1. Allow A separate Link to each planet under the Command Center Screen. Accessing your planets now is done through the Command Center > Planet Summary Link. (Remember that all your planets are listed in the Command Center Screen. To add to a planet(s) you must first select the "Planet Summary" link, then scroll down to the planet you wish to work with.) My suggestion is to provide a direct link to each planet, so you can choose a planet directly, rather than having to select "planet summary" and then scrolling down to the planet you want to work with. This helps to prevent you from working with the wrong planet, as it's entirely possible to upgrade the wrong planet by accident in case you don't pay attention while scrolling down through the list of planets. With a direct link, you can work only with one planet at a time. To choose another planet, you could either: A) Simply press the "back" button on the browser to return to the Command Center; B) Supply a "return to Command center" link; or (a bit more work on the programmers) C)Provide a link to the remaining planets in the list (other than the one you're currently working on). Note: It may be simplest to implement a "back to Command Center" link. Not entirely sure how pressing the "back" button on the browser will affect things after you've made a whole slew of changes to a planet.
2. Create a Turn-Generating Planet.We have planets that generate units, Naquadah, defense, offense, covert and anti-covert. How come we don't have a turn-generating planet? The planet will generate X additional turns per turn. To keep things balanced, the costs of upgrading the planet should be higher than the other planet types, and the number of turns (or partial turns) per upgrade will only be a partial turn or 2 full turns at the most. (Example: 11,000,000 Naq would upgrade the planet 1 level, thus you gain .5 turns per turn. Now you gain .5 turns every regular game turn. 11,025,000 Naq would buy another upgrade level for the planet. You gain .5 turns again. Now your planet generates 1 additional turn per regular game turn. So on and so forth.) Two ways to control upgrading this type of planet: A)the number of turns (or partial turns) gained per upgrade level; B)cost of upgrading the planet. Either value can be adjusted to suit game balancing issues. Once you hit the maximum number of turns allowed (10,000) the planet will still "generate turns" but they will not count toward your total turns unless you have less than 10,000 turns.
Those are my two suggestions. Have a go and see what you guys think.





