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Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Tue Aug 03, 2010 5:34 pm
by Robe
We should keep it simple and just make all houses equally worth joining

Carrots work better than sticks.
Faith 4 % Chance of Ascended Blessing > 5% (Statistically Significant)
Science 100 % Negates All Ascended Blessings - only LGs below can reside
Time 25 % Increased Turn Generation - can hold 15k turns for traders
Wealth 5 % Increased Income -> 10% - for new accounts wanting growth
Shadow 6 % Increased Covert -> 10% (half of what Lone wolves get)
Light 6 % Increased Anti-Covert -> 10% (balances above)
Order 8 % Increased Defence -> 10% (half of what lone wolves get)
Chaos 3 % Increased Attack -> 10% (balances above)
New Houses are needed - Some ideas so far...
MS Volleys vs 100% Negates all
Chameleon Can choose and change Bonus (every 30 days)
10% Increased UP vs 10% Increase Raiding
10% Increased Ascended Power vs 100% Negates all (cant be Descended)
Monthly review on the state of play until all houses are more evenly occupied.
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Tue Aug 03, 2010 10:35 pm
by BenjaminMS
You sure about that? Increasing the bonuses?
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Tue Aug 03, 2010 11:15 pm
by stuff of legends
balance and lower
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Wed Aug 04, 2010 2:38 am
by TheRook
Robe wrote:We should keep it simple and just make all houses equally worth joining

Carrots work better than sticks.
Faith 4 % Chance of Ascended Blessing > 5% (Statistically Significant)
Science 100 % Negates All Ascended Blessings - only LGs below can reside
I feel this shouldnt be 100% - there should be a chance of it triggering maybe 80% which would mean roughly 1/5 hits *could* trigger an ascended blessing but on that 1/5 attack it also has to be there chance of triggering an ascended blessing (based on persons ascended blessing level (for those in the house and from another house(not in house)) - I dont know what the odds would be but I'm assuming it would be reasonably high
I'm also not sure about only LG or below as it severly restricts that houses occupants make it 80% chance to negate an ascended blessing and allow anyone to be thereTime 25 % Increased Turn Generation - can hold 15k turns for traders
Wealth 5 % Increased Income -> 10% - for new accounts wanting growth
10% increased income is almost 3-3.5 billion per turn for me so 144-168billion extra naq a day (fairly substantial)Shadow 6 % Increased Covert -> 10% (half of what Lone wolves get)
Light 6 % Increased Anti-Covert -> 10% (balances above)
seems reasonable > gives the houses a bit more ooomphOrder 8 % Increased Defence -> 10% (half of what lone wolves get)
Chaos 3 % Increased Attack -> 10% (balances above)
I believe attack should be around 7-8% as they only need ~35% of total defence to do damage... so they shouldnt have an exact match in bonusNew Houses are needed - Some ideas so far...
MS Volleys vs 100% Negates all
expand on this more?Chameleon Can choose and change Bonus (every 30 days)
what would be the counter house to this? getting the exact opposite? who gets to chose the bonus chameleon house or the copycats? If its the cameleon house - I'd pick to be Time house so they are income house and turn farm them with there higher income...10% Increased UP vs 10% Increase Raiding
a larger amount of units taken when raiding? call it 5% (as it saves a lot of turns)
the increase UP > at 200k base UP you'd get 20k UP bonus which would cost a hell of a lot of NAQ to purchase otherwise... bring that down to 3%10% Increased Ascended Power vs 100% Negates all (cant be Descended)
Ascended is already pointless as anyone that has spent some time there is practically undescenable...Monthly review on the state of play until all houses are more evenly occupied.
added comments(opinion) in red

edit
you could make cameleon house "Random House" where once a month it randomly becomes one of the others inheriting the war setting of that house so potentially if the random house became a second covert house it would have a war setting with the AC house but at the same time a war setting with the actual covert house (making it a risky house to own as you have twice the number of houses who hate your guys

)
TheRook
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Wed Aug 04, 2010 5:10 am
by Robe
BenjaminMS wrote:You sure about that? Increasing the bonuses?
stuff of legends wrote:balance and lower
Making unwanted houses less attractive probably wont entice anyone to join them

@Rook
Surely the pupose of Science was to give Low Ascended Players a go?
Chameleon was Kaps idea and he envisaged it adopting the natural enemy of whatever House it was in at the time...
Ascended might be boring to you but others might value being protected from descension
A house that increased MS power by 5% increase vs a House that 100% Negated All MS power would be as attractive as Faith and Science (2 of the most desirable houses now).
Seriously guys, if we cant fix this update soon by making more houses attractive then we need to concede we failed and remove all bonuses.
Use it or loose it...
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Wed Aug 04, 2010 7:17 am
by High Empty
Robe wrote:We should keep it simple and just make all houses equally worth joining

