Alliance wars suggestion

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chargin
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Alliance wars suggestion

I read a few, so i thought i'd make my own. :lol:

Firstly I’d like to point out I thought of this from Sleipnir’s thread (check link at end of post), so I want to point out a few of his ideas which would make my suggestion work. The stuff in square brackets is what I added/edited.

“Alliance leaders can declare peace or war with an alliance. These relations will override personal relations (check alliance rel first, if neutral use personal rel). If alliance A declares war, everyone in alliance A will be at war with alliance B despite what the personal relations may say. Alliance B will still be neutral. The alliance leader of B can choose to return the declaration, starting full scale alliance war. However, if he doesn't, and [if any 2] members of B rack up a total of [10] or more attacks on A [(within 24hrs)], the declaration will automatically be returned. So no hiding on neutral unless you really are neutral.”

My suggestion:
You can capture the other alliances units, which are then held in a reserve, until a winner or a draw is declared, then the units will be redistributed depending on who wins. To find current wars a list is created with all current alliance wars posted on it (can search by power, alliance name etc).


Fairness and other restrictions:
Where the alliances have at least 1/3 of each others power OR 1/3 of each others units they can declare all out war, if the other alliance declares all out war back, the miner capture system is introduced. You can still war with a stronger/weaker alliance just you can’t capture their miners or get any recognition through a war wins counter for doing so.

Gains and losses:
You can capture other players miners/lifers as prisoners of war, you get around 0.02% per attack for miners, 0.002% for lifers. with 1000 attacks, 15k turns to you take less than 20% of their units. The rates can be raised up to 0.007% per 15 turn attack, with 1000 attacks it is around 50% of their miners taken, the rate for lifers will always stay the same at 0.002%. for the rate to be raised to this max level (or somewhere in-between), both alliance councils (explained next section) must choose a rate, ie alliance war council A wants 0.002% and alliance war B wants 0.007% then the rate is as the lowest amount, ie the 0.002% of attacks.


Alliance war councils:
A war will start like this, alliance A declares war on Alliance D, if alliance D declares war back, the war will be placed on the war list. At that point if alliance A is friends with alliance B, alliance B can join, by a join team a or team b button, if they don’t make one side have 3 times the units AND 3 times the total power. Alliance A then has the option of accepting alliance B as part of their team or they can reject alliance b and they are removed from the war and have no place on the council. If they are accepted into the war team A will have a alliance war council consisting of the alliance leaders of alliance A and alliance B. Alliance C can also join in with team A as long as they don’t make one side have 3 times the units AND 3 times the total power. Alliance A and B can then vote on if alliance C can enter the war, Alliance A’s vote will always count as 1.1 because they are one of the initial parties in the war, also it will prevent hung votes.

Prison camps:
Prison camps are a new section on your main menu (command center) so you can view units lost and captured. Basically on the main screen u can see, the miners/lifers u have captured, the miners/lifers u have lost. Also in alliance management u can see your alliances total captured and lost, and everyone on your alliances side (if more than one alliance is involved per team) also has a counter under alliance management.

What happens in the event of a draw or winner?
Also Sleipnir wrote “Some sort of record will be kept of alliance wars.” This is a great idea, this can be found in the alliance page when looking at the alliances. However you only have one alliance war for miners 2 weeks after the last one has ended to prevent pointless wars for wins, if wars are declared just to increase the wins, all wins should be removed from the alliance by the game admin.

Also as well as this some other things should happen.

All relations are set to peace for 24 hrs, then after this period they are reset to neutral, which can then be changed 24 hrs later.

The losing side does not get marked with a loss if they surrender within 1 week.

In the event of a win:
Each player gets 80% of the units they have captured, miners come as miners (so no uu is left out), lifers as lifers. 80% of the miners/lifers they have lost to the other alliances also come back to them, unfortunately due to poor conditions 20% died.

The other side does not get any units back or any of the units they have captured.

In the event of a draw:
Both sides get 80% of the units captured or 80% of the units captured are returned, the rest die. By default the units are returned unless both sides agree otherwise.

