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Posted: Wed Apr 11, 2007 12:44 am
by Tok`ra
Exellent point Allabrix
I say keep it as it is, and when the other side in a war doesnt surrender ya quit whining and keep fighting.
Posted: Wed Apr 11, 2007 2:43 am
by High Empty
Alabrax wrote:High Empty wrote:Tok`ra wrote:Dammage is irrelvent in a war.
In hte end, it comes down to who is willing to keep fighting, and who surrenders.
i'm not giving them the choice tok'ra, think about it.
They can't get resouces outside their allaince. A that will end it quickly
B They can only fight a war for a MAX of 15 days, then there a 5 days COOL down period.
Thinking stongly of no PPT while on this war kick.
Damage is so that people can really tell if they are winning a war, or if they are getting their ass kicked.
Just from what you say here it looks like you are describing changes that would shift the power in the game back to only the super accounts.
Can you explain how this would benefit all the players of the game please?
It was suggested by some OTHER accounts, neturals too that we have limited trades so that wars don't last forever. BTW i yet to see how this favours anyone, since the smaller allainces well they don't have the banks, but then again, there farming the larger guys anyways.
Your right btw giving everyone 5 days to get better is horrible.
mabye i should suggest for the duration of the war NO PPTs, or USS or vacations modes are permited..
Posted: Wed Apr 11, 2007 5:50 am
by Alabrax
High Empty wrote:Alabrax wrote:
Just from what you say here it looks like you are describing changes that would shift the power in the game back to only the super accounts.
Can you explain how this would benefit all the players of the game please?
It was suggested by some OTHER accounts, neturals too that we have limited trades so that wars don't last forever. BTW i yet to see how this favours anyone, since the smaller allainces well they don't have the banks, but then again, there farming the larger guys anyways.
Your right btw giving everyone 5 days to get better is horrible.
mabye i should suggest for the duration of the war NO PPTs, or USS or vacations modes are permited..
Replies like this do not help your cause. In no way did I mention CIA, COP or Neutrals. In no way did I say it was all your idea or suggestion only to benefit you. I said that what I saw of this so far seemed like it would only benefit the super accounts (Really big accounts), then I asked how this would help all the players in the game. Your defensiveness is unwarranted (but maybe telling).
Posted: Wed Apr 11, 2007 6:01 am
by High Empty
Alabrax wrote:High Empty wrote:Alabrax wrote:
Just from what you say here it looks like you are describing changes that would shift the power in the game back to only the super accounts.
Can you explain how this would benefit all the players of the game please?
It was suggested by some OTHER accounts, neturals too that we have limited trades so that wars don't last forever. BTW i yet to see how this favours anyone, since the smaller allainces well they don't have the banks, but then again, there farming the larger guys anyways.
Your right btw giving everyone 5 days to get better is horrible.
mabye i should suggest for the duration of the war NO PPTs, or USS or vacations modes are permited..
Replies like this do not help your cause. In no way did I mention CIA, COP or Neutrals. In no way did I say it was all your idea or suggestion only to benefit you. I said that what I saw of this so far seemed like it would only benefit the super accounts (Really big accounts), then I asked how this would help all the players in the game. Your defensiveness is unwarranted (but maybe telling).
I wasn't be defencive towards you * points it's the other guys post*
From what i can tell. SUPER accounts would have a large bank, and income., However well if your a super account shouldn't you have some benifits?
Now the main thing in this, Is that your have limited amounts of turns, period. Supers accounts have basicly unlimited amounts of turns with the supply of the black market, None supers don't have it to the same degree.
Posted: Wed Apr 11, 2007 6:09 am
by Alabrax
High Empty wrote:I wasn't be defencive towards you * points it's the other guys post*
Oops sorry

From what i can tell. SUPER accounts would have a large bank, and income., However well if your a super account shouldn't you have some benifits?
Sure they should, but they already have that in the current system due to having more resources then others. Building in limitations on war only further enhances this advantage. To me this looks like a way for the few and the strong to be immune to the weaker and the many. Which is a change in game balance that is not needed, and I would imagine only wanted by a few.
