i was wondering why the dmu per trained labor planet is so low...i think the game would be better off if each planet produced 50 or 60 dmu per turn instead of the 40 i bleive it is now. THis would speed up the game and make attacks worth alot more then they are now.
Not one person i speak to on msn thinks attacks are worth anything in ascension i think this should be changed because the basis of this game is war.
-2ndlibra..may be wrong on this but worth a shot
Trained Planet DMU Production
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XIZOR
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agapooka
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Ascension is supposed to be a challenge, you're SUPPOSED to put your life in peril by trading off your life force. Just buy loads of fleets, if you want to build up a good income, though.
Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Pooka's UU Market Loyalty Card:Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
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stefanos
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Re: Trained Planet DMU Production
|[LIBRA2]| wrote:i was wondering why the dmu per trained labor planet is so low...i think the game would be better off if each planet produced 50 or 60 dmu per turn instead of the 40 i bleive it is now. THis would speed up the game and make attacks worth alot more then they are now.
isnt that what production enhancements are for?
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Jora Sjacka
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agapooka
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Also... you can get powerup upgrades that improove your income... 
Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Pooka's UU Market Loyalty Card:Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
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