Ways to win or lose or draw:

1. alliance war council members from both sides elect a benchmark amount of units stolen which when reached (a handicap can be given to 1 side if desired), the alliance is declared the winner.
2. one of the alliances surrender
3. both the alliance councils decide to call the war off, this results in a draw
4. surrender under conditions such as, they get 50% of their units back eg 0.5*0.80(max that can be retrieved).
5. if the war has gone on for over 3 months, it becomes a forced draw, unless both sides agree for it to continue. In the event of a forced draw only 60% of units are returned instead of 80%.

Link to Sleipnir’s thread (where i took some ideas from):
http://herebegames.com/StarGateWars/vie ... 67&start=0
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noxOn`
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I like this idea :lol: :D
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chargin
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i wrote too much didn't i lol?
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Lord_Zeus
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yeah... lol its a good suggestion though :)
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Hells__Angel
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Admin already has plans for the alliance wars. :D
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chargin
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i'm glad u like it. :D wish some more people would read it or bring it to the admins attention. :P
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Tyicius
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Awsome idea :-D Hope we recieve this update soon :P
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webb123
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errm :O

It took me a while to get my head around that... too much writing!!!!

But yeah good idea
Dave_rocks
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Re: Alliance wars suggestion

chargin wrote:I read a few, so i thought i'd make my own. :lol:

My suggestion:
You can capture the other alliances units, which are then held in a reserve, until a winner or a draw is declared, then the units will be redistributed depending on who wins. To find current wars a list is created with all current alliance wars posted on it (can search by power, alliance name etc).



The part i have made bold is what i disagree with, i dont believe the winning alliance should get all these miners, this will just lead to bigger alliances becoming to big stealin miners as well as uu in a war.
however i liked the fact that they got taken away and i believe that if miners were taken away/stolen this could work, after the war was over 80% would be returned thus still causing a loss on both sides for waring.

1. you may say this does not help to discern a winner i argue however that it does, by removing miners eventually one side will not be able to rebuild and thus lose. after the war they get 80% of the miners lost back and can then start to rebuild without losing months of effort and real dollars some people put into the game. Also a 20% loss, isnt that enough of a punishment for the possibility of someone losing a mill miners in a losing basttle and instead of losing he only loses 200k instead

Just my thoughts feel free to add to them if u like

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Dean_S
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miners r there for income, not so people can take them or all the big players would spend alot of time on the game and it could all be token....so no point
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Dave_rocks
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Dean_S wrote:miners r there for income, not so people can take them or all the big players would spend alot of time on the game and it could all be token....so no point


I agree to a point but if like i said after the war the majority were returned then they would just be another part of war casualties, it would be a miner loss :-D and would also not take away many hours of hardwork by some people , it would also help to determine a winner as the resources to rebuild would become less and less the longer the war went on as the miners went into these Prison Camps.


Dave
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chargin
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they could also take a lot more back. :P big players will win the war if they are against smaller players so they will get all most their units back and maybe more. nobody is forcing anybody into war for units, if their alliance leader starts a war they have the option of leaving if they are strongly opposed. this is just a side pot to make wars slowly lower players power to rebuild until a winner is decided.

maybe the game is too attack orientated for this because there are already so many benefits to attacking instead of defending. i just got the beat down by somebody and lost loads and they didn't lose nearly as much. i'd like to see this implemented and every race get a 30% or something def bonus (im already asgaurd lol and it didn't help much) and spies actually kill some anti covert when they are attacked (def can still kill them too), also auto phasing after a certain amount of turns are used on them, when at least 1/4 of their damage output is done on them.

i suppose it would be a good idea to have a min amount of their units lost and/or stolen given to the losers as well. not sure what this should be though...any ideas?
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hfown
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small people who do not want big people to steal all their miners and lifers can just not go to war

would the big alliance that set war to little alliance just to steal their income be auto declared draw and then 24 peace thing if the small alliance did nothing???
webb123
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But how would you compare a big alliance to a little alliance.

Say a if a big alliance is "more than twice the size" of the smaller alliance (power rating) they cannot declare war on them.
Thufir_Hawat
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Hells__Angel wrote:Admin already has plans for the alliance wars. :D


If he does, and any player really knows something than shouldnt everyone know.
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