Posted: Wed Apr 11, 2007 7:08 am
by High Empty
Alabrax wrote:High Empty wrote:I wasn't be defencive towards you * points it's the other guys post*
Oops sorry

From what i can tell. SUPER accounts would have a large bank, and income., However well if your a super account shouldn't you have some benifits?
Sure they should, but they already have that in the current system due to having more resources then others. Building in limitations on war only further enhances this advantage. To me this looks like a way for the few and the strong to be immune to the weaker and the many. Which is a change in game balance that is not needed, and I would imagine only wanted by a few.
Shouldn't be that bad, since the way this works, is that the strong well they are Rewarded for being strong, however the packs of people can stil bring them down. Stong guy is limited too howmany turns he can get before the war plus 3MTs max, and no ppts. Weaks guys, well it was never a 1 vs 1 thing so it's more likely 10 vs 1, and well damn if you think that's fair, i got a bridge in new york i can sell you, really cheap too!
Posted: Wed Apr 11, 2007 7:11 am
by Alabrax
The only problem with that is that strong guys are rarely solo.
Isn't being strong its own reward?
Posted: Wed Apr 11, 2007 7:42 am
by Thufir_Hawat
Remaining Strong should be a challenge, is there any honor in being invinciabal.
I see it like a revolution where thosands of peasants revolt againt a mighty war machine.
And as far as the smallest players, those would be supplied with turns from their larger friends. Or could possibly farm accounts their friends demolished to buy turns with.
Sorry about references earlier. I still feel these suggestions seem to support the largest players over the majority in the game.
Posted: Wed Apr 11, 2007 7:52 am
by High Empty
ANYONE IS ABLE to MASS/ATTACK ANYONE ELSE
that said, well if someone puts in the resources to build a 10 Tril defence, and all his friends do it too now where does that put you?
Truefully, the larger players in this game are being caught, i can't grow quicky with a war on or not.
Everyone becoming a larger player.
Only differents between someone who's at 51M and someone at 30M
is that the person at 30M can still buy uu to replace his loses where the person at 51 is stuck on using UP or raiding. Now think about it from the 76M and the 30M, the 76M cant' even buy uu, or raid it, he can just grow by UP.
Now if you haven't notice the people who are 76M + are getting raided also turnly. doesn't really matter if they log in 10 times a day or not, they will still be raided. So your looking at a system where the person at 50+ really can't grow anymore, and that's why they are thinking of leaving, it's all great fun until, i'm frozen in time, cause i was too damn good.
Really, there are TONNES of advancages given to the smaller players.
Posted: Wed Apr 11, 2007 8:12 am
by Alabrax
I am not saying you can not grow a 10Trill def. I am saying that the fact that you can already do this is advantage enough. Like I said... being big is its own reward.
So I will ask you again... how does this benefit all players? I am asking you to explain it to me.
Posted: Wed Apr 11, 2007 8:42 am
by High Empty
OK
1 more time around the ride.
small players, have 3 different issues.
Frist normally small players don't get involed with larger players, as well it's just not worth our time to farm them, we really can't raid them. So we don't even look at them.
Second, small players like to play the game, so well they play the game, this they can have their own wars, as there tend too, have have their own goals, and i think this system would help them as well.
Thirdly, this has the effect that if a 100 small players get pissed as long as one player can get his strike past the defence of the other, he can effectly be farmed each turn. Now this one player may end up spending EVERYthing is his account to get to mass that larger player. Then again that's why people grow.
Med level players
They farm small players and raid them as it's still worth it too farm and raid them.
They can take down larger players with fewer players.
They also don't totally, have to destory their accounts to do this.
Large players,
Can't raid, if we farm it's for less then 150 turns a day. We become fat and happy, with nothing else really to do.
There are pros and cons to all side of this suggestion.
Posted: Thu Apr 12, 2007 10:36 am
by Aegidius
ok I took the time to read all the stuff and I find imposible to match my ideas in here. So I made my own thread. I took some of your ideas and some of mine to build what I had in mind. I found it simple, easy to code and also drastic but just check and find for yourself if u want:
http://herebegames.com/StarGateWars/vie ... hp?t=71689
Posted: Sun Apr 15, 2007 9:11 pm
by AI_
very nicely said andrew, i agree with most stuff i read