TLPhoenix wrote:Clarkey's Idea
Remove 10 G&R - it is pointless
Remove 5 G&R - explained more below
Keep 1 G&R only
Remove 2 week limit between ascensions - replace with no limit?
Reduce required resource sacrifice - not sure by how much but some sort of reduction
//Gain no G&R for the 1st week since account creation// – completely misses the point of the root idea – to get players building and ascending fast and keep them interested.
Prior -> Incarnate requires 100 g&r.
LG -> LG+4 requires 200 g&r.
AG -> Immortal Ancient God requires 400 g&r.
Timeless -> King requires 600 g&r.
God -> Origin requires 800 g&r.
UnSpeakable through to UnKnown requires 1000 g&r.
Therefore taking 220.75 days from Prior to UnKnown.
TLPhoenix wrote:If you could give a reason why it needs the step from what I said to what you said then super.
Otherwise its just another of these wacky suggestions that are made to sound cool rather than be legit and workable... and go completely ignored.
Always always always present a legit reason and lots of positives if a suggestion is to change something already is the game.
Wacky suggestion? It's clearly obvious what the benefits of my suggestion is and that's to reduce the amount of time spent ascending to give new players a better chance of catching up. g&r is Glory & Reputation, it should be earned, currently that is only by getting in the right part of the ranks. I suggested a gradual increase in g&r requirements because each time you ascend the requirement should be higher because you are getting stronger. Hence why I suggested every few it should increase.
//Gain no G&R for the 1st week since account creation// –
completely misses the point of the root idea – to get players building and ascending fast and keep them interested.Completely misses the point? Are you blind? My suggestion reduces the amount of time to ascend from Start to UnKnown by about 3 months. That is a considerable reduction in ascending time. Most new people wouldn't be ascending in the first week anyway because not many would know anything about it.
None of my suggestions needed explanations positive or negative because it is quite obvious that my idea would reduce the ascending time (back to back ascending) by 3 months.
Having the ability to be perma PPT'd from start to AG is a dumb idea because you'd start to find people creating an account, ascending and gathering resources all the way to AG, then selling the account for ingame resources, getting them sent to a new account and ascending again to AG on perma PPT and doing it over and over again. Before you know it they have lots of resources because they had no risk of being attacked.