The two things that control/allow an 'inactive' player to farm and then feed/transfer the NAQ to another player is the amount of ATs available to that player and the size of their off-site storage bank. Placing some sort of new 'dynamic' restrictions on those two areas would be a GREAT start to limiting the ease by which a limited activity player could perform 'Farming & Feeding' activities.
Can we all agree that hardly any limited Activity account takes the time to increase their Raw UP and/or maintaining their Defense levels?
a. Increasing RAW UP uses NAQ.
b. Buying/maintaining Defense uses NAQ and prevents easy Farming attacks.
c. Wasting NAQ on these defeats the purpose of using the account for feeding.
Place new 'activity' requirements on player accounts on what it takes to be an 'Active' account. Staying within XX% of the Top Raw UP, and having/maintaining a Defense within XX% of Top ranked Defense for a significant period of time. An inactive player will not maintain these restrictions over significant periods of time in an Era.
Hitting an 'Active' account for any amount of NAQ per hit is allowed by the game. (Hence 'Sniping' and teamwork/Alliance feeding/assistance is STILL ALLOWED!)Hitting an
'Inactive' deemed account for more than XX% over the average NAQ hit will not be allowed, either completely disallowed (like the player is on PPT) or the amount taken will be limited to the Average Naq hit. In the latter case, an Active player would have to hit the Inactive Account many multiple times (say like 4-5 15 AT attacks in a row) to take all the NAQ, wasting ATs AND, allowing for a method to track this activity! (Later, we could add restrictions to how many times a player could do this per Era, per week, etc. and/or go as far as banning or recovery of the NAQ from the offending player.)
Now, furthermore is what happens to 'Inactive' accounts, ones that do not maintain the required % of Raw Daily UP and/or Defensive levels necessary to stay an 'Active' account:
AT growth limitations - After XX hours/days of Inactivity, AT generation ceases, and then ATs start deleting until the next login where normal generation of ATs begins again.
Off-site Bank Size - After XX hours/days of Inactivity, Off-site Bank size begins to Decrease until at next Login, Bank size will begin to 'SLOWLY' (by slow I mean over a 24-48 hour period) come back to normal level!
Result - An Inactive player logging in only once a week to 'Farm and Feed' will find NO ATs, and NO Offsite Bank Storage available to them to Farm NAQ, Store NAQ offsite, and then Pull that Massive Amount of NAQ out in the open to 'Feed' to the loving Arms of their soon to be Fed buddy??OK, say a normal player goes 'Inactive' (like Affy most of this Sucky Clone Era...) when I login after 4-5 days of inactivity, I can use a Daily market Turn to Get some ATs and another new option to 'BUY' back a quicker 'Offsite Bank Restoral' option (bank size restored to full within 12-24 hrs?) so that I can more quickly recover back to regular play, but, in no way can I have enough ATs nor Off-site Bank Storage to farm enough to Feed anyone?? Right?
Remove the ease at which an Inactive player can benefit an active player (loss of accumulated ATs and NO Bank to store the NAQ until Feeding) and place limitations on how easily Active players can take the Full Naq from a deemed Inactive player account, this will give us the tracking method needed to identify a habitual 'Feeder' without too much Admin interaction.
So, if an Inactive player does come Online with the purpose to use up a clump of ATs (like the Daily Markets worth) they can farm, sure, but - most all of this NAQ will be in the open while they are Farming so that Active players can hit at them and take it since they cannot Bank significant amounts of NAQ!! This makes Farming & Feeding MORE PERILOUS, and more apt to have Active Snipers interfere with the Farming and Feeding by hitting the NAQ as it accumulates in the open.
The end result of this is Inactive Accounts find it impossible or near impossible to farm and feed until they have restored Activity levels and, if they are playing that much then they are playing enough to have the right to help friends in the game.
If they do manage to find a way to Bank enough NAQ and pull it out to try and feed, the Active players restrictions on farming an Inactive will make it less cost/resource effective, and, give us a way to track habitual Feeders for future game control actions deemed necessary by the Q community.
Dang, my brain hurts now...

I would see this as implemented at Next Era although if done properly should only affect the current Era by forcing the Actives to hit Multiple times to take large NAQ amounts off Inactives.
But, I see this as requiring new coding typical of new Era changes.
Edit: I could not vote for ANY option in the Poll...