Page 2 of 2

Re: transfer of resources restrictions...

Posted: Thu Nov 12, 2009 6:38 pm
by Dubby_CompGamerGeek2
I'm quite open to equal or better suggestions.

I have played 5 different MMORPGs,
and SGW Main is by far the most lenient,
fastest growing, $$-based game I have ever seen or heard of.

I mean, 400 million army size players?
come on! ](*,)

While Ascended is half-dead, it is even bigger...

let's face it, there are players with 12 billion planets...!

Many people think these two situations on Ascended are related...

And when you consider the DMU-for-Naq market,
it's not surprising that they impact Main as well.

Re: transfer of resources restrictions...

Posted: Thu Nov 12, 2009 7:12 pm
by CABAL
Dubby_CompGamerGeek2 wrote:I'm quite open to equal or better suggestions.

I have played 5 different MMORPGs,
and SGW Main is by far the most lenient,
fastest growing, $$-based game I have ever seen or heard of.

I mean, 400 million army size players?
come on! ](*,)

While Ascended is half-dead, it is even bigger...

let's face it, there are players with 12 billion planets...!

Many people think these two situations on Ascended are related...

And when you consider the DMU-for-Naq market,
it's not surprising that they impact Main as well.


20bil, actually.

But then again, the other games haven't gone into hyperinflation [-(

Re: transfer of resources restrictions...

Posted: Thu Nov 12, 2009 7:17 pm
by Lore
exactly, planets ruined main, and the fact ascended is hyper accelerated compared to main when it should have been much, much, slower is what has ruined the markets for cross server. The "Higher" server/market should be more expensive, not "less then dirt cheap".