of ascended status and your main account gets reset (which is what descension was supposed to be in the first place). I guarantee you that this war would be over with if it took place at all were that the case with descension. Because it is very hard to mass with a n00b account
"
I agree.. descention should be a bit more deadly than it is now... However you need to consider the amount of time it took for descention to be introduced >_<.. if it was introduced 6 months after the server started it would be alright.. but its 2 years and well... people lose interest and think that it wont be implemented... or not for ages as it was type thing...
Perhaps a system where you recover 1 descention up to a maximum of how many times you've ascended every 3 months or so.. however if you have ascended more than once you can use a life save to reasend yourself? (that is then recovered after 3 months)? just thinking...
Well there it is folks. My suggestions for ascension and what would make it fair for EVERYONE.
Quite good
, there is one point though.. I don't think any major changes such as complete descension should be implemented while this war is going on.. you can't change the rules of a game halfway through, and considering how many people in this game are involved in this war I don't think you can fairly make a major change to the system of the game... its unfair to either side, whoevers gets kicked in the gut.
The damage cap needs to be there so that people cannot be descended before they can react.. even with the rank modifier most strong players are still hitting the damage cap... I can't see the prob with that, I think you should be able to attack any player in the game however... Its the end part which is the major pain... quite a few people are completly immune to descension.. simply because they havent upgraded their max life force... the damage cap needs to be based on other things I'm thinking...
"This is the very reason that there cannot be damage caps when it comes to descension. It is counterintuitive to the way the game was meant to be played. The object is to increase your LF not keep it at very low levels. I am sorry for all of you who ascended just for the bonuses in main and decided that ascension wasn't worth playing. But that's not my fault and I refuse to continue being punished for ascending well. It's time you all were punished for violating the spirit of the game and putting all of your eggs in the main basket."
Some people might not have wanted to play ascention... but were getting pummeled by the bonuses ascending gives... I agree with the statement you should be trying to increase your life force...
"As for the exchange of ascension resources for bonuses in main, I propose the following suggestion: for every million planets you sacrifice from your realm in ascension, you gain an add on bonus of 1% to your current ascended bonus. I will use myself as an example. I currently have a 31% bonus in main because I am a seven time ascendee (yes I know it's sick that I still have three ascensions left if I need them; I don't). Say I choose to sacrifice 20 million planets from my ascended realm. This would make my main bonus 51% and reduce my realm size (and income) in ascension, thereby slowing my growth and allowing you all to catch up to me, while at the same time allowing me to use my ascension account to help protect my main account, which currently I cannot. I see nothing wrong with this as it is ridiculous that someone who ascended with about 1/100th of the main resources as I did and didn't play ascension at all gets the same bonus in main as I do."
Ok... what you are saying is fair enough... but I am 100% against any bonus from ascended to main that is permanent. Mabye every 1 mil planets you sacrifice you gain 1% for a month, then it dissapears, otherwise in a very short amount of time... and even if its over a year bonus's of 300% would completely destroy main. Precautions also need to be undertaken to ensure that bonus's can't become almost permanent... like over 20% except for mabye the top 2-3.. so ascending with **Filtered** of resources that 95% of the people don't have doesnt become a requirement for main.
Sorry if that sounds overly negative.. I really think you should get that 1% bonus per mil of planets
Now let's talk about ascended blessing and vacation in ascension. If you are on vacation mode in ascension, you should not get ANY ascended blessing as your god is taking a vacation and therefore cannot boost your main account. I also feel that your weapons should have their damage reduced to the maximum that a non-ascended weapon can do whilst you are on vacation. This could reflect any number of factors, such as your main realm worshippers losing faith in the power of their "false" god and losing attack power because of it, or however Jason would care to justify it. Folks, ascension and main are linked. Whether you like to admit or not, they are. No one forced anyone to ascend (that I am aware of). You had a choice; most of you chose poorly. I took the hard path. I did seven ascensions over a year and a half and built my account up slowly and surely. I built up massive UPs for my sixth and seventh ascensions which really pushed me over the top. Y'all could have done the same. I suffered for it in main for a long time as the LG+1s that quick ascended pounded my poor little prior and prophet account for a lot of farming. I complained, sure, and it usually fell on deaf ears. But inwardly, I smiled for I knew that I was on the right path in ascension. I continued my slow but steady climb. Now my account is self-sufficient. I no longer need my main account to boost my ascension account. And now that I have reached the pinnacle of perfection, I am unable to do anything with it. Meanwhile, all the n00bs are massing their little hearts out because turns are cheap and time is obviously not a factor to most of them and I don't have the resources in main that I could have had had I not done careful, measured ascensions.
"You can't have it both ways people. Either you take the shackles off me in ascension or you let me use my ascension resources to give me bonuses in main. Otherwise let's bring about true descension again, where you permanently lose one level of ascended status and your main account gets reset (which is what descension was supposed to be in the first place). I guarantee you that this war would be over with if it took place at all were that the case with descension. Because it is very hard to mass with a n00b account
I agree.. descention should be a bit more deadly than it is now... However you need to consider the amount of time it took for descention to be introduced >_<.. if it was introduced 6 months after the server started it would be alright.. but its 2 years and well... people lose interest and think that it wont be implemented... or not for ages as it was type thing...
Perhaps a system where you recover 1 descention up to a maximum of how many times you've ascended every 3 months or so.. however if you have ascended more than once you can use a life save to reasend yourself? (that is then recovered after 3 months)? just thinking...
Well there it is folks. My suggestions for ascension and what would make it fair for EVERYONE.
Quite good
Power corrupts, absolute power corrupts absolutely.
Stickin it to the man!
Stickin it to the man!
