Alliance tribute

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Do you like this idea?

Yes, I do like it.
2
17%
It has some positives and negative, not sure what to think
3
25%
No it is terrible, I HATE it.
7
58%
 
Total votes: 12
Finarfin
Forum Regular
Posts: 540
Joined: Fri Dec 23, 2005 3:00 pm
Alliance: Deathwing
Race: Tollan
ID: 40002

Alliance tribute

The basic premise behind this idea is that when an alliance loses, they are forced to pay a certain amount to an alliance. There is currently no system for this, and there probably should be. When one alliance defeats another (Perhaps through a button that can be clicked by either alliance which surrenders their alliance), they are able to demand a certain amount of tribute. This would have to be negotiable of course, because it would be unreasonable to demand something which they would never be able to pay off.

The amount would be one which takes into account the amount of people that are in the winning alliance at the moment of victory, and the total amount of people in the losing alliance when the war began. The amount would be fixed at a base rate per person, then multiplied by the amount of people as stated above. The amount would have to be paid by a 25% upfront (Gained by selling any weapons the losers have, selling their turns on the market automatically (Such as in purgatory) or in any other way available, such as banked naq). The rest of the tribute would then be paid out of a percent of the person's total income before realm alert, etc.

So, if someone had a 300m income per turn (With no officers), and it is an assumed 40% rate of tribute. They would lose 120,000,000 per turn, and would then have any further reductions taken from the remaining naquadah per turn.

The losing alliance would have everyone involved in the war from the BEGINNING to ensure that the majority of people could not jump out of a sinking ship in order to ensure that the bug cannot be abused. Similarly, the people that gain the naquadah would be those in the alliance when the opposing alliance clicked the surrender button, to ensure that people who had left mid way through the war would not gain any naquadah.

The naquadah would of course be divided equally, with the amount per turn being divided up amongst each member and inserted into their back account.

The amount can also be paid up front, assuming the alliance has enough funds to do so. A player could also pay his portion of the tribute in one amount, removing the % from his income.
Zeratul
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a couple of bugs/exploits/problems here...

1. what is to prevent one alliance from defeating 20 other alliances, and each time getting huge bonus to income?

2. how would it be prevented from multies making multi-alliances that they "defeat" regularly, getting large bonuses to their income?


aside from that, good idea...
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grimgor
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Race: System Lord
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Zeratul wrote:a couple of bugs/exploits/problems here...

1. what is to prevent one alliance from defeating 20 other alliances, and each time getting huge bonus to income?

2. how would it be prevented from multies making multi-alliances that they "defeat" regularly, getting large bonuses to their income?


aside from that, good idea...


1. well wars cost Naq and UU to start with so I don't think you make profit off it

2. well they got to have a ok income 1st

you could also make it war must be at least 5 days and needs X amount of AT used based on members
Finarfin
Forum Regular
Posts: 540
Joined: Fri Dec 23, 2005 3:00 pm
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Zeratul did make good points, but honestly it isn't really that much different to what can be done now. As to defeating twenty alliance's to get a massive naq boost, well if they are able to make twenty alliances surrender then good luck to them.

The only thing I should maybe have added is that both alliance are required to be ranked for this to occur.
Zeratul
Elder Administrator
Posts: 23203
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Alliance: Lucian Alliance
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how hard is it for any of these alliances to get 20 small alliances to surrender?


Dirty Dozen
The Legion
THE DARK DOMINIUM
The Order
Ω Allegiance
KNIGHTS OF TRINITY
EPA
Ascended Empire
Alpha Allegiance
Team Bono
TO Division 1
Bad Wolf Project
Foundation of Evil
Tauri Alliance
Ancient Brethren
Dirty Dozen²
Legacy of the 5th
TCW
Åsgard Order Êlite
MaYHeM Orpheus
The Cohort
Renegade
The Aeon Kings
Dread Knights
Sigma
Ω SL
Warlords of Briton
Eternal Knights
The Magnificents
Reapers Bane

(yes, this is the first page of alliance rankings)
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Myseri
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For Eternal Knights? Harder then hell they can't even get one to
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Zeratul
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Posts: 23203
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Alliance: Lucian Alliance
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Alternate name(s): Hrefna
Reitha
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ok, we may have made list a little long...
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Finarfin
Forum Regular
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Joined: Fri Dec 23, 2005 3:00 pm
Alliance: Deathwing
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The thing is, some of those alliances wont bother because the profit available would take too long. Lets face it, unless the alliance has a fair few members and the ability to make a fair amount of naq, it just isn't worth the time to make small alliances surrender.
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