Planet, lifers ideas

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Easy^
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Planet, lifers ideas

Well i was thinking how to spice the game up a little bit.

Insted of just having UP and covert def att planets we could also have planets for ;

# increased At generation

# higher ascended blessing %

# more spaces for officer ( ea 30 instead of 25 )

# planet that adds covert turns

# planet that increases your MS ( if looking for planets only takes 12h to come back instead of 24 h ) - a nooby one but good for the new begginers.

# planets that increases the GR generation ( from 1pt to 2 points or something like that, we could say it doubles it )

# planets which increase the number of mercs you can hold and not be over limit

# planet that allows you to use 1 extra MT per week

I COULD GO ON FOR MONTHS :P

THis are just my ideas, don't judge me add yours lets see which you find nice and which you find stupid ones... anyway this could add thrill to the game....

Now the second LIFERS thingy....
I realized that from all the retraining i'm loosing a lot of UU cuz they're turning into lifers...
So how about creating a thing on Market, like the one which gives you a name change....
It would remove 1 mil lifers or 2, or 3 or whatever... you get the pic i hope....


Well please, no flaming, and tok'ra no need to mass me ;)

gg , Easy^
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urogard
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w8 could you clarify the lifer thing?

you'd be spending a full MT to willingly decrease your income by 100,200 or 300 or whatever mil per turn?
webb123
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having a HUGE income isnt all good, It draws too much attention.

Whats really bad is that when you reach the point where you cant untrain them and you have a HUGE income then, your Screwed when you come off PPT or become a farming target in a war.


so i think trading lifers away for stuff is a good idea.
Last edited by webb123 on Wed May 09, 2007 1:40 pm, edited 1 time in total.
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Re: Planet, lifers ideas

Easy^ wrote:# increased At generation

too powerful

Easy^ wrote:# higher ascended blessing %

probably too powerful

Easy^ wrote:# more spaces for officer ( ea 30 instead of 25 )

interesting idea, might need development

Easy^ wrote:# planet that adds covert turns

can be too powerful, and has to have max limit, which doesnt work well on planets...

Easy^ wrote:# planet that increases your MS ( if looking for planets only takes 12h to come back instead of 24 h ) - a nooby one but good for the new begginers.

lacks variations in bonus, but otherwise good idea...

Easy^ wrote:# planets that increases the GR generation ( from 1pt to 2 points or something like that, we could say it doubles it )

no, reputation & glory shouldnt be easier to get...

Easy^ wrote:# planets which increase the number of mercs you can hold and not be over limit

good idea...

Easy^ wrote:# planet that allows you to use 1 extra MT per week

lacks variation + very powerful... would be extremely hard to protect...
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urogard
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neil33 wrote:having a HUGE income isnt all good, It draws too much attention.

Whats really bad is that when you reach the point where you cant untrain them and you have a HUGE income then, your Screwed when you come off PPT or become a farming target in a war.


so i think trading lifers away for stuff is a good idea.


you know i'll prove you how great it is to have a big income
you get someone to mass me, and i mass you.
then we compare how long each person takes to rebuild.
WITHOUT farming or raiding.

hmm, seriously you shouldn't have that many spies you got now.
how long would you take to rebuild the uu's lost. 30 days?

i got over 86 mil miners. i never intend on untraining them even during war. why should i? income is the most important thing ingame, up comes second
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urogard wrote:
neil33 wrote:having a HUGE income isnt all good, It draws too much attention.

Whats really bad is that when you reach the point where you cant untrain them and you have a HUGE income then, your Screwed when you come off PPT or become a farming target in a war.


so i think trading lifers away for stuff is a good idea.


you know i'll prove you how great it is to have a big income
you get someone to mass me, and i mass you.
then we compare how long each person takes to rebuild.
WITHOUT farming or raiding.

hmm, seriously you shouldn't have that many spies you got now.
how long would you take to rebuild the uu's lost. 30 days?

i got over 86 mil miners. i never intend on untraining them even during war. why should i? income is the most important thing ingame, up comes second


i have 97mill miners, so if you want we can mass each other :D hehe only joking
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Easy^
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I was talking more about retraining lifers.... meaning you don't actually loose income its just your lifers number is decreased....

example:

You have miners 10.000.000 ( 5.000.000) lifers

After trade for 1 mil lifers you'd have 10.000.000 miners and / 4.000.000 lifers....


Meaning you would actually use MTs to get more units you could untrain...
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urogard
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Easy^ wrote:I was talking more about retraining lifers.... meaning you don't actually loose income its just your lifers number is decreased....
example:
You have miners 10.000.000 ( 5.000.000) lifers
After trade for 1 mil lifers you'd have 10.000.000 miners and / 4.000.000 lifers....
Meaning you would actually use MTs to get more units you could untrain...

why would you want to do that?
1) lifers can't be transferred so if you get hacked you're safe
2) you're never going to need 90 mil uu's so why even bother with such an update
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Easy^
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Becaus e when i was retraining 3 mil units to purchase mercs and than put the back in miners, and than imagine me ascending 4 more times to AG...

I'd be on like 30 million lifers...
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Easy^ wrote:I'd be on like 30 million lifers...

I fail to see the problem in that
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Easy^ wrote:Becaus e when i was retraining 3 mil units to purchase mercs and than put the back in miners, and than imagine me ascending 4 more times to AG...

I'd be on like 30 million lifers...


i am on 30mill lifers,

and once everyone hits the plague, your account will suddenly get ALOT of lifers, in due effect your whole account will be untrainable meaning u have no where to move.....so think about this suggestion
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MLX
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I was under the impression that lifers are outside of the population.
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you must be mix up lifers and untrained mercs...
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MLX
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In that case I think lifers should be separate from your population for reasons of the cap.
What do you think?
urogard
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MLX wrote:In that case I think lifers should be separate from your population for reasons of the cap.
What do you think?

definitely not.
they generate income so they cannot be separated from your population
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