Carrots work better than sticks.
Faith 4 % Chance of Ascended Blessing > 5% (Statistically Significant) (Increase further) If you check the numbers, it's still not much and is worth alot less then the other houses. ( it just appears to be worth more) ( since you don't want to attack someone assuming that your AB is going to kick in and let you get through to mass cause overall you spend alot more than if you made sure)
Science 100 % Negates All Ascended Blessings - only LGs below can reside
( With the others increase the no blessing all the time is good, anysize ascension account)Time 25 % Increased Turn Generation - can hold 15k turns for traders
(To blance wealth and income, which they currently are. You would need to increase turn generation to 40%) aka 2 turns per turn extra) I would also advise increasing the CAP to 25k turns.Wealth 5 % Increased Income -> 10% - for new accounts wanting growth
This is an interesting house and the bonus is ok @ 10%Shadow 6 % Increased Covert -> 10% (half of what Lone wolves get)
Sounds fineLight 6 % Increased Anti-Covert -> 10% (balances above)
Needs to be 12% as it's only useful when massing through someone defense at othertimes people can just train.Order 8 % Increased Defence -> 10% (half of what lone wolves get) Ok
Chaos 3 % Increased Attack ->
5% (balances above)
5% because of the Declare War vs war is much more damaging.New Houses are needed - Some ideas so far...
MS Volleys vs 100% Negates all
Interesting however i've got one better
10% increase to MS volleys and Planets vs negates Ms and PlanetsChameleon Can choose and change Bonus (every 30 days)
@ War with the house that the bonus is
10% Increased UP vs 10% Increase Raiding
10% up ok that's upwards to 500k uu
and 10% increase of the total raiding so if it was 4% it's now 5%.10% Increased Ascended Power vs 100% Negates all (cant be Descended)
interesting?Monthly review on the state of play until all houses are more evenly occupied.
`
Besides at the moment, being a Lone wolf is really attactive, where as being in a house could equal danger of NO nox.
Would also suggest that you have house vs house and to make it more interesting you have another house war that's semi random rotates between house so that every house is at war with atleast 2 house. The natural enemys always, and the random one for a time period not greater than 31 days or 1 month.
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Wed Aug 04, 2010 11:31 am
by Lithium
what happens if a player hits vacation for 1-2 months , lol he wont be able to get in touch wit the game with all these changes.
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Thu Aug 05, 2010 12:35 am
by stuff of legends
Making unwanted houses less attractive probably wont entice anyone to join them

As if admin should have implemented houses in the beginning, as if we need the bonus anyway.
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Thu Aug 05, 2010 3:49 am
by High Empty
It's not a bonus
It's s twist!
It's a good twist
As for people taking 1- 2 month and coming back to a whole different tpye of game, that's the appeal, conquest of the new unknown.
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Thu Aug 05, 2010 6:02 pm
by Robe
High Empty wrote:It's not a bonus
It's s twist!
It's a good twist
I agree HE and like your counter suggestions to attract alliances to join Houses. I summarised some because the blue writing is difficult too read.
Time: 40% (6 per turn change) and CAP to 25k
Wealth: 10%
Shadow: 10%
Light: 12% due to limited use such as massing through defences
Order: 10%
Chaos: 5%
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Thu Aug 05, 2010 7:51 pm
by Sarevok
Robe wrote:Time: 40% (6 per turn change) and CAP to 25k
Wealth: 10%
Shadow: 10%
Light: 12% due to limited use such as massing through defences
Order: 10%
Chaos: 5%
I would actually say, put Light up around 15, or even 20%. Since AC units are in my opinion one of the easiest units to kill off. (10AT + a strike larger than their defence)
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Thu Aug 05, 2010 10:09 pm
by Lithium
Sarevok wrote:Robe wrote:Time: 40% (6 per turn change) and CAP to 25k
Wealth: 10%
Shadow: 10%
Light: 12% due to limited use such as massing through defences
Order: 10%
Chaos: 5%
I would actually say, put Light up around 15, or even 20%. Since AC units are in my opinion one of the easiest units to kill off. (10AT + a strike larger than their defence)
yes AC house shall go for 15-20 , coz sabing is actually the powerfull weapon
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Fri Aug 06, 2010 12:16 am
by Robe
Lithium wrote:Sarevok wrote:I would actually say, put Light up around 15, or even 20%. Since AC units are in my opinion one of the easiest units to kill off. (10AT + a strike larger than their defence)
yes AC house shall go for 15-20 , coz sabing is actually the powerfull weapon
Faith: 5%
Science: 100 % Negates All Ascended Blessings only for LG or below
Time (turns): 40% (6 per turn change) and CAP to 25k
Wealth (income): 10%
Shadow (covert): 10%
Light (AC): 15%
Order (defence): 10%
Chaos (attack): 5%
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Fri Aug 13, 2010 4:15 pm
by MaxSterling
Amun new bonus: Reduces Effect of Defender Realm alert by 5percent (does not affect time delay). For enemy house, reduces realm alert by 50percent and removes time delays
How exactly is this a house of "swiftness" when the so called swiftness bonus of hitting with no realm alert delay is one naturally given to alliances in opposite houses due to the autowar setting? In reality, it's no "swifter" than any other house.

This is now the House of Imaginary Bonuses... kinda like Mr. Rogers' Land of Make-Believe.
Re: July 29th 2010 -- look at all updates for balance/benefit
Posted: Sat Aug 14, 2010 11:28 am
by Lithium
why not creating the old Skol House
where no bonus gain or vs
like it was b4 these updates