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Re: Ascended cap

Posted: Thu Apr 24, 2008 7:07 pm
by Munchy
I wouldn't protest the caps being raised, but really, would it make a difference? Without the 2 bil limit deductions, I would make more than 4.5 billion planets every 30 days. So even if you raised it to 10 bil, I would be there in a little over a month or so, and my account is nothing special compared to many. I honestly don't know what the best solution would be though. :?

Re: Ascended cap

Posted: Thu Apr 24, 2008 8:47 pm
by chargin
There are actaully now around 700 players above the 2bil cap.

Re: Ascended cap

Posted: Thu Apr 24, 2008 8:50 pm
by Iƒrit
ok, well whats your thought about what I said:P

Re: Ascended cap

Posted: Thu Apr 24, 2008 8:54 pm
by Munchy
Bringing raiding back won't help. At this point, it would make it so terrible it would be almost funny. Raising the cap also won't help, as there are many players that without the cap would produce around or over 5 billion planets per month, meaning no cap would stand for long.

There is no easy solution.

Edit:
By the way, it seems one of my posts fell into a crack in the forum
https://talk.gatewa.rs/search.php?author_id=4409&sr=posts
You can see it there, being the 2nd one down, but it doesn't seem to exist in this thread where it should. :shock:

Re: Ascended cap

Posted: Thu Apr 24, 2008 8:56 pm
by Iƒrit
im curious as to why you think it would, could you kill my curiousity? :P

Re: Ascended cap

Posted: Thu Apr 24, 2008 9:03 pm
by Munchy
Raiding was in the game for ages, and as a result a hegemony developed in ascension. Anyone not within the group were raided down to practically nothing. There were a few that managed to avoid it by having 60-70% or more of their army in defense, but their incomes were so low at that point that they were not truly competing. Ascension, as a result, had very little competition. As much as people complain now about snipers, in my personal opinion(which many will argue against undoubtably), the game was in far worse shape then. I estimate that 5-6 times as many people play now compared to then, or atleast log on daily. I know many who never even played ascension until after the update, literally, never even logged on, as they heard the stories and saw no point.

Re: Ascended cap

Posted: Fri Apr 25, 2008 5:47 pm
by Mr Nice Guy
well my idea of caps will work as it just moves when 30% of players hits the cap, lets say 60% of accounts really play it will be half of accounts over the cap wich means it will move faster and allow a lot of players to grow faster than bigger dudes and obvious well will keep this server as a most equal one!
And stop crying about snipers, get as an sniper and have fun, at the end thats what only is worth this and all games... to have fun! ( just dont go having fun on my account, that wont be fun) :-D :-D :-D

About raiding, well dude, if some dudes cries about snipers, how u gonna feel when someone loses 200k planets per hit and takes 500k per raid on u ??? im sure that will mass your defenses, get him your planets, and in the middle u could get screwed ! Not good for those who are not so well aware of this!

Re: Ascended cap

Posted: Fri Apr 25, 2008 10:42 pm
by Tekki
200k planets per hit? LOL... more like 2million to 10million planets per hit if you could raid now. Maybe more.

No cap, unless dynamic, would remain for long but a dynamic cap could be a way of at least allowing growth to continue in a manner. At the moment we hit the cap and then promptly go no where. And the current cap isn't on the same scale as the main one.

Top unit production in main is say 2million which is 0.67% approx of the cap before plague comes in. In ascension say top CER is... um... 300million? which is 15% of the cap.... the scales are wrong and say to equate the two realms (which MAY NOT be the best idea) then the cap in ascension needs to be bigger anyway.

At the moment, IMO, the real thing in ascension is planets. DMU is easy to come by so when making and considering losses and wars in ascension it's not who does the most DMU stealing it's who loses and recovers the most planets. This puts those who are the biggest armies at a distinct disadvantage in ascension because while they can go on a rampage, it then takes them longer to recover than their victims which is rather annoying.

I certainly do not think raiding should be allowed back into the game in it's old form. But it may be possible to tweak it.

Though a raise in the cap of some description would most likely be nice.

