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Re: Remove Mods

Posted: Sun Dec 02, 2007 1:14 pm
by Finarfin
Thageneral wrote:Here's an idea: why dont you drop one or two of your stats so that you drop in rank and thus they lose the advantage over you and you can hit them? and when you're done, you can build that stat up again?

Just my 2 cents.


Rank is based on how many planets you have.

Re: Remove Mods

Posted: Sun Dec 02, 2007 1:26 pm
by Thageneral
Oh, I didn't know that.

Ok, just ignore everything i just said then! haha

Re: Remove Mods

Posted: Sun Dec 02, 2007 4:30 pm
by GeneralChaos
This is what will kill ascended, if admin doesnt sort this out, currently im ranked around the 100 mark, the guy that hit me is ranked over 1000, with rank mod at 130% he can hit me all day long, yet when i pull him up i get 60%

Currently the person could even run ascended attacks on me, and i get 31% to distant to engage,

Sadly when admin mentioned the server updates some of the long time players said this would happen, and no one listened, and now it is happening, this is what will kill the ascended server, as there is no point in growing when someone with no account at all can hit you, while hiding behind rank mod,

Like it was previously stated, the bigger players do not randomly go massing smaller players, as the standard bigger army rule loses more troops is in effect, so congrats to all the guys who wanted to be protected in ascended and never play it, and ruining it for everyone else, congrats.

Re: Remove Mods

Posted: Sun Dec 02, 2007 5:24 pm
by Finarfin
Thageneral wrote:Oh, I didn't know that.

Ok, just ignore everything i just said then! haha


It's alright, ascension can be confusing.

Re: Remove Mods

Posted: Mon Dec 03, 2007 7:35 am
by Silver Neccho
Well, okay, I also think the rank mods should be taken away then. But I still stand firmly beside my dislike of raid in ascension. It would be one thing to raid unused planets. But when you can forcefully untrain someones planets then raid them, thats not cool. How about any planets that are untrained are considered untouchable for 24 hours, giving that person that much to time to retrain those planets before they become raidable.

Re: Remove Mods

Posted: Mon Dec 03, 2007 6:52 pm
by Lore
~Alterans~ wrote:Well, okay, I also think the rank mods should be taken away then. But I still stand firmly beside my dislike of raid in ascension. It would be one thing to raid unused planets. But when you can forcefully untrain someones planets then raid them, thats not cool. How about any planets that are untrained are considered untouchable for 24 hours, giving that person that much to time to retrain those planets before they become raidable.



Simple put raid back in and take initiate revolution out.

That or just make initiate revolution work for 24 to 48 hrs then the planets return to resource planets. Then only undeveloped planets can be taken.

Re: Remove Mods

Posted: Tue Dec 04, 2007 10:08 am
by Mojo Rising
I have an idea, when you are successfully hit by someone and the only reason they successfully hit you was the rank mod, your CER goes to normal for three days.

Re: Remove Mods

Posted: Tue Dec 04, 2007 6:53 pm
by Lore
Mojo Rising wrote:I have an idea, when you are successfully hit by someone and the only reason they successfully hit you was the rank mod, your CER goes to normal for three days.



Sweeeeeeeet LOL, what about those of us not at 2 bill yet?

Re: Remove Mods

Posted: Wed Dec 05, 2007 6:10 am
by Lord_Zeus
Yeah... I agree these mods need to go, if someone is going to snipe they should at least get over the defence properly.

Re: Remove Mods

Posted: Sat Dec 08, 2007 4:45 am
by GeneralChaos
10,976,347 Interlinked Conqueror and 2,720,371 Conqueror worlds.

The following fleets were sent:

10,976,347 Interlinked Conqueror sent Macro Quantum Multiverse WorldShips
2,720,371 Conqueror sent Macro Quantum Multiverse WorldShips


GeneralChaos resisted the aggressors with:
19,395,761 Networked Guardian and 0 Guardian worlds.


19,395,761 Networked Guardian deployed Multiversic Phase Networks

This is the type of thing im talking about, i have 7mill more in def than his attack and yet his attack is over 100trill higher than my def, i cannot him him but he can hit me all day long, what is the god dam point in building a def when your high rank when leechs like this can use mod boost for them, and higher rank is pointless having a strike as you cant him these people back,

Ive never played a game like this before in my life where you get punished for improving your account and rank, its truly shocking, congrats admin, truly congrats.

Also to add to this, he is currently phased on ascended yet he is still farming away, whats up with that, so not only does he have mod rank to protect him, he also has phasing protect him too, so everything he steals he keeps, awesome idea.

Re: Remove Mods

Posted: Sat Dec 08, 2007 6:47 pm
by Lore
Maybe we should all get fresh new ascended accounts and make them all untouchable and undeascendable with no income.

Then we would all be even. Wouldnt that be fun?

Re: Remove Mods

Posted: Sun Dec 09, 2007 5:47 am
by ~Phoenix~
Removing the mods would be great...

Re: Remove Mods

Posted: Sun Dec 09, 2007 5:46 pm
by Lore
~Phoenix~ wrote:Removing the mods would be great...

Yes it would, now if we could get you know who to listen.