Motherships and Planets are unbalanced again.... It is way too easy to build a good mothership and be able to steal very well defended planets.
MPDSD is good start to begin rebalancing motherships and planets. Under the current system spending market turns on two PPTs and one market turn on MPDSD generation, only planet can be completely protected by MPDSD per week.
I suggest that on ascension server that 10% of your earned resources spent per day would create 1 days worth of MPDSD on the main server. Each additional 10% of your earned resources would produce another days worth of MPDSD on main. Thus if you spend 100% of your earned resources in ascended you could protect a maximum of 10 main server planets, but your ascended account would not grow. This would introduce new strategies and make the ascended server more interesting. Notice this 10 PERCENT of earned resources, so strong ascended players do not get an advantage over weaker players. For those player that believe that the descended penalty is not strong enough this would add more punch to the descended penalty, losing Planet protections on main as well as ascended bonuses.
People on vacation mode on the Ascended server would not be eligible for the MPDSD generation. Descended players would not be eligible for MPDSD until they are returned to the Ascended server.
Please comment constructively on this proposal. If you think it is not a good idea say that but explain why, so i rewrite the proposal better in a redraft.
Priape
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- Lord Priape
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Great spirits have often encountered violent opposition from weak minds
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Planets should be easy to steal, there not supposed to be permenant. There should be something like planet removal, where every once and awhile one of your planets automatically gets cycled back into the game.
But back to your suggestion, whats to stop people who dont play ascension from reaking in the benifits with no downfalls?
But back to your suggestion, whats to stop people who dont play ascension from reaking in the benifits with no downfalls?

- Lord Priape
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Please read the whole topic before you write a response. It is very evident that you didn't read the whole topic because it directly addresses your concerns about people who don't play ascension recieving benefits with no downfalls.
To address your other concern Planets could still be stolen unless you put 100% of your ascended resources into protecting them. If you did that, your ascended account could be easily descended and you would subsquentially lose your planets MPDSD protections.
Priape
To address your other concern Planets could still be stolen unless you put 100% of your ascended resources into protecting them. If you did that, your ascended account could be easily descended and you would subsquentially lose your planets MPDSD protections.
Priape

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I in fact did read the entire topic before posting.
My concerns are the following:
1. Most people won't bother descending someone just to steal there planets.
2. There are usually about 2-3 planets that are actually worth defending per main account. So without much loss to someones ascension account they could easily keep them permanently under protection even during war times.
To ward off those who would only log onto ascension to create MSDSD perhaps there could be a skill like charisma that you must level up which allows you to protect your planets. For every 10 levels you are allowed to spend 10% of your income to protect a planet in main.
So:
Level 10 - you are allowed to protect 1 planet at the cost of 10% of your income
Level 20 - you are allowed to protect 2 planets at the cost of 20% of your income
Level 30 - you are allowed to protect 3 planets at the cost of 30% of your income
These are just random numbers btw.
Don't get me wrong, I like you idea as it would create the need for far more strategy I just thought I would point out somethings that I believe could be changed for the better.
My concerns are the following:
1. Most people won't bother descending someone just to steal there planets.
2. There are usually about 2-3 planets that are actually worth defending per main account. So without much loss to someones ascension account they could easily keep them permanently under protection even during war times.
To ward off those who would only log onto ascension to create MSDSD perhaps there could be a skill like charisma that you must level up which allows you to protect your planets. For every 10 levels you are allowed to spend 10% of your income to protect a planet in main.
So:
Level 10 - you are allowed to protect 1 planet at the cost of 10% of your income
Level 20 - you are allowed to protect 2 planets at the cost of 20% of your income
Level 30 - you are allowed to protect 3 planets at the cost of 30% of your income
These are just random numbers btw.
Don't get me wrong, I like you idea as it would create the need for far more strategy I just thought I would point out somethings that I believe could be changed for the better.

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Lord Priape wrote:Motherships and Planets are unbalanced again.... It is way too easy to build a good mothership and be able to steal very well defended planets.
Before I can comment intelligently, you will need to define "way too easy", "good mothership", and "well defended planets".
It's been my own experience that building significant fleet strength isn't "way too easy", a "strong mothership" is relative, and people think that "well defended planets" are in the 20 billion range.
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Lord_Zeus wrote: also I'd call a well defended planet mabye 80 bil... I think even those have been taken in the war though.
Yes they have.
I would like an explaination as to why the "fleets" take damage over time and are repairable inflight(which is basicly impossible) and ground defenses are completely destroyed without the option for repair?
The system is backwards. If you do the math it is finacially cheaper to mass a planet then to defend it. With the ability to sell fleets it completely unbalances the MS/planet aspect of the game.
I can only hope that people will continue to make planets so every one can have 10 planets and this horrible update can finally be dealt with.
A planet destroying devise also needs to come into play. Not take but complete remove it from the game.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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urogard
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Lore wrote:Yes they have.
I would like an explaination as to why the "fleets" take damage over time and are repairable inflight(which is basicly impossible) and ground defenses are completely destroyed without the option for repair?
The system is backwards. If you do the math it is finacially cheaper to mass a planet then to defend it. With the ability to sell fleets it completely unbalances the MS/planet aspect of the game.
I can only hope that people will continue to make planets so every one can have 10 planets and this horrible update can finally be dealt with.
A planet destroying devise also needs to come into play. Not take but complete remove it from the game.
imo the best thing to do would be that fleets will behave like ms shields and weps. they don't get damaged if you farm or raid and get destroyed if you attack a planet.
on the other hand you can sell fleets for either 60 or 80% of initial cost
