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Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 12:21 pm
by Rich™
Mojo Rising wrote:Let me get this straight: I am supposed to just sit back and take a 1.7 quadrillion DMU hit in ascension and not say a word? Sorry guys! Ain't gonna happen. To get the equivalent number of levels in ascension using LF that I got with my 6 million APP ascension, someone would have to ascend with 167,500 APP. I think that is what, a 50K UP, maybe less?


ALOT less i know: 36k -> 405,033 APP from my last ascention.

so i'd guess 15k UP gives 167,500 APP, which is the HUGE sum of... 187bil Naq.

Re: NEW changes to Ascension (already in beta)

Posted: Wed Sep 26, 2007 1:13 pm
by blahh
Aw bad to hear admin is ill, hope he gets better soon, at least soon enought to implement the updates be4 we get another 50pages full of few ppl sayn how ascended will be unfair now, silly enough this ppl sit on top in asc and will continue to sit on top after the update, i realy dont see why they are complaining, surely if admin wants to make an update that will make asc more interesting he has to do with changing something about a few ppl being able to rape evry1 and the rest of the server not being able to touthc them. But i m guessing that was good, or was it?

Anyways pplz, admin reads this, why proove your point over and over again, mojo we get it you dont like the update now stop making the same arguments in 100 posts, i think jason and the rest of us can read the first post as well as we can read your last post. :D

Re: NEW changes to Ascension (already in beta)

Posted: Thu Sep 27, 2007 8:19 am
by darkness5723
LF reserves have been increased again?

Ascended Life Force 2,825,400 / 2,825,400
Ascended Life Force Cache 4,240,833,822
Ascended Life Force Reserves 23,259,156 / 42,381,000

my reserve is now nearly 20x my LF max..

Re: NEW changes to Ascension (already in beta)

Posted: Thu Sep 27, 2007 12:32 pm
by High Empty
_of War wrote:LF reserves have been increased again?

Ascended Life Force 2,825,400 / 2,825,400
Ascended Life Force Cache 4,240,833,822
Ascended Life Force Reserves 23,259,156 / 42,381,000

my reserve is now nearly 20x my LF max..



2.8*15=42

Re: NEW changes to Ascension (already in beta)

Posted: Thu Sep 27, 2007 7:04 pm
by darkness5723
yea that was just me being stupid lol.

Re: NEW changes to Ascension (already in beta)

Posted: Thu Sep 27, 2007 8:23 pm
by Dralan
In a way I actually fear the updates :shock: :)

The thing is you get too powerfull too fast. I know that things in Ascention will not go as fast or as crazy as on the dev server but the basic is sound. And the way I have been growing the last days on the dev server is nothing less than insane in my eyes.

My real ascended account :

Offensive Power 3,375,000,000 Ranked 695
Defensive Power 22,778,496,000 Ranked 825
Covert Capacity 659,100,000 Ranked 679
Assassin Power 197,730,000 Ranked 714
Command Star Power 128,200,000,000 Ranked 231

VS my dev ascended account :

Offensive Power 52,531,200,000 Ranked 131
Defensive Power 82,944,000,000 Ranked 239
Covert Capacity 1,858,472,000 Ranked 255
Assassin Power 600,000,000 Ranked 347
Command Star Power 1,002,400,000,000 Ranked 26

that is in addition to making ever avatar stat to 150 from the original 25 they are in my real ascention account. And even a few of the levels have been upped to 200.

Now I am fully aware of the fact that I am at best a mediocre player. I am more than aware of my limitations in this game. Now if I as a mediocre player can build this in a few short days then I really fear what the many good players can do with their accounts.. And with that sort of growth we will all be insanly big within a few months.

In my humble opionion I think perhaps the changes may be abit to powerful and that the consequenses will be another stalemate when the good players hit the next barrier and with the plausible growing tempo that probably will not take too long.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 28, 2007 1:38 am
by ™LoT
same old strory.when one update come and you are not have advantage you complain.NOw is time to make ascension more interesing for all players not only for 30-40 ppl.you will have your advantage but not so big.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 28, 2007 2:43 am
by kvarga
I read all this posts. It will be pretty much different. :) For some people good for some people bad.
A thing I want to ask: Cant convert DMU to direct LF, only into spare LF? What will happen with the currently collected LF beyond capacity?

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 28, 2007 3:51 am
by GeneralChaos
[AG]kvarga wrote:I read all this posts. It will be pretty much different. :) For some people good for some people bad.
A thing I want to ask: Cant convert DMU to direct LF, only into spare LF? What will happen with the currently collected LF beyond capacity?


I was thinking that too, but when i was on the dev server, i had say 20,000,000/1,000,000 but when i coverted DMU into LF it all automatically moved into cache, and changed back to 1,000,000/1,000,000....

The levels are i still think a little to cheap, i converted that APP forum gave us and had 1bill LF i pushed every level to 110, now taking that if i ascend right now im going to have around 8bill LF to use, it may make catching up a little to easy.....

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 28, 2007 4:35 am
by Neimenljivi
Mojo again about the DMU thing...You spent 1,7 quadtril (we all know that now, no need to repeat it), while I have, for example, spent 5 tril DMU...Compared to our sizes it's the same, takes same time to generate and everything...I just don't whine about it and take the hm..."negative" side of this update because I know this update will bring a lot of life to ascension server and a lot people to ascend again...So if you hate this that much why don't u ask forum to make one server just for you where only you will be playing and everyone else will quit? Forum gives you the code for 2 months back and makes another server and viola, you can be alone on it...

No offence meant...

