Merc Overlimit

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Rich™
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Posts: 631
Joined: Sat Apr 07, 2007 3:58 am
Alliance: Alpha Allegiance
Race: System Lord
ID: 1908612
Location: Portsmouth, UK

Merc Overlimit

Mercs are in high demand and hard to get. Also now with the merc overlimit being at 10% rather than 1%, there is even more waste. Since the 10% just 'dissapears'

I think the overlimit, shouldn't dissapear and just go back on the market, so instead of just 500,000 mercs being avaialble per turn, there are 500,000+any overlimit that would of otherwise been 'killed'.
Rich™ [ α Allegiance ] - 1908612
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Hansbrough
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Re: Merc Overlimit

honestly I think it'd be more fair-play if people actually had something to lose when going to war.

I'd rather mercs be removed all together from game.

however, I know that's not going to happen, so an alternative would just to make it more risky to have the mercs by making so you have to have the units trained to maintain them. If the units are untrained, then the mercs automatically get sold back onto the market.

However, the idea from the admin meeting last week about having to have them only correlated the number of supers of the type of unit you're buying would be fair too.
Rich™
Forum Regular
Posts: 631
Joined: Sat Apr 07, 2007 3:58 am
Alliance: Alpha Allegiance
Race: System Lord
ID: 1908612
Location: Portsmouth, UK

Re: Merc Overlimit

Hmm your last sentance is much better, i like that idea!
Rich™ [ α Allegiance ] - 1908612
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Re: Merc Overlimit

hey, who's idea was it to make the merc count everyone is allowed to have equal to the SS you have? It kind of sucks, especially for all of us who have a lot of mercs. It also kind of kills what mercs are good for.
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