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Re: Planet Retribution Device

Posted: Thu Jan 23, 2014 3:08 am
by IFLuX
So you saying when we steal a dual off some1 and he can't retake it ... **Filtered** yea DETONATE **Filtered** YA ALL :smt047

Re: Planet Retribution Device

Posted: Thu Jan 23, 2014 7:55 am
by Master Rahl
slx wrote:Another idea is make the nuke benefit the controler. Make Multiple types of nukes that affect the planet some how.The effect would be coused by radiation from nuke. Make one that gives 10% def bonus and other ones for each of the five stats. like 10% income,up,covert boost, 5% attack,def boost. Make each type cost differently and of course you would have to correspond the nukes bonus attribute to the correct attribute to revive bonus. EX: Income planet with covert nuke no bonus given.

plus u could make the nukes with diffrent % of stat destruction when detonated. Make the ones that will be abused/used more like up/income have a lower stat decreases when detonated where less used planets as def att cov would have a higher % of stat destruction



Idk it was the first thing that poped in my head and it sounded decent.
not so sold on this idea, but I like the whole destructive side much more. I don't think taking half the stats would be good, or if it did damage to many other planets. Planet taking is part of the game, its a way of war.

Re: Planet Retribution Device

Posted: Thu Jan 23, 2014 8:42 pm
by ~Odin~
slx wrote:Another idea is make the nuke benefit the controler. Make Multiple types of nukes that affect the planet some how.The effect would be coused by radiation from nuke. Make one that gives 10% def bonus and other ones for each of the five stats. like 10% income,up,covert boost, 5% attack,def boost. Make each type cost differently and of course you would have to correspond the nukes bonus attribute to the correct attribute to revive bonus. EX: Income planet with covert nuke no bonus given.

plus u could make the nukes with diffrent % of stat destruction when detonated. Make the ones that will be abused/used more like up/income have a lower stat decreases when detonated where less used planets as def att cov would have a higher % of stat destruction



Idk it was the first thing that poped in my head and it sounded decent.
dunno about this one
Osiron wrote:I really like the implications of this idea and how it changes the meta of the game. I propose that it needs to be more damaging, say at least 1/2 of the planet's production and/or also damaging a near-by planet, floating debris in space is pretty nasty. That would cause people to think twice to take planets during war... [-X
I do really like the trojan idea, either providing intel for the first few days after assimilation or providing a bonus to attacking the empire for a few days, maybe even automatically damaging other planets before it can be abandoned.
Maybe it could go up to 1/2 the planets stats gone if activated however then I think the cost of the nuke should be raised to from 25tril to maybe 50tril? That way when you sell a planet you sell the nuke as well to get all if not most of that 50tril investment back.

Damaging a near by planet, maybe? its will make the person stealing your planets think twice before they are stolen again.
IFLuX wrote:So you saying when we steal a dual off some1 and he can't retake it ... **Filtered** yea DETONATE **Filtered** YA ALL :smt047
LOL no, you can still take your planet back, this does not effect the normal attack/take back function of a planet.

Re: Planet Retribution Device

Posted: Thu Jan 23, 2014 10:40 pm
by Ritalin
For the concerns of planet sellers nuking after they sold it.

You could have a nuke status on the planet so if someone buys one they know if it is activated or deactivated.. Person who buys the nuke can deacivate the nuke in a similar way to the new merlin removal update!

Also it would just be the same as someone letting you take a planets.. waiting for payment then stealing it back.. both would end in war anyway.

Also i think if this was introduced.. the nuke should destroy the planet or at least reset it to its created state... equivelent to stats from planets made on the market

Re: Planet Retribution Device

Posted: Fri Jan 24, 2014 2:23 am
by Caprila
My guess would be that ( if retaliation or something like it, came to live ) selling of planets would be something for akin to selling accounts.

You'd look for people with decent reputations, with good track records to buy planets from, rather than any random joe with dual to sell.

You'd have to ask yourself I guess, if buying a planet from someone outside your alliance was really worth it, how much you trust that person etc...

