Re: Planet Retribution Device
Posted: Thu Jan 23, 2014 3:08 am
So you saying when we steal a dual off some1 and he can't retake it ... **Filtered** yea DETONATE **Filtered** YA ALL
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not so sold on this idea, but I like the whole destructive side much more. I don't think taking half the stats would be good, or if it did damage to many other planets. Planet taking is part of the game, its a way of war.slx wrote:Another idea is make the nuke benefit the controler. Make Multiple types of nukes that affect the planet some how.The effect would be coused by radiation from nuke. Make one that gives 10% def bonus and other ones for each of the five stats. like 10% income,up,covert boost, 5% attack,def boost. Make each type cost differently and of course you would have to correspond the nukes bonus attribute to the correct attribute to revive bonus. EX: Income planet with covert nuke no bonus given.
plus u could make the nukes with diffrent % of stat destruction when detonated. Make the ones that will be abused/used more like up/income have a lower stat decreases when detonated where less used planets as def att cov would have a higher % of stat destruction
Idk it was the first thing that poped in my head and it sounded decent.
dunno about this oneslx wrote:Another idea is make the nuke benefit the controler. Make Multiple types of nukes that affect the planet some how.The effect would be coused by radiation from nuke. Make one that gives 10% def bonus and other ones for each of the five stats. like 10% income,up,covert boost, 5% attack,def boost. Make each type cost differently and of course you would have to correspond the nukes bonus attribute to the correct attribute to revive bonus. EX: Income planet with covert nuke no bonus given.
plus u could make the nukes with diffrent % of stat destruction when detonated. Make the ones that will be abused/used more like up/income have a lower stat decreases when detonated where less used planets as def att cov would have a higher % of stat destruction
Idk it was the first thing that poped in my head and it sounded decent.
Maybe it could go up to 1/2 the planets stats gone if activated however then I think the cost of the nuke should be raised to from 25tril to maybe 50tril? That way when you sell a planet you sell the nuke as well to get all if not most of that 50tril investment back.Osiron wrote:I really like the implications of this idea and how it changes the meta of the game. I propose that it needs to be more damaging, say at least 1/2 of the planet's production and/or also damaging a near-by planet, floating debris in space is pretty nasty. That would cause people to think twice to take planets during war...
I do really like the trojan idea, either providing intel for the first few days after assimilation or providing a bonus to attacking the empire for a few days, maybe even automatically damaging other planets before it can be abandoned.
LOL no, you can still take your planet back, this does not effect the normal attack/take back function of a planet.IFLuX wrote:So you saying when we steal a dual off some1 and he can't retake it ... **Filtered** yea DETONATE **Filtered** YA ALL
I think it will add something new and fun that could cause a twist in a few different aspects of the game with just one update. I however do not know how much would would be needed behind this.Caprila wrote:My guess would be that ( if retaliation or something like it, came to live ) selling of planets would be something for akin to selling accounts.
You'd look for people with decent reputations, with good track records to buy planets from, rather than any random joe with dual to sell.
You'd have to ask yourself I guess, if buying a planet from someone outside your alliance was really worth it, how much you trust that person etc...
Sellers would have to be aware that detonating planets after sales would effectively be 'scamming' their buyer, and would have associated violent consequences to their person
Would be quite amusing to start seeing vendettas and / or wars come up, due to planet detonating
Yup ^_^Drahazar wrote:I actually really like this idea, even on the planet stealing part. If I ask FS to strip someone of their planets we could be playing a fun game of Russian roulette...
du5tin_eh wrote:Having only just read this. i love the idea.
nuke = death
For me the planet gets destroyed and causes issues in accounts that have taken the planet.
i.e.
someone takes a nice dual
unaware it has a deadly nuke. the old owner decided instead of taking back (because he knows of the layers) its no longer worth stealing back so detonates.
this result in a destroyed planet (massive damage to mothership, after all it is still refuelling nearby)
UP and income reduction for a period of time as the radiation effects the account for a short period of time. % of entire army killed from the fallout. (including miners)
Would be attackers of the crippled account need to be careful as radiation can be deadly to them to. (much higher % of attackers losses including spy killers)
i like this would help me protect my planets