Mothership suggestion

Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: Mothership suggestion

It is an intresting idea. You would need to rework the cost per slot to even them out or make them a single cost. I definitely agree 2 hrs is far to short, 12 sounds better.


What will it honestly gain a person tho? how will it change the MS battles? I mean honestly, no one will go all defense since its just a liability. All defense means they hit you for free as you have no offensive weapons. Will people really go all offense? will they be willing to lose that many weapons per hit with no defense to protect them? It would be intrusting to see it played out in a real battle to see its effectiveness.

Sarevok wrote:Also, i'm pretty sure massing a MS can be done in under a turn. Esp since i've had 10's of T worth of defense gone in less then 30 mins

Some of the massive MS, can mass mid ranged MS in 3 mins.
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Tekki
Forum Addict
Posts: 4332
Joined: Wed Aug 23, 2006 12:37 pm
ID: 0

Re: Mothership suggestion

Lore wrote:
Sarevok wrote:Also, i'm pretty sure massing a MS can be done in under a turn. Esp since i've had 10's of T worth of defense gone in less then 30 mins

Some of the massive MS, can mass mid ranged MS in 3 mins.


Less, I assure you if no nox.

The only thing I'd really put in is 12 hours without the ability to go on PPT to. There is little point in putting in a time limit if people can just jump to PPT and protect everything but... I'm still not sure it's a completely viable idea.

Why should a middle range MS be able to re-configure to take out a massive MS, and to take out a lot of them when those big MSs have been built with the way the game is now and have no defence against this? Especially since right at the moment if you are not online, a big MS still has no defence against a middle range MS with a determined captain.

I'm not sure about selling slots either. I can see the advantages but I can see the exploits too. MSs are different from other weapons because they can be sent to safety and to me, that changes the requirements and expectations about them.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
---
Image
Image
Image
Spoiler
Image Image
Image Image
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: Mothership suggestion

I see your point Tekki

If they were sellable, then it would make another un-destroyable bank for people to store Naq in.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
Locked

Return to “Suggestions Archive”