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Posted: Sun Jan 15, 2006 9:35 am
by JIX
SGC_Sam Fisher wrote:Spy level 254 is....
8,684,406,692,798,722,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,
not going to happen anytime soon
action with one spies would be
4,515,891,480,255,330,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000
Posted: Sun Jan 15, 2006 9:40 am
by ZS Agent281

Must...Have...Spy Level 254...
Posted: Sun Jan 15, 2006 9:41 am
by Napoleon
What's this? oh you silly people, I already have 255
Posted: Sun Jan 15, 2006 9:45 am
by ZS Agent281
Adjudicator9292 wrote:What's this? oh you silly people, I already have 255
You mean 2.55, right?

Posted: Sun Jan 15, 2006 9:54 am
by Napoleon
lol, no actually I'm not doing TOO badly, level 21
Posted: Sun Jan 15, 2006 9:57 am
by agapooka
Please, just criticise constructively, not spam destructively

Posted: Fri Apr 21, 2006 6:21 am
by Legoless
Thanks Pooka, this was very helpful. I was thinking if anyone have formulas for other stuff like MS action, defense action, attack action and others, I have searched this forum, but didnt find anything except UP and spy.. It would be most appretiated if someone posted formulas at least.. Or get it from seijuro's calc, but I dont have source..
Posted: Fri Apr 21, 2006 6:40 am
by REK
dead thread

Posted: Fri Apr 21, 2006 6:42 am
by vinny d
It's better to revive a thread than to make a new one.
Posted: Fri Apr 21, 2006 6:45 am
by The Xeno
Tell me Legoless... are you aplying for a job as a mortician?
-------
Vinny D wrote:It's better to revive a thread than to make a new one.
Even then, sometimes it's best to sacrifice personal Post-Count for the sanity of the community.
When the living-dead walk, no n00b is safe.
Posted: Fri Apr 21, 2006 6:58 am
by vinny d
The Xeno wrote:Even then, sometimes it's best to sacrifice personal Post-Count for the sanity of the community. Smile
When the living-dead walk, no n00b is safe.
Sanity..........lost that awhile ago.
Posted: Fri Apr 21, 2006 7:14 am
by Legoless
Wow. Instead of you people telling me of this being a dead topic, you could help me find the thing I am looking for. If you wish I will post a new topic, so you uptight people wont argue how old the topic actually is.. I am just used to use search to find and I didnt even look how old the topic is, but does it even matter? Just stay on topic and if anyone can help me please.. Thanks vinny d for PM, I know that calculator, but I need formulas.
Posted: Fri Apr 21, 2006 7:24 am
by The Xeno
Legoless wrote:Wow. Instead of you people telling me of this being a dead topic, you could help me find the thing I am looking for.
The 'thing' you are looking for is likely to be 'The Deity's Guide'. The one and only. However, it is gone now.
You might try PMing 'The Deity' and have him send you a copy (if he has it, and if he's still active; I'm not sure, I havn't seen him online in a while.)
Spacey may also have a copy.
I used to (saved on word), but it was over-written and I never re-downloaded it.
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Posted: Fri Apr 21, 2006 7:25 am
by vinny d
hmmm forumulas. I'm not quite sure on the forumlas.
You need to get each races different percents for stats. I could tell you the difference of a replicators m/s
Attack: 10k a slot, and 2,060,000 for power per weapon bought
Defense:12k a slot, and 3,240,000 for power per weapon bought.
The u.p. is already posted by pooka.
I bet you could find all the equations. If i find them, i'll send you a pm.
Posted: Fri Apr 21, 2006 7:29 am
by The Xeno
Using race modifiers you can get all of the M/S stats just by using Vinny's base.
Here are the base stats for SS/Mercs/TU (With the strongest weapon)
1X2560X2.5575X1X10 = 65,472 damage <--- SS
1X2560X2.5575X1X5 = 32,736 damage <--- Merc/normalunit
200%
16,368
156,000+91,000 = 247,000naq <---SS
156,000+3500 = 159,500naq <-- Mer
155%
Again, just add the race modifiers are your good to go.
<selfEdit>
Granted those are a partial... I don't have time atm to search through my notes. I'll be back later to fix them up (if someone hasn't already)