Killing lifers {Updated}

Lord Rylan
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I like this too. As it stand right now, no one takes war seriously, if this was introduced people would have to be more careful about going to war, otherwise they could lose a lot
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Castiel
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I'm sorry but i think this is an idiotic idea
What's it feel like? Took the wrong route
Watch it fall apart now you're knockin' at the wrong gate
For you to pay the toll, a price for you alone
The only deal you'll find, I'll gladly take your soul

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Sleipnir
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cztah! wrote:I'm sorry but i think this is an idiotic idea


Glad you could come up with such a compelling argument. Scratch this.
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As soon as you build an idiot proof system, somebody else builds a better idiot.

If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
Thufir_Hawat
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War is taken seriously. Many are unhappy that it is still going on but unwilling to surrender.

The cost of war now is being farmed. It is a real cost!

Killing Lifers etc.. would be like bombing the Civilians durring a war. I think we all agree nowdays that is forbidden.

Any killing of Miners or Lifers needs to be considered carefully.

Both sides feel it would advantge them.

The large ones feel if the system is right they can wipe out opposition and easily protect themselfs.

The Small ones feel that they can bring down the Big Players.

It would really depend on the coding. A very very small imbalance would give a substancial advantage to one side or the other.

Also very advance warnings would need to be issued with details to allow players to protect themselfs as best they can.
Lord Rylan
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it has merits to both sides, like u said and I agree, advance warning would have ot be given. Miners/Lifers ARE like civilians, but civilians still die during war, even when they are not the primary target. Therefore a small % of miners/lifers should be killed. I personally would rather just see miners be able to be killed, with lifers being safe. This way even if a person lost ALL of his miners from attacks, he would still have his lifers to make more naq necessary to rebuild.
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urogard
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Lord Rylan wrote:it has merits to both sides, like u said and I agree, advance warning would have ot be given. Miners/Lifers ARE like civilians, but civilians still die during war, even when they are not the primary target. Therefore a small % of miners/lifers should be killed. I personally would rather just see miners be able to be killed, with lifers being safe. This way even if a person lost ALL of his miners from attacks, he would still have his lifers to make more naq necessary to rebuild.


urogard wrote:... use your up to turn them [lifers] into miners instead of getting uu's


just as with a war you can do precautions to limit the losses you could suffer.
If all the big players, who have alot to loose, would use their ups (which are mostly not that high actually, compared to their lifer counts) to get miners to avoid beating then the smaller players would have another possibility of catching up a bit
hfown
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so, after erasing their defense and covert completely, (maybe mothership stats too?) you get to invade them, if your both at war with each other....

i guess if its done that way then someone's lifers are safe completely as long as they never declare war with anyone ever, but if in an alliance war you do nothing, then they cant kill your lifers, BUT if you set war to them and fight back you can kill theirs and they can kill yours.

i say after their defense and covert or mothership too, is gone completely, because if someone set alliance war with someoen else all they would have to do to keep their lifers from dying is keep a defense or covert or mothership???

^just an idea, but with a few tweaks this could be beneficial to everybody.
what you think? and please no.....
worst idea ive ever heard, never going to get put into game, so stop trying, everybody hates this idea, stop trying! etc.
Hitokiri
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Wolf359 wrote:UU became unkillable because people started spending too much money building them up and thought it was unfair that they could be killed - surely that was their choice?

Lifers were then introduced as a 'penalty' to creating miners for more income. The supposed penalty being that you can't untrain them to UU.

Being able to kill lifers - and only lifers (i.e. not UU/miners) would seem perfectly sensible) as only 10% of miners become lifers and therefore the player still has a choice, and (god forbid) a small element of strategy, in how many miners (hence lifers to train) - it would be a calculated trade off between increased income or loss of lifers.

But the root problem was making UU unkillable.

(And with that, I'm outta here! - BYYYEEEE!)


QFT

without some means of damaging income, wars are laughable. Personally, I'd prefer both to be killable, miner and lifers, but as there are too many people in love with their accounts and too afraid to actually put them on the line, this suggestion comes across as a good compromise.
Virisken Soshir
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actually now that ive thought it out a lot better, having the ability to only kill miners, and not lifers would be better.

as it stands lifers are nothing but a penalty, but if this change were enacted lifers would become something you actually want to have a somewhat larger than normal number of if your a warlike person, as one of the costs of war can be your miners.

This by itself would change how this current war is working, with people hiding behind no stats and all miners making large incomes and just selling the naq for $, now to keep those large incomes you would need to keep a ldefense up through mass attempts to ensure against the predation of your population.


also in regards to the machanics of it, since people are so worried, have the option to destroy miners available in a situation like this one that follows;

Player a declares war and starts attacking/massing player b, he is unable to just destroy his defense and start on the mienr population, but unless player b is either 1,also declared war against player a, or to stop people from hiding behind not warring the person, has performed a certain number of attacks, or some other determining criteria against player a.

x.x edits might follow that was a ramble and im going to have to make it look a bit better probably hehe :D
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Thufir_Hawat
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What would happen if you can kill miners/not lifers.

I have no more Nox and am going to bed or work etc... away from computer.

My defence can easily be massed by Players with superior Attack.... So I.

Untrain all my Miners and move them to Raiders since they cost less then Anti. Or I go pure Anti/Raider Mode moving them to AntiCovert.

Im on PPT for 8days I move them back to miners eventually having nothing but Lifers after a few rotations....

Little changes can have drastic effects, Large ones not thought out can destroy the game for most.

To most here, it will look a lot like ascension very quickly. It won't be the top players getting their Units destroyed, it will be the top players hitting the middle and the middle hitting those below them allied with the top players....
Virisken Soshir
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if you read my post, miners could only be killed if either both players were declared war on eeach other, or to prevent one hiding behind a lack of war declaration to cheese the system, one is warred and the other is attacking while neutral.
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Sleipnir
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Thufir_Hawat wrote:War is taken seriously.


Then how come people declare war to farm someone, but set to neutral and hide on Nox if it gets to a real war? It's ridiculous.

You want to put an end to the current CIA/COP war? Make it so that anyone who participates in massing/sabbing remains at war, risking miners/lifers. If they declare neutral and keep out of the war, their miners/lifers are safe. Then it's just a matter of who chickens out first. Or who gets destroyed first. Either way, the war ends.
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As soon as you build an idiot proof system, somebody else builds a better idiot.

If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
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