The idea of pinpoint strikes is nice, but the way they're explained here, I think it will result in 1 thing. Everyone will mass up on defense, just like they did with covert when the sabotage was implemented. The Gung-ho Tauri will be able to cripple anyone. The Asgard will be very hard to hurt. The replicators have no bonus which will defend them. The Goa'uld will be in the same spot they are at with attacking.
Time for me to come with another crazy idea. Yup. Gotta do it again. Ok, so how about we use all 3 stats for these strikes. I'll call it laying siege. You send a task force to an enemy planet. The force wil consist of 3 types of troops, attack, defense and spies. So, how would it work? First, the attack compares to the enemy defense, to see wether you succeed at laying the siege. The enemy will try to fight you off with their attack, comparing their attack to your defense to see how long you can maintain the siege (up to a preset limit.) So how does the siege deal damage? That's where the spies come in. You spy force compares to the enemies to see how much damage they can do per turn. Damage would preferably be reducing the enemy troop production rate for the time of the siege.
During this siege, both sides will undoubtedly suffer casualties, though the attacker will lose a lot more.
The attacker will have to pay an initial fee of 15 turns (or whatever is deemed reasonable) and pay an additional amount of turns (1 or 2) per turn the siege lasts. You cannot lay siege to a person who is already under siege. You can only lay siege to 1 person at a time.
Thanks for taking the time to read my new novel
The idea just came to me, and may need serious tweaking to get it to work, but I really like it. How about you guys?


