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Re: Lifers

Posted: Fri Feb 27, 2009 4:01 pm
by Draleg
Then why keep adding ascensions , first it was 10 then 20 now 22 ... i hear its going up to 25
Do you really think i was going to get a big raw UP if i had known there were going to be 22 ascensions possible ?

But then i'm big so i need slowing down .... like it has always being , all over the game the same thing , messing with the ppl who actually play the game long term.

Re: Lifers

Posted: Sat Feb 28, 2009 7:25 pm
by [BERSERKER]
The way I see it such is the cost of working towards ascension. As more and more resources are being accumulated, a greater number of experienced minors (lifers) must be kept.

But hey that's one mans opinion.

Re: Lifers

Posted: Sun Mar 01, 2009 3:34 pm
by John99GSX
You all also overlooked the trading cap of 212M (currently). That means the most you can get brokered back is ~108M (212 - your lifers) and you would have to raid UU to get back to the 318M current raid cap from there.

You could LS someone, but that is counter productive to keeping the UU as well.

As it is the cost for a larger account to start ascending again (ms techs, covert, large raw ups) and the loss of anything over 212 army size (without raiding back your own UU) is crazy.

Then again I guess you have to wonder if being able to broker your extra UU, naq, and turns before ascending was intended or a side effect...

The almost 300m UU cost (based on min raw up required) to go from AG to the 20th ascension is a steep price to pay.

Maybe as more people make it and the benefits of the extra AB's for those that have vs those that haven't come forward some changes will be made to the current system.

Re: Lifers

Posted: Sun Mar 01, 2009 3:37 pm
by Manetheren
All lifers used to disappear when ascending, making it so a portion of them died for ascension costs wouldnt be too far fetched.

Re: Lifers

Posted: Sun Mar 01, 2009 5:21 pm
by Lore
Manetheren wrote:All lifers used to disappear when ascending, making it so a portion of them died for ascension costs wouldnt be too far fetched.



Lifers have never disappeared as long as i have played????

And yes, thats one of the suggestions I have been promoting. I have a well written post in the suggestion section on it.

ascention 1 - 10, stays the same, as you need lifers to recover from ascending.

11 - 54(or what ever its up to now) at 11 you can use 25% of the uu requirement in lifers, and gain 2% more per ascention.

Down side is, the spirits of lifers are broken, so the lifer suicide rate is the same, 3 lifers = 1 UU

it has balance, not to quickly, but not to late, and the cost is sufficent.

Re: Lifers

Posted: Sun Mar 01, 2009 5:34 pm
by Manetheren
Lore wrote:
Manetheren wrote:All lifers used to disappear when ascending, making it so a portion of them died for ascension costs wouldnt be too far fetched.



Lifers have never disappeared as long as i have played????

And yes, thats one of the suggestions I have been promoting. I have a well written post in the suggestion section on it.

ascention 1 - 10, stays the same, as you need lifers to recover from ascending.

11 - 54(or what ever its up to now) at 11 you can use 25% of the uu requirement in lifers, and gain 2% more per ascention.

Down side is, the spirits of lifers are broken, so the lifer suicide rate is the same, 3 lifers = 1 UU

it has balance, not to quickly, but not to late, and the cost is sufficent.


They did for my 1st 2 ascensions. Of course back then it was hundreds of k.. not millions.

Re: Lifers

Posted: Tue Mar 03, 2009 6:04 am
by Robe
Yes I remember when it was expensive to ascend too ;)
when you lost your lifers...

Re: Lifers

Posted: Thu Mar 05, 2009 1:51 am
by Wepwaet
Allowing someone to ascend multiple times at once could also help.

If someone wanted to ascend from Elder Ancient God to God of the Ancient Gods they would need to ascend 8 times which means 8 layers of new lifers to their account. By letting someone ascend multiple times you cut that out... How could you do this you ask? Simple, they have to meet the requirements for each ascention they do. For an example. They would need a 90k UP, 8.5mil UU and 1001 G&R to move to Ancient God of Legend from Elder Ancient God. To also do the next ascention at the same time they would need the 100k UP, 10mil UU and 1001 G&R as well. This means their UP would need to be 190k, 2002 G&R and they would need 18.5mil UU. The fact that they paid more than a person who did the Ascentions seperately (especially when it comes to the UP) would balance out the lack of time spent at each level.

The benefits mean by "paying" more for their ascentions the players don't suffer the problems of out of control lifer counts. An added side bonus is that those who have invested in being LG+1 have a viable reason for ascending again.

Re: Lifers

Posted: Thu Mar 05, 2009 1:47 pm
by Draleg
i would go for that , it seems to be a good thing for ppl that started bulding a big raw UP after hitting LG+1 cos they were thinking ascentions would never go beyond 10 .

Re: Lifers

Posted: Fri Mar 06, 2009 1:21 am
by Wepwaet
bump for an idea that hasn't had holes poked in it yet... :-D

Re: Lifers

Posted: Fri Mar 06, 2009 9:15 am
by MaguA
Wepwaet wrote:bump for an idea that hasn't had holes poked in it yet... :-D


I will poke a hole in it...as stated before...those of us who already paid a heavy price in UP lost and lifers gained. I could have done mulitple ascensions with the UP/trained/covert I lost when I began ascending again.

The idea of using lifers to meet ascension requirements (at an increased exchange rate) does hold some validity for me...but ultimately ascending was ment to be about sacrafice...the "strategy" of brokering away resources already drastically reduces the sacrafice that was meant to be payed when ascending (you were meant to lose everything...so losing 10% of your miners to lifers is a much lower cost already). The "lifer" calcs should stay just the way they are...at least in regards to ascending.

Re: Lifers

Posted: Sun Mar 08, 2009 9:11 pm
by Robe
Admin has already stated he wont change the rules now because it would disadvantage those players that have already paid the high price of ascending.

Even though a change would suit me personally because I have Covert Level 34 and a high raw UP, I think admin is correct.

To change the rules now when they have been clearly articulated for a very long time, would disadvantage way too many players who have ascended over the past year and incurred the costs.

Re: Lifers

Posted: Sun Mar 08, 2009 9:13 pm
by semper
I think we now have a limitation of the big accounts, other than the obvious ones.

Leave it a lone. You guys should have ascended then got bigger...

"The ascensions were not around when I was ascending" SHOULD have anticipated that bad boy shouldn't you? :-D

Oh.. im echoing robe, bad day for me.. :(

Re: Lifers

Posted: Sun Mar 08, 2009 10:03 pm
by Wepwaet
And a response to your arguement Robe would be that the time limit between ascentions is a relatively "new" requirement compared to being able to ascend in general. And obviously Forum is open to changing the rules because he did so with the MS's at one point. You would agree that those who started ascending after that change had an advantage over those who ascended before the change, right?

I look foward to your public agreement on the point ;)

Re: Lifers

Posted: Sun Mar 08, 2009 10:17 pm
by Iƒrit
Im gonna suggest the rehibilitation idea that svarun had about 8-10 months ago. Once I find it Ill edit my post with a link.

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