High Empty wrote:HippyFool wrote:
it is NOT fair
innactives incomes grow exponantially *good*
, someone who has stockpiled 25k turns and done nothing else can farm at 10x *baddish* Long term thinking is what it's called
I think we need to go back to the days where UP and army are not so attached to everyone else.*NO* done that, and i broke it!
That or cap max turns at like 4k. *Horrible Idea*
However, Raise the max turn generation to 4000 turns. Raise generation of turns to 20 per tick.
Reduce SS bonus from 3640 back to 1500 turns. Change the market rate for turns to 35% of average income instead of 50%. All these changes will help prevent people from stockpiling and will really hurt those that do, they will need to be active to stockpile.
Increasing income, from having miners might be useful, if admin read this the USS bonus was worthless this wave it basicly gave 100-200 turns worth of naq bonus( at top army size all miner) + 1440 turns. PPT are never really useful. Race change are really worthless unless you change the race reset clock to 10 days prior to the end of wave. The UP bonus wasn't worth much this wave. The UU bonus was 1/2 a day UP aswell, and long term worth nothing.
So If Income was adjusted to be about 2x what it was this wave it might be better. The idea would be to have 4 turns of rank 50th income= to a farm hit at the moment, it's more like 12 turns of rank 30th income = to a farm hit, and it's taking farms around 25-34 ticks before they are re hit.
Oh and random idea. Make it so that accounts can't be re hit by the same farmer. Unless the farmer is willing to pay 0.001% per turn of uu based on thier UP.
That's what Hippy was suppose to say.
Yeah, my bad, can't believe I had so many typos!