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Alabrax
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~Phoenix~ wrote:No that compeltly ruins my idea you can't sacrifice your MS to blow up a sun obviously they are going to fly away.


How does that ruin your idea? They do something to the sun and get caught in the effect. Maybe its a % chance that they get caught in the effect and not something that happens every time. The person attacked should however still have a chance to stop the grav flux that happened to the sun.
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Lord_Zeus
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Alabrax wrote:
~Phoenix~ wrote:No that compeltly ruins my idea you can't sacrifice your MS to blow up a sun obviously they are going to fly away.


How does that ruin your idea? They do something to the sun and get caught in the effect. Maybe its a % chance that they get caught in the effect and not something that happens every time. The person attacked should however still have a chance to stop the grav flux that happened to the sun.


I like this! A percentage chance means people might be willing to risk their mothership to do a crapload of damage, I wouldnt make the percentage too much higher than 20% ish, but the damage dealt should somewhat reflect the risk to your ms...?

or mabye if one are blown both are blown :-D

Mabye even include a smaller percentage chance that if the defender loses their ms could be caught up in the explosion... say 1/4 - 1/2 of that of the attackers risk.

If the damage was dealt as a percentage basis, depending on your ms stats I think that would suit all players mabye? I'm not sure on the formula at all. up to a max... assymptote mabye or something?
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perhaps make it like a new mission for MS? blow up sun mission... ship is flung out into uncharted territory, and uses 24hrs to return...

costs are of course also high...
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Ston
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wait, you use your ms to fly into the sun?
why not destroying the MS completely then and the more equipped slots you got the bigger the boom will be...
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Its crap because people upgrade their ms's and multis wont need to alabrax, unless someone can think of a defense then it wont work.
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Alabrax
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Well thats just the thing... if the first part of it is that your Mother Ships have to fight... then Multies will have to dump tons in to a MS that can make it past the defenders mothership. This should protect people from multies for the most part I think. MS's are so huge now that it wouldn't make much since to make a multi just to do this if you have to dump a bunch of naq in to it.
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Thufir_Hawat
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The idea is that a MS with only 1000 slots etc.. would basically do very little damage and probably would not get thru. (so multies would cost a fortune)

The more filled slots on the MS the bigger the flare. Of course the MS defending destroys filled weapons and shields weakening the effect.
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And the bigger flare means..?

1. You cant have different sized flares and
2. Your MS cant die, neither can.
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Personally, i hate this Idea, even with it not being able to stack up on a player and only being able to have it done to you once a week, and only losing 0.05% of your miners, even THAT for me, would kill me more than twice as fast as i can grow. i would lose a bit more than 720k UU a week if someone decided to keep hitting me with that. i get about 330k UU a week.

Someone with only losing 30k turns, could effectively eliminate my entire account in 1 month.
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