Sellers would have to be aware that detonating planets after sales would effectively be 'scamming' their buyer, and would have associated violent consequences to their person :)

Would be quite amusing to start seeing vendettas and / or wars come up, due to planet detonating :smt060

Re: Planet Retribution Device

Posted: Fri Jan 24, 2014 3:31 am
by ~Odin~
Caprila wrote:My guess would be that ( if retaliation or something like it, came to live ) selling of planets would be something for akin to selling accounts.

You'd look for people with decent reputations, with good track records to buy planets from, rather than any random joe with dual to sell.

You'd have to ask yourself I guess, if buying a planet from someone outside your alliance was really worth it, how much you trust that person etc...

Sellers would have to be aware that detonating planets after sales would effectively be 'scamming' their buyer, and would have associated violent consequences to their person :)

Would be quite amusing to start seeing vendettas and / or wars come up, due to planet detonating :smt060
I think it will add something new and fun that could cause a twist in a few different aspects of the game with just one update. I however do not know how much would would be needed behind this.

Re: Planet Retribution Device

Posted: Mon Feb 03, 2014 6:01 pm
by ~Odin~
back to the top with this one ^_^

Re: Planet Retribution Device

Posted: Mon Feb 03, 2014 9:51 pm
by Master Rahl
has support looked into this at all?

Re: Planet Retribution Device

Posted: Tue Feb 04, 2014 2:23 am
by ~Odin~
Not 100% sure, the last few admin meets have been cancelled so didn't have a chance to bring it up.

Re: Planet Retribution Device

Posted: Tue Feb 04, 2014 5:39 pm
by Drahazar
I actually really like this idea, even on the planet stealing part. If I ask FS to strip someone of their planets we could be playing a fun game of Russian roulette...

Re: Planet Retribution Device

Posted: Tue Feb 04, 2014 11:05 pm
by ~Odin~
Drahazar wrote:I actually really like this idea, even on the planet stealing part. If I ask FS to strip someone of their planets we could be playing a fun game of Russian roulette...
Yup ^_^

Re: Planet Retribution Device

Posted: Tue Mar 11, 2014 2:43 am
by ~Odin~
bumpness ^_^

Re: Planet Retribution Device

Posted: Tue Jun 10, 2014 11:10 am
by du5tin_eh
Having only just read this. i love the idea.

nuke = death

For me the planet gets destroyed and causes issues in accounts that have taken the planet.

i.e.

someone takes a nice dual

unaware it has a deadly nuke. the old owner decided instead of taking back (because he knows of the layers) its no longer worth stealing back so detonates.

this result in a destroyed planet (massive damage to mothership, after all it is still refuelling nearby)

UP and income reduction for a period of time as the radiation effects the account for a short period of time. % of entire army killed from the fallout. (including miners)

Would be attackers of the crippled account need to be careful as radiation can be deadly to them to. (much higher % of attackers losses including spy killers)

i like this would help me protect my planets

Re: Planet Retribution Device

Posted: Thu Jun 26, 2014 12:09 am
by ~Odin~
du5tin_eh wrote:Having only just read this. i love the idea.

nuke = death

For me the planet gets destroyed and causes issues in accounts that have taken the planet.

i.e.

someone takes a nice dual

unaware it has a deadly nuke. the old owner decided instead of taking back (because he knows of the layers) its no longer worth stealing back so detonates.

this result in a destroyed planet (massive damage to mothership, after all it is still refuelling nearby)

UP and income reduction for a period of time as the radiation effects the account for a short period of time. % of entire army killed from the fallout. (including miners)

Would be attackers of the crippled account need to be careful as radiation can be deadly to them to. (much higher % of attackers losses including spy killers)

i like this would help me protect my planets

lol well I thought it was a nice idea however it didn't get picked up or even looked at i dont think.

Re: Planet Retribution Device

Posted: Thu Jun 26, 2014 2:42 am
by Clockwork
All suggestions get looked at :P