this alliance had one person who had 3 trillion AC power
level 28 and 7-8million troops...
now this eventually got solved by getting that alliance disbanded (WoB rule)
but we couldn't kill those troops because of them being invincible... which is rediculous...
I think if after defence is taken down (like in my suggestion) youstart using double the AT(30) and you use a "destroy" button to take out AC and strike troops.
but I do really like 3 simple additions which would make wars better.
have wars be indefinate until either
1 a side gives up (by the alliance leader clicking a button) the other alliance is declared a winner
2 one aliance leader clicks an offer ceasefire button (either side in a war can do this) and the other alliance leader gets a message and can accept and its a draw
3 one alliance disbands declaring the other the victor!
and also...
during an alliance war when your attacking someone with 0 defence and total covert troops of less than <insert set amount of covert troops> (im thinking 5-10k as it takes a fair bit of AC'ing to get it down to that) then when your troops can basically see all and still causing damage they find the mines and make x% injured (as in someone else suggestion) until the war ends by one of the three options above... then everything is back to normal!
this will give people time to fight back with wars and also people will realise they cant just PPT for 4 days of the 5 day alliance war and think its safe as the war will be on until one side surrenders/disbands or a ceasefire is declared
also it will stop farm fests like the big farmfest that only recently ended because people wouldn't be earning as much naq due to injured miners (which I bloody love the idea of
TheRook