~N

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 28, 2007 6:03 am
by kvarga
GeneralChaos wrote:I was thinking that too, but when i was on the dev server, i had say 20,000,000/1,000,000 but when i coverted DMU into LF it all automatically moved into cache, and changed back to 1,000,000/1,000,000....

You lost 19M LF?.. hmm. I hope in the final update it will be fixed somehow.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 28, 2007 6:06 am
by TheRook
Dralan wrote:In a way I actually fear the updates :shock: :)

In my humble opionion I think perhaps the changes may be abit to powerful and that the consequenses will be another stalemate when the good players hit the next barrier and with the plausible growing tempo that probably will not take too long.


what you have to consider is that on the Dev server you have powered up quite a lot... but not many people will go onto the dev server and try stuff out/look for bugs

when this goes live on the actual ascended server you will see your power/rank not increase that much... as everyone will be in the same boat... they will all get the same boost to their accounts but it will be how people spend that/improve their accounts as to how the ascended server will change...

it will promote more activity as people will be able to grow quicker and thus need to log on more... it will hopefully spark more interest in the server...

On dev for a bit of fun I decided to get a powerful CS

its currently ranked 35 on the server... I know I wont do anything like that on the ascended server as I'd be more serious about spending that on my fleets... but I have spent DMU on my fleets...

also the turns on the dev server occur every 5 minutes... so the UP/income is basically experiencing 10 hours worth of turns per hour... thats a lot... and the actualy ascended server wont be able to grow at that rate... not by a long shot :)

@ General Chaos/Kvarga
the Life Force shouldn't allow you to go over your maximum LF allowance that is correct...
Its to stop people being undescendable... now you have to be active on ascension to convert LF cache into LF & LF Reserves to stop yourself being descended... which again will promote activity on the server... and those that dont want to play the ascended server may as well just let themselves be descended or start playing...


TheRook

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 28, 2007 8:31 am
by Dralan
I know that rook but what I have done in the last 5-6 days will be less than a months growth in real ascention. If you read what I wrote I said I feared the changes not because of how much I grow but because I am not one of the better players.. I am average at best and when I can up my account by that much good players ( and yes there are quite a few of them out there ) will be able to do soo much more. We will all have an exponential growth I still believe it will be too fast. I would actually hope that jason reduces the changes abit to make the growth atleast slightly slower.

But thats just my personal opinon. I will of course play anyway and do the best I can no matter what happens.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 28, 2007 9:27 am
by Mojo Rising
Neimenljivi wrote:Mojo again about the DMU thing...You spent 1,7 quadtril (we all know that now, no need to repeat it), while I have, for example, spent 5 tril DMU...Compared to our sizes it's the same, takes same time to generate and everything...I just don't whine about it and take the hm..."negative" side of this update because I know this update will bring a lot of life to ascension server and a lot people to ascend again...So if you hate this that much why don't u ask forum to make one server just for you where only you will be playing and everyone else will quit? Forum gives you the code for 2 months back and makes another server and viola, you can be alone on it...

No offence meant...

~N


It's NOT the same and I will tell you why. To get to where I am, I had to ascend seven times. I had to rebuild my MS SEVEN times. During my seven ascensions, I was massed on a number of occasions by the quick ascenders who just ascended for the main bonuses, thereby making my path to ascension that much harder. I worked hard, I played smart, and I overcame those challenges. Jason didn't give me squat (and yes, I did ask). So having overcome all of those challenges, I was finally able to reach the point where my ascension account was self-sufficient (ie. I didn't have to ascend again to continue to grow). Now, you can ascend, you get to keep your MS , the LF you get from APP is much more and the levels and fleets are cheaper with the new update. So you don't have to sacrifice on main to get power in ascension anymore. One ascension will take a non-ascended account to a self-sufficient account with no work at all and, depending on the amount of APP they take up, will probably take him past 80% of the accounts on ascension in the first month. I am sorry but that is wrong. Also, levels cap at 1000. So I have less levels to buy at the cheaper rates than most other people. 1.7 Quadrillion DMU seems to be a little bit more significant now does it not? Not to mention that, at 2 billion planets, the plague kicks in and therefore my planet production will be going down by who knows how much? So your assessment that you are losing as much as me is not only inaccurate but insulting.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 28, 2007 2:10 pm
by Forum
i have read all of this, and the final update is outlined here:
viewtopic.php?f=30&t=91747

the short short of the updates is: this should make ascension more playable FROM THIS DAY FORWARD.
I realize some people will feel they 'overpayed' for their goods/levels/etc but this was the only way GOING FORWARD I could fairly rebalance the server.
Those with more still have more.
Those who work hard and sacrifice TODAY AND TOMORROW AND IN THE FUTURE will have a better chance of growing more quickly ....

the common feature of the bold type? it is looking ahead, not behind... Please keep the comments to that perspective as that is the whole point of this update --make things better now and in the future, in Ascension ...

(and I could not really 'give refunds' on DMU spent for a few reasons... 1)you likely stole a lot of those resources off others via Raid etc (which is now gone as that was a mistake to have that setup in that way...why would I recreate the mistake? ) 2) i cannot tell when/how much/etc you bought... prices have changed over 2years...even if not, a level bought (say production) -- would i also then remove the extra planets you got from having that level for x years?? I would feel i should, as if you obught it a year ago, another a month ago -- not the same 'real cost/benefit'. 3) the goal is to level things. not 'regive the same imbalances' ... and although related to point#1 it is a bit wider in its statement... 4) i'd likely screw it up in one way or another, and mess the server up forever...5) 'rebalancing your stats' if you got too much of one for the 'new setup' should not be an issue,a s you can buy around it with the APP you will get,a nd PPT income...

anyway -- thats my final thoughts on all that...as the ship has left the harbour :)