Page 2 of 3
Posted: Mon Apr 25, 2005 12:53 am
by Sleipnir
It makes perfect sense to me. Currently, all you need is unit production. If you do, eventually you can buy all the other things.
The idea of pinpoint strikes is nice, but the way they're explained here, I think it will result in 1 thing. Everyone will mass up on defense, just like they did with covert when the sabotage was implemented. The Gung-ho Tauri will be able to cripple anyone. The Asgard will be very hard to hurt. The replicators have no bonus which will defend them. The Goa'uld will be in the same spot they are at with attacking.
Time for me to come with another crazy idea. Yup. Gotta do it again. Ok, so how about we use all 3 stats for these strikes. I'll call it laying siege. You send a task force to an enemy planet. The force wil consist of 3 types of troops, attack, defense and spies. So, how would it work? First, the attack compares to the enemy defense, to see wether you succeed at laying the siege. The enemy will try to fight you off with their attack, comparing their attack to your defense to see how long you can maintain the siege (up to a preset limit.) So how does the siege deal damage? That's where the spies come in. You spy force compares to the enemies to see how much damage they can do per turn. Damage would preferably be reducing the enemy troop production rate for the time of the siege.
During this siege, both sides will undoubtedly suffer casualties, though the attacker will lose a lot more.
The attacker will have to pay an initial fee of 15 turns (or whatever is deemed reasonable) and pay an additional amount of turns (1 or 2) per turn the siege lasts. You cannot lay siege to a person who is already under siege. You can only lay siege to 1 person at a time.
Thanks for taking the time to read my new novel
The idea just came to me, and may need serious tweaking to get it to work, but I really like it. How about you guys?
Posted: Mon Apr 25, 2005 9:41 am
by chunkysoup
heck, like i said, im fine with damn near everything as long as it neutralizes covert and unit production, every stat and strength of a player should be vulnerable to a strong attack, and as it is, units and covert power and pretty much indestructible...
Posted: Tue Apr 26, 2005 1:09 pm
by Sleipnir
Anyone else have a good, balanced idea for a production reducing strike? Cause we really need one

Posted: Tue Apr 26, 2005 1:18 pm
by I Replicate
That sounds like a very good idea...
I like it completely. It is powerful, but not too powerful since it takes everything into consideration...
I like it

Posted: Tue Apr 26, 2005 1:38 pm
by NoDot
Sleipnir wrote:Anyone else have a good, balanced idea for a production reducing strike? Cause we really need one

We also need to be able to be rid of Covert Levels and units.
Posted: Tue Apr 26, 2005 1:40 pm
by I Replicate
Covert units, yes, we should get rid of them
But getting rid of covert levels would be very, very cheap.
It would be like a 50 million naq hit for some people, or even 100mill for some of the top guys. I think that would be way, way too much...
Posted: Tue Apr 26, 2005 1:43 pm
by NoDot
I Replicate wrote:Covert units, yes, we should get rid of them
But getting rid of covert levels would be very, very cheap.
It would be like a 50 million naq hit for some people, or even 100mill for some of the top guys. I think that would be way, way too much...
Well, two things:
1) You should have a powerful defense to counter the strikes.
2) No one said Pinpoint Strikes need to be easy.
Posted: Tue Apr 26, 2005 6:34 pm
by Asger
What about a defense related ability?
My biggest concerns with any ability to destroy anything totally are huge alliances using it to bully anyone due to thier ability to mass attack.
Posted: Tue Apr 26, 2005 10:15 pm
by Sleipnir
That's why my proposal doesn't destroy the upgrades. It just puts them on hold temporarily. I know it sounds like it's not so damaging, but imagine if you can put someone with troop production over 500/day on hold for say 8 hours. Try calculating the long term effects.
Oh, and mass attacking would not be possible because as I said, you can't lay siege to someone who is already under siege.
During the siege you could also try to root out enemy spies, or reduce naq generation temporarily.
I think this upgrade could fit in nicely with the new diplomatic relations stuff. You need to declare war before you can lay siege. (I don't know what the side effects of declaring war are, or will be).
Posted: Wed Apr 27, 2005 2:45 pm
by NoDot
Asger wrote:What about a defense related ability?
My biggest concerns with any ability to destroy anything totally are huge alliances using it to bully anyone due to thier ability to mass attack.
Well, then put up some sort of Fortification Alert Level, or something, to make Pinpoint Strikes and Attacks harder to do. (It should cost lots of Naquada and be capable of being used in conjuntion with the current Alert Level.)
Posted: Fri Jun 10, 2005 7:26 pm
by Lord_Zeus
yeah nice idea sleipnir, nodot, although pinpoint strikes are a good idea, destroying spy levels is most definately not. If I lost a spy level it would cost me about 100 mil to get it back, thats roughly 1300 weapons I think, which would be much harder to destroy by covert. I think destroying spies and mabye even a few up levels are a good idea, but not spy level, that would be too deadly.
Posted: Fri Jun 10, 2005 8:48 pm
by NoDot
Well, if the spy levels are going to be destroyed, then so be it!
Re: Pinpoint Strike/Sabatoge Balancing
Posted: Sat Jun 11, 2005 8:56 am
by Mouth of the Tok'ra
NoDot wrote:What do you all think?
Interesting. That way the Tok'ra can all start concentrating on getting their Pinpoint strike ability up and combine this with the existing sabotage and really cause some problems.
Then you can complain some more.
Or, it will be implented, and 5 guys will gain control of the game, destroying any who oppose them COMPLETELY, and sit comfortably on top for the rest of their days.
I think it sounds like a horrible idea. UP, Spy leves, Fortification, all of these are things that are supposed to be gained, and kept. That's why when you sell some weapons and raise your UP to 1000, you have the peace of mind knowing that can never be taken away.
The whole concept is bad, not just one part.
Re: Pinpoint Strike/Sabatoge Balancing
Posted: Sat Jun 11, 2005 9:07 pm
by NoDot
Mouth of the Tok'ra wrote:UP, Spy leves, Fortification, all of these are things that are supposed to be gained, and kept. That's why when you sell some weapons and raise your UP to 1000, you have the peace of mind knowing that can never be taken away.
Step into the real world for a minute and you'll the reality that these things shouldn't be kept. Siege and Fortification could be regained, but with all the Super-Spy and Ultimate-UP people about, then we need a way to take them down. Right now, there's none, but this is one idea. You have a better one?
[edit] BTW, look at what time that was posted: "Apr 23, 2005". I suggested this over a month ago, so don't try and say this was to stop covert's power.
Posted: Fri Jun 17, 2005 10:23 am
by Owen
forgive_me wrote:Enfant Terrible wrote:Covert ops are too powerful. That is precisely the thought that gave birth to the idea. Now everything is equally powerful.The fact is that how powerful something is is a relative to measure to how much more powerful it is to other things. If everything is equally powerful than nothing is really powerful.
curently covert power is and can only be used by powerful users thorts the weack ones........u can not evectivly and economicly sab someone close to your owen covert action.......and this closenes comes to a couple of mil covert action in some cases.....

hey forgive_me....that's twice you've said owen when you meant own.....i love doing searchs on my name.....