things went awefully wrong because of a double error i made wayyy back...
1) i cubed most results from levels. at least i cubed the levels too, but the results were generally a cube multiplied by an already large number. This caused some runaway numbers, adn --in cases like energy repulsion, etc -- would ultimately lead to 100% (OR MORE) bounced back, etc etc ... I saw this when i played with the big numbers...
2) i based mostly everything on /100 as if 100 was a max... so someone with 500 level was gettting VALUE x 5 x 5 x5 (not what i anticipated, adn my fault for not getting to it sooner...).
That said, some values are equal among all --ie att/def/cov power.
some, like planet growth, etc -- obviously if i cut it now, those that used the 500lvel and cube, would be forever ahead...
So - my 'fixes' were a bit limited. I LEFT the cube/multiply by big value on income, and exploration/production.
I moved it to square on 'physical fighting values'
I also set bouceback to 50% max.
Def to 75% blocked (a 50% reduction; then a 50% reduction again).
life force per turn to 52% max per turn.
reserve/cache to 12.5% max per turn.
Everyone ACTIVE gets 1APP per turn or hour (undecided yet).
now most of these work ARITHMATICLY (ie for each 1 extra level, you get the same advance as the last level...and the next level.).
the cost though goes up quicker...
ALL LEVELS MAX AT 1000. THERE IS NO MAGIC PLACE THEY GET MORE EXPENSIVE IN JUMPS.
Also - exploring got a bit cheaper. And when someone hits 2billion planets, the cost to increase your exploration rate increases substantially. As does your ability to convert DMU into LF... I think this is a fair 'upper limit' where things get harder
Descending yourself PERMANENTLY is in place. You become a Daimon -1/2 diety/1/2 mortal. You get the 'vacation bonuses' minus the ascended blessing. You can move to a mortal race, but thats it...
If on vacation, you get ascended blessing AT HALF THE SUCCESS RATE AS NON VACATION along with 1/2 bonus on the rest...
These changes are a bit more different than I would have liked, but considering what I have to work with, assuming I do not 'remove' goods from some accounts.., is the best option. Plus - this wil work well going forward I think, accomplishing the 'more active; more fun; possible to compete if you keep at it' goals i mentioned earlier...
Now - all that said - this is untested
And the reason some things are listed in teh millions, is foresight
I will try to start turns on dev server, and give everyone some resources to play with so you can test drive...
sorry for the change in directions over straight "more/less" and into "more/less and different" ... had to be done...
(and i am sure i still have missed a few things i did, and did not do a few things i still have yet to do....its not done yet - this is just an update with the new direction/changes...)
oh -and in main - 5lifers can 'suicide mission' an enemy, to destroy 1AC UNBLOCKABLE...(if within the 20% range...)










