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Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 5:05 am
by ~lewis~
1200:1 is a huge rate i think

1:33 to 1:1200 :)

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 5:35 am
by Mato
well if Jason wants ppl to ascend more, thats the way ... a better APP<>LF.

but I dont agree with the lowered fleet and powerup costs. thats a big mistake IMO

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 6:00 am
by Mojo Rising
my last ascension garnered me 201 million lf. now you are talking billions of lf per ascension AND cheaper costs fo everything. this is a big mistake, unless your intention is to hand the server over to the quick ascenders and the (currently) non-ascended.

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 6:11 am
by darkness5723
Mojo, the people in the top 10 already have an incredible advantage over everyone else. This update only makes it so that maybe, by investing a huge amount of resources, someone can catch up. You guys will still hit the 1000 level cap before everyone else, and after 2bil planets its just a waiting game, so you'll still be ahead.

I disagree with the caps as well, they're pointless and are too reminiscient of main, but ya know.. it's better for the community as a whole to encourage competition. My only hope is that it doesn't become like main where we have lots of bored people at the top doing absolutely nothing but buying UP.

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 8:11 am
by Munchy
Munchy wrote:Tomorrow is admin chat day. If nothing else we will hear stuff then :-)



NOTE: Sept 26, 2007: Hello. Unfortunately will have to postpone the admin chat sessions until next week (am sick :( ).


I guess that means no chat, and probably explains why there has been little word from admin these past few days. :(

As for quick ascenders getting too much APP..bla bla bla, I think it was High Empty who said the only way for him to catch up to the number one person(he was ranked 3 at the time and was about 20 days behind he said) was to do an ascension with a UP worth 102 tril. So that brings me to the conclusion that 20 days of ascension for a top person is roughly equal to a main account if the person was to make 5 tril naq a day, yet alone the uu's that ascension would also consume. Lets see..I don't see that many people currently making that..or actually, any. And that was with the really cheap levels and 1.7 k APP:Lifeforce...yet alone now. Not to mention that insane rate is constantly increasing.(The amount of main naq to equal production in an ascended one) :lol:

I just don't see what you are complaining about Mojo, unless you truly do want a dead server, because that is what ascension is slowly becoming at the current rate. This update will atleast give it some life again, probably not a ton, but more than it has currently.

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 8:26 am
by Mato
Munchy dont you know ascended was thriving before Admin placed super weapon, set 700mil planet limit, and removed income planets raiding. At least Mojo thinks so.

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 9:57 am
by High Empty
Mato wrote:Munchy dont you know ascended was thriving before Admin placed super weapon, set 700mil planet limit, and removed income planets raiding. At least Mojo thinks so.



It was a more dangerous time then yeah. Something getting hit by the superweapon is a good thing, cause it gives you something that is very important. Time

As for the rest, the 700mil planet limit, is a pain.

Raiding, and raiding income planets well mod me, i'm all for not! No way to take my power away now!

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 10:03 am
by Mojo Rising
Well if main is thriving and ascension is not, then my suggestion to merge the servers is an excellent one. In your opinion, no one wants to play the ascension server anyway, and the new updates are going to make is so much like main that it is going to be hard to tell the difference. So let's just have one server.

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 10:16 am
by Mojo Rising
And as for me wanting to keep my advantage in ascension, what about you guys and your wanting to keep (and now getting to keep) your MSs when you ascend? That has to be the biggest bunch of BS that I have heard of yet. I am giving up 1.7 quadrillion DMU in ascension. The least you should have to do is to relinquish your MSs. You want to compete in ascension, you have to suffer some pain in main. I did. Bought my mothership up seven times. And, since everyone is so keen on caps, can we put a cap on the MS in main? And can we make the cap where my MS is at right now? That way, the people who have more than me in their MS get screwed like I am getting screwed in ascension right now, with my channeling and energy flow levels. Either that or make it so that I can buy future upgrades in my MS much more cheaply than those above me did. Because they have had a MUCH longer time to build up their MSs than I did and I don't think that is fair.

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 10:29 am
by Manetheren
Mojo Rising wrote:my last ascension garnered me 201 million lf. now you are talking billions of lf per ascension AND cheaper costs fo everything. this is a big mistake, unless your intention is to hand the server over to the quick ascenders and the (currently) non-ascended.


You know if you put that in your sig you wont have to keep saying it. Then you would just have to post a smiley face and it will all be there.

As far as the ms goes.. I dont know if anyone asked for it to not be destroyed on ascension (I didnt) but you have to admit spending trillions on a ms and having it count for very little APP was a bit off.. The way it was before would have kept many people from ever ascending again no matter what the APP to lf ratio.

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 11:21 am
by Mojo Rising
I don't know if you have been paying attention but the APP from MSs never was different so I spent trillions in my MS (all seven times) and got bupkes for it. What I am saying is that the people who ascended quickly, have had years to build up their MS. I have had maybe one year to build up mine (not to mention nine terrorist massings that kind of interrupted my building process a bit). So now, here we are: ascension gives you so much more APP, levels are cheaper and it doesn't hurt your main account anymore. Why don't we just dispense with the formalities and have ascension be a box where you type in how many APP you would like for your ascension account and there it is but you can only do it once every two weeks (just to prevent people from clicking the button multiple times to get 10 or 20 or 100 iterations with one go). Coding would be much easier. And it would eliminate all the fuss of actually having to do any work to be good in ascension.

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 11:40 am
by Munchy
Mojo Rising wrote:Well if main is thriving and ascension is not, then my suggestion to merge the servers is an excellent one. In your opinion, no one wants to play the ascension server anyway, and the new updates are going to make is so much like main that it is going to be hard to tell the difference. So let's just have one server.



No one has wanted to play the ascension server in the past because the more you worked and tried the more you lost and gave to enemy. The bigger ascension you did, the better planet farm you became, in most cases anyway unless you were in the right alliance, knew the right people, or made a defense 10 times that of those around you(thus not making as many resources and falling behind anyway). Now raiding will be gone, and with better rates people will be more likely to play.

As for merging the servers to make things 'fair'...I am glad you keep your sense of humor and that you like to make silly jokes on the occasion, even when we are in disagreement, I find them funny anyway :lol:

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 11:51 am
by Mojo Rising
Why have two mains? Let's just make one.

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 12:03 pm
by Mojo Rising
Let me get this straight: I am supposed to just sit back and take a 1.7 quadrillion DMU hit in ascension and not say a word? Sorry guys! Ain't gonna happen. To get the equivalent number of levels in ascension using LF that I got with my 6 million APP ascension, someone would have to ascend with 167,500 APP. I think that is what, a 50K UP, maybe less?

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 12:10 pm
by Raven
Mojo Rising wrote:Let me get this straight: I am supposed to just sit back and take a 1.7 quadrillion DMU hit in ascension and not say a word? Sorry guys! Ain't gonna happen. To get the equivalent number of levels in ascension using LF that I got with my 6 million APP ascension, someone would have to ascend with 167,500 APP. I think that is what, a 50K UP, maybe less?


But then again when you did yours it actually ment improvement it wasnt just a waste of time