Market Update proposal to sort out turn prices

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Squee
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Market Update proposal to sort out turn prices

Perhaps a simple update to allow multiples of 10+ on the market? This would reduce the price of turns (far too high in my opinion) without giving us 5 AT/turn (as was a previous idea i had.)

Iv havnt really though this through as fully as some of the ideas that are posted here but I believe that it would be easy to implement. Im not sure what other consequences it would have as i cant really see how this would pan out on a server wide scale.

Thanks for reading this!

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Thufir_Hawat
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Having higher multibles will drive up demand for Turns thus driving up the cost.

Currently the Demand is high but access thru trading MTs etc... limits actual purchases.

Doubling each MT would probably create upto a 150% or more increase in consumption. Since many without Supporter Status would be able to buy twice as many and those that cant find now to purchase will be able to buy more....
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True but it means that farming will be easier. Except that it probably wont cos more people will be farming and turns will be more expensive.

Is there any solution to the problem except tricking gullible people to sell turns at really low rates? :-D 1AT=1UU best deal ever!!!

I would have thought that most people without SS wouldnt be able to afford x10 market prices considering that it would be about 30bil, I would find it hard to pay. :lol:
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30bil is 30 attacks which is 450 turns, if you know where to look, hardly much of a problem.
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making turns even more abundant is not the answer imo
ppl will just have to try not to cosume so much turns, if you wanna overconsume then deal with the cost attached to it.
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Spacey
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I think turns are high(er) than ever is because there is a major war going on.

I don't think that increasing the multiples of a market turn will reduce demand for turns. It is more likely that many more people will be pulling turns off of the market to farm and to attack pple with. I think something like inflation would happen.
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