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Re: digits... omg

Posted: Wed Nov 28, 2007 3:29 pm
by A-Unit
<*FORM action="trade.php" method=post>
<*TR width="40%"><*TD><b>Convert physical currency (DMU) into Life Force<*/b><*br>Since the currency is energy based, you can convert the currency of the physical realm into Ascended Life Force. The process is not clean, and you note you get less converting one way, than the other... <*/TD>
<*TD width="30%">

<*INPUT type=text size=5 maxlength=5 name="amt" value="1"> times 10,000,000 Dark Matter Units into 1,000 Ascended Life Force <*/TD>
<*INPUT type=hidden name="UpgradeSelf" value="MoneyConversion">
<*TD width="20%"><*INPUT type=submit value="Convert DMU" width="100%" name="UpgradeSelfS"><*/TD>
<*/TR><*/form>

That is the code for the DMU to life force conversion. The only thing that needs to be changed is maxlength=7. How hard is that to do?

Re: digits... omg

Posted: Tue Dec 04, 2007 3:10 pm
by A-Unit
Bump, come on admin please.

Re: digits... omg

Posted: Wed Dec 05, 2007 2:25 am
by Richâ„¢
Why dont you check it again, was changed ages ago.

Re: digits... omg

Posted: Wed Dec 05, 2007 2:56 am
by A-Unit
Not in dev, where there is a massive amount of DMU. It takes almost an hour to convert it all.

Re: digits... omg

Posted: Wed Dec 05, 2007 6:48 am
by darkness5723
yeah.. and it wasnt changed in the armory either. which is where the need really remains for it.

Re: digits... omg

Posted: Thu Dec 06, 2007 2:41 pm
by A-Unit
Bump for a worthy cause.

Re: digits... omg

Posted: Sat Dec 08, 2007 6:47 pm
by Lore
A-Unit wrote:Bump for a worthy cause.

Ill agree

Re: digits... omg

Posted: Sat Dec 15, 2007 11:55 pm
by A-Unit
A-Unit wrote:Bump for a worthy cause.

Re: digits... omg

Posted: Sun Dec 16, 2007 8:07 am
by 12agnar0k
dev server , who cares about that, its not supposed to be played propely, only used for testing strategies and what not.

but the real server could do with an update on the digits in the armoury.