MPDSD Rule Change

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Lord Priape
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MPDSD Rule Change

Motherships and Planets are unbalanced again.... It is way too easy to build a good mothership and be able to steal very well defended planets. MPDSD is good start to begin rebalancing motherships and planets. Under the current system spending market turns on two PPTs and one market turn on MPDSD generation, only one planet can be completely protected by MPDSD per week.

I suggest that on ascension server that 10% of your earned resources spent per day would create 1 days worth of MPDSD on the main server. Each additional 10% of your earned resources would produce another days worth of MPDSD on main. Thus if you spend 100% of your earned resources in ascended you could protect a maximum of 10 main server planets, but your ascended account would not grow. This would introduce new strategies and make the ascended server more interesting. Notice this 10 PERCENT of earned resources, so strong ascended players do not get an advantage over weaker players. For those player that believe that the descended penalty is not strong enough this would add more punch to the descended penalty, losing Planet protections on main as well as ascended bonuses.

People on vacation mode on the Ascended server would not be eligible for the MPDSD generation. Descended players would not be eligible for MPDSD until they are returned to the Ascended server.


Please comment constructively on this proposal. If you think it is not a good idea say that but explain why, so I can rewrite the proposal better in a redraft.


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Aegidius
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Merlin Device not only protect your planet but make totally imposible to take it from u so the posiblity to protect 1 planet forever is enaugh advantage. Ppl should know that planets WILL be taken. Basically if u make a planet too tasty there will be no defense that hold it. There is a cost/benefit logic that is working quite well. Besides several upgrades were made and they reduced the number of ppl taking planet to sell in the market, A LOT.

The only thing I would agree it to lower the planet defenses cost (a little). That was my 2 cents.
RobinInDaHood
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Re: MPDSD Rule Change

Lord Priape wrote:Motherships and Planets are unbalanced again.... It is way too easy to build a good mothership and be able to steal very well defended planets.


Before I can comment intelligently, you will need to define "way too easy", "good mothership", and "well defended planets".

It's been my own experience that building significant fleet strength isn't "way too easy", a "strong mothership" is relative, and people think that "well defended planets" are in the 20 billion range.
RobinInDaHood
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Re: MPDSD Rule Change

Lord Priape wrote:Motherships and Planets are unbalanced again.... It is way too easy to build a good mothership and be able to steal very well defended planets.


Before I can comment intelligently, you will need to define "way too easy", "good mothership", and "well defended planets".

It's been my own experience that building significant fleet strength isn't "way too easy", a "strong mothership" is relative, and people think that "well defended planets" are in the 20 billion range.
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samson1111
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MPDSD should be changed indeed. Not only there is a way to protect 1 planet for ever, there is a way to protect all the planets for ever. It would be cool to see changing that, cause these planets r untouchable.

u ask me how?

buy every week a USS... u get 30 MPDSDs
now if u get 2 PPTs per week and use the 30 MPDSDs on 10 planets for 3 days--> ur planets r protected for ever.

I know at least 1 account that is doing that... but so far its a fair game.

Maybe if a
-USS would give only 10 MPDSDs
-SS would give only 5 MPDSDs
would help to solve this
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urogard
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samson1111 wrote:buy every week a USS... u get 30 MPDSDs
now if u get 2 PPTs per week and use the 30 MPDSDs on 10 planets for 3 days--> ur planets r protected for ever.

I know at least 1 account that is doing that... but so far its a fair game.

have fun spending 50$ per week on a simple text based mmorpg to whoever is doing that
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samson1111
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urogard wrote:
samson1111 wrote:buy every week a USS... u get 30 MPDSDs
now if u get 2 PPTs per week and use the 30 MPDSDs on 10 planets for 3 days--> ur planets r protected for ever.

I know at least 1 account that is doing that... but so far its a fair game.

have fun spending 50$ per week on a simple text based mmorpg to whoever is doing that
ehm... if some1 has 600k-700k UP... dont know exactly how much he has... with selling his 1 - 1 1/2 daily UP he has the needed 50$
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urogard
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samson1111 wrote:ehm... if some1 has 600k-700k UP... dont know exactly how much he has... with selling his 1 - 1 1/2 daily UP he has the needed 50$

i bet admin was very happy
Lord_Zeus
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I think the sacrifice for the server might be worth it a few people having their planets protected :) ;)
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Vendetta
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Ummm, just for the record, planet defence are alot easier to build than the fleets needed to take them :?
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just for the record,

Planets with defences of 100bil aren't safe. SO they do have a point.
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Lord_Zeus
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I think one with 200 bil would be... and if they arent ones with 300 bil? ;-)... *mutters about exponential fleet costs and complicated graphs comparing with planets*
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Lord Priape
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Recently I have had two of my planets with over 200 billion defense stolen. The stealers came from the same alliance. And both planets were taken on same day with less than 6 attacks a piece. You guys do the math both of those players have Excellent motherships. If they can steal my planets that easily they can steal yours too. And once some one has made a mothership that strong with fleets do you think they are not going to use them to steal other planets.

So Im one of those people spending $50 dollar a week to protect the rest of my planets.

Some people have written in good suggestion to make my proposal strong and i will redraft it this week and post early next week.

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Munchy
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If your planets had 200 bil defense, it would require more than 6 attacks.

The largest fleet I have heard of is is the 20-30 bil range.
Assuming it was 30...200 bil would still take tons of hits to take down. Heck, even if you had a 100 bil fleet(which I know doesn't exist), it would still take around 10 hits minimum.
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BL1P
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heres the problem

a 100bil defence can be massed by a far smaller fleet amount

so spending the naq on a defence is no longer any good as you can spend alot less on fleets + repairs and take any planet

it should be alot harder too mass a planet than it is
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