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Re: Turns/Market Turns
Posted: Wed Mar 11, 2009 7:29 pm
by Sarevok
Could work, though i never quite understood why they were even brought in
Re: Turns/Market Turns
Posted: Wed Mar 11, 2009 11:59 pm
by bebita
people should price more a def and 700 turns
cut them half now
it will be intresting to see how massers will be able to handle way less turns
i spent from when i come in this game over 4 mil turns
is to much way to much
Re: Turns/Market Turns
Posted: Thu Mar 12, 2009 4:08 am
by Sarevok
What, you massed the server bebita

Re: Turns/Market Turns
Posted: Sat Mar 14, 2009 6:18 pm
by Noobert
Bumpsticks.
Re: Turns/Market Turns
Posted: Sun Mar 15, 2009 4:58 pm
by Dmonix
Lore wrote:Noobert wrote:Sarevok wrote:25B Naq for 680 turns, or 300B for 1000, i know my preference
Obviously..but then again, this isn't for people that buy turns. This is for people who use their MTs to obtain turns and then sell them if they wish, or use them.
The Market rate is ever decreasing in amount of turns avaliable, and it is raising the price very fast. Next thing you know, you won't be able to even get 1K ATs without forking over half your account.

How about a compromise
Increase the amount of AT you get from trading for "Personal AT" the untradeable ones, and leave the "buyable" ones alone.
?
I like what Lore is suggesting, but more simple combine the two ideas, make it 1MT to trade for say 750AT(untradeable), that way there is access to 750 free turns per MT without the risk of more multi's coming in to trade an increasing amount of turns
Re: Turns/Market Turns
Posted: Sun Mar 15, 2009 7:01 pm
by Munchy
I brought this up at a dozen or so admin chats over the past year or 2. Good luck convincing him.
Re: Turns/Market Turns
Posted: Thu Mar 19, 2009 12:00 pm
by Lore
Munchy wrote:I brought this up at a dozen or so admin chats over the past year or 2. Good luck convincing him.
And I can confirm this to be true

Re: Turns/Market Turns
Posted: Thu Mar 19, 2009 3:20 pm
by Sarevok
So i can confirm it probably won't happen?

Re: Turns/Market Turns
Posted: Sat Mar 21, 2009 10:18 am
by MEZZANINE
I dont see the problem with AT prices, personally I still pay 200 Bill max for 1K ATs, thats a bonus for helping small players, they sell you cheap ATs. But even if you pay 280 or whatever the current market rate is, you can make that back in a single farm hit.
Re: Turns/Market Turns
Posted: Sun Mar 22, 2009 1:53 pm
by Noobert
Why would you try to limit the amount of turns when so many people have already exploited it?
If you want to stop the increase of growth, and massing then you should decrease the plague limit while increasing the amount lost.
Look at some people now, they don't even use a single AT and are 500M army size. What does that tell you? It doesn't matter if you use Attack Turns or not. People will always grow faster and mass randomly. Unlimited, or not.
I never asked for many turns to be given, people seem to think I am asking for 10K extra per each MT. I'm only asking for 320 more per MT used. How is that so hard to believe? I mean seriously..some of you people are acting as if it's a sin.
Re: Turns/Market Turns
Posted: Sun Mar 22, 2009 5:49 pm
by Sarevok
But why bother over so few?

Re: Turns/Market Turns
Posted: Mon Mar 23, 2009 6:55 am
by Lord_Zeus
bebita wrote:bring back 1 turn for per turn change and way way less turns
game will become more tactical
not a good sugestion noob
we need less turns way less turns
if i remember well this game started like startegical game not who is more online and willing to press attack button
+ 1
No more turns please. We have enough available.
Re: Turns/Market Turns
Posted: Mon Mar 23, 2009 8:26 am
by Reschef
Lord_Zeus wrote:bebita wrote:bring back 1 turn for per turn change and way way less turns
game will become more tactical
not a good sugestion noob
we need less turns way less turns
if i remember well this game started like startegical game not who is more online and willing to press attack button
+ 1
No more turns please. We have enough available.
*agrees*
btw nice to see you're still arround, Lord Zeus

Re: Turns/Market Turns
Posted: Mon Mar 23, 2009 2:36 pm
by scottk
OK but if you want to do that make a turn making planet. that would help stronger people
Re: Turns/Market Turns
Posted: Mon Mar 23, 2009 4:39 pm
by Sarevok
Erm, i disagree... then turn production goes from 4 to 14, without even thinking of upgrades