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Re: Mothership suggestion

Posted: Mon Sep 07, 2009 6:41 pm
by Lore
It is an intresting idea. You would need to rework the cost per slot to even them out or make them a single cost. I definitely agree 2 hrs is far to short, 12 sounds better.


What will it honestly gain a person tho? how will it change the MS battles? I mean honestly, no one will go all defense since its just a liability. All defense means they hit you for free as you have no offensive weapons. Will people really go all offense? will they be willing to lose that many weapons per hit with no defense to protect them? It would be intrusting to see it played out in a real battle to see its effectiveness.

Sarevok wrote:Also, i'm pretty sure massing a MS can be done in under a turn. Esp since i've had 10's of T worth of defense gone in less then 30 mins

Some of the massive MS, can mass mid ranged MS in 3 mins.

Re: Mothership suggestion

Posted: Tue Sep 08, 2009 1:27 am
by Tekki
Lore wrote:
Sarevok wrote:Also, i'm pretty sure massing a MS can be done in under a turn. Esp since i've had 10's of T worth of defense gone in less then 30 mins

Some of the massive MS, can mass mid ranged MS in 3 mins.


Less, I assure you if no nox.

The only thing I'd really put in is 12 hours without the ability to go on PPT to. There is little point in putting in a time limit if people can just jump to PPT and protect everything but... I'm still not sure it's a completely viable idea.

Why should a middle range MS be able to re-configure to take out a massive MS, and to take out a lot of them when those big MSs have been built with the way the game is now and have no defence against this? Especially since right at the moment if you are not online, a big MS still has no defence against a middle range MS with a determined captain.

I'm not sure about selling slots either. I can see the advantages but I can see the exploits too. MSs are different from other weapons because they can be sent to safety and to me, that changes the requirements and expectations about them.

Re: Mothership suggestion

Posted: Tue Sep 08, 2009 5:35 am
by Sarevok
I see your point Tekki

If they were sellable, then it would make another un-destroyable bank for people to store Naq in.