Re: Ascended cap

Posted: Sun Apr 27, 2008 3:08 pm
by Mr Nice Guy
i think my idea of the cap is the best that can be implemented as mostly it goes up by effort of the own players and at this point would be a lot funnier to see more bigger armies, and then more dmu out for everyone ( mostly for me but well.. u all can get it too, im not that greedy ) !!! :-D Admins should know about this and aply it, as u guys see all who posts in here likes my idea, can be twisted in any point but it gives a better reallity to what ascended is becoming and we could get better and easier frowth system! yoohooooo! :-D

Re: Ascended cap

Posted: Sun Apr 27, 2008 3:46 pm
by Neo Dragon
i agree i like the idea he has and i would love to see it implimented!

Re: Ascended cap

Posted: Sun Apr 27, 2008 3:50 pm
by Defense-Forcefield
i think cap have to stay, or we will (again) have people with HUGE army size and newcomers wont be able anymore to buy DMU with intermediate people.
Largets CER is far away than 300mil/day, and one more time, largest people are asking to remove it to be able to continue egemony.
i think the ascended realm is well balanced for now, snipers can work, and people who just use income can work too.
if cap is removed, we will again have people out of target.

and for raid... defenitly not (again)

Re: Ascended cap

Posted: Sun Apr 27, 2008 7:35 pm
by Tekki
Defense-Forcefield wrote:i think cap have to stay, or we will (again) have people with HUGE army size and newcomers wont be able anymore to buy DMU with intermediate people.
Largets CER is far away than 300mil/day, and one more time, largest people are asking to remove it to be able to continue egemony.
i think the ascended realm is well balanced for now, snipers can work, and people who just use income can work too.
if cap is removed, we will again have people out of target.

and for raid... defenitly not (again)


So you want to wait for people to catch up on CER's as well? At the moment with teh current cap there is no point in getting a CER much over 150million per day (or less), because you don't get anything from it adn you'd be far better off spending the DMU/LF on other stats. Because there is no benefit for increasing yoru CER, there will be very few who bother to increase it.

The Ascended realm though is not about people buying DMU from others, and one of your comments seems to indicate that it is. Though if one of the other suggestions was implemented, where by two realms at war can hit each other, that would eliminate that problem.

I don't see a problem with a new comer not being able to fight someone who's been ascended for months/years. It's the same as main. You can't expect to sign up, play for 2 weeks then take down rank 1 (at least not without a LOT of $$ expenditure or other favours) but that's not the point of the game either. And for the most part the bigger players are not going to pay attention to the complete new comers. I mean it's a matter of pride too, say in main, how good would you feel about attacking a player with a 50k army? when you are at 100million. Makes you feel real good. Not.

Ascended's meant to be a challenge. At the moment the onlly challenge in trying to get Rank 1 influence is who can avoid war the longest and thus avoid planetry destruction. And that can't really be called 'playing'.

Re: Ascended cap

Posted: Mon Apr 28, 2008 12:29 am
by Defense-Forcefield
Tekki wrote:At the moment with teh current cap there is no point in getting a CER much over 150million per day (or less), because you don't get anything from it adn you'd be far better off spending the DMU/LF on other stats. Because there is no benefit for increasing yoru CER, there will be very few who bother to increase it.

sorry, but many people are far higher than 150mil/day... and the point is to keep an CER close to before the cap with the tons of DMU we gain. Benefit is large, as UP in main

Tekki wrote:Ascended's meant to be a challenge. At the moment the onlly challenge in trying to get Rank 1 influence is who can avoid war the longest and thus avoid planetry destruction. And that can't really be called 'playing'.

disagree, i have been massed and massed back some times ago (fresh one, less than 1 month) and with my CER, as the % of daily expansion was higher due to my lower amount of planets, i took fast my influence rank back

Re: Ascended cap

Posted: Mon Apr 28, 2008 2:13 am
by Tekki
Except when trying to get influence back from say rank 20 to rank 10 then to rank 1. Does not happen because a lot of those people are not in wars.

And yes I know people have a fair higher CER than 150million (I'm one of them) but if I was new, and I didn't want to remain under 2billion planets then there is no real reason to bother getting a much higher one because the instant I go over 2billion planets, my CER becomes worthless. Even if I'm below 2billion, there's not a lot of point in getting a bigger CER because of the lack of turns. By the time I recover planets with a 150million CER, I've got the turns back so I don't need a higher one. Makes that stat rather worthless.

Re: Ascended cap

Posted: Mon Apr 28, 2008 6:15 am
by chargin
i disagree, CER remains very important. I love CER. :lol: