Make things fair for the Goa'uld
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I see you have conveniently left out the other races 25% bonus to their specialization, yet you did mention the goa'uld 25% bonus, and actually compared it to some of the lesser bonuses of the other races. My interpretation of that is that the goa'uld should get another 25% bonus somewhere.....though I don't think that is the way you meant it.
As soon as you build an idiot proof system, somebody else builds a better idiot.
If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
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Tauri: 25% strike bonus over their third strike upgrade
Asgard: 25% defense bonus over their third defense upgrade.
Replicators: 25% covert bonus over their third covert upgrade.
Wether they are visible or not, they are there.
Asgard: 25% defense bonus over their third defense upgrade.
Replicators: 25% covert bonus over their third covert upgrade.
Wether they are visible or not, they are there.
As soon as you build an idiot proof system, somebody else builds a better idiot.
If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
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Esker wrote:Gala wrote:you can only really compare the Goaúld with the replicator´s
...
I wasn't comparing them to ONLY the replicators in that post, but to all of the races...
- Esker
I know
i wasnt refering to what you said lol
just saying that there are sorta 2 groups
repli's and goauld r alike
tauri and asgard are alike
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- Mango
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Dont forget also that to get high spy levels you usually need to sell weapons.
Goa'uld get 80% of the purchase price of their weapons
Asgard get 88% of the purchace price of defensive weapons
Tau'ri get 88% of the purchase price of their offensive weapons
so Goa'uld are kicked for another 8% against these 2 races
-Lord Mango
Goa'uld get 80% of the purchase price of their weapons
Asgard get 88% of the purchace price of defensive weapons
Tau'ri get 88% of the purchase price of their offensive weapons
so Goa'uld are kicked for another 8% against these 2 races
-Lord Mango
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Well the Goa'uld are at a dissadvantage.
The final multiplyer (in decimal form) for each of the races are as fallows
Strike Action:
Goa'uld:2.635
Replicator:2.4
Asgard:2.805
Tauri:3.625
Defensive Action:
Goa'uld:2.4
Replicator:2.5575
Asgard:3.64
Tauri:2.2475
Covert Action:
Goa'uld:1.56
Replicator:1.782
Asgard:1.62
Tauri:1.625
Avrege multiplyer:
Goa'uld:2.19833333
Replicator:2.2465
Asgard:2.68833333
Tauri:2.49916667
As you can see, the Goa'uld, have lower stats on avrege. There is also an automatic, 1.25 Strike Action bonus for Tauri, 1.25 Defensive Action bonus for Asgard, and 1.25 Covert Action bonus for Replicators.
(All stats from Seijuro_Hiko- https://talk.gatewa.rs/viewtopic.php?t=4975)
The final multiplyer (in decimal form) for each of the races are as fallows
Strike Action:
Goa'uld:2.635
Replicator:2.4
Asgard:2.805
Tauri:3.625
Defensive Action:
Goa'uld:2.4
Replicator:2.5575
Asgard:3.64
Tauri:2.2475
Covert Action:
Goa'uld:1.56
Replicator:1.782
Asgard:1.62
Tauri:1.625
Avrege multiplyer:
Goa'uld:2.19833333
Replicator:2.2465
Asgard:2.68833333
Tauri:2.49916667
As you can see, the Goa'uld, have lower stats on avrege. There is also an automatic, 1.25 Strike Action bonus for Tauri, 1.25 Defensive Action bonus for Asgard, and 1.25 Covert Action bonus for Replicators.
(All stats from Seijuro_Hiko- https://talk.gatewa.rs/viewtopic.php?t=4975)
Last edited by Jaryth000 on Wed Aug 24, 2005 8:29 pm, edited 1 time in total.
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Re: Make things fair for the Goa'uld
????? wrote:Apparently the solution is this. Raise the Goa'uld bonus to a SOLID 30% with free banking instead of 25% and the banking. Either take away the penalty they recieve in covert, or put a penalty on income for Reps. Along with that, take into consideration that defense is more valuable than offense when you're deciding on the numbers to slap on the penaltys the Reps and Goa'uld recieve to their offense and defense respectively. By that I mean either increase the penalty on the reps, or lower the penalty on Goa'uld.
I find myself agreeing with you more and more, mystery man.
- Esker
"...He intends to wipe out anyone in his way...
...watch your back my friends... Esker is in town."
...watch your back my friends... Esker is in town."
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Jaryth000 wrote:Avrege multiplyer:
Goa'uld:2.19833333
Replicator:2.2465
Asgard:2.68833333
Tauri:2.49916667
I know if I don't say this now some replicator is gonna get happy over the fact that the Goa'uld and Replicator's numbers are so close.
Keep in mind that this is all VERY raw, it doesn't include the fact that defense and covert are more important than strike, the fact that covert is more important than the both of them, etc.
And even in the RAWEST sense, theory aside, the Goa'uld are still in trouble.
Factor in theory, and well...
- Esker
"...He intends to wipe out anyone in his way...
...watch your back my friends... Esker is in town."
...watch your back my friends... Esker is in town."
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Well here is how I would balance out the Gould.
First the unique tech shlould make Trained Mercs for attack or defense in stead of untrained no matter what type of unit died that would help out there incredabily week tech
Second give the gould a ten percent bonus to the number of mercs they can have without an upgrade this feeds in to there god like status and there income bonus since they will be able to convince more to follow them and make more money with there untrained units.
Third give them a 5% reduction on the cost of there merc upgrade leveles like eveyone else have for there special abilties. (5% beacuse they have a huge income bonus.
Fourth they should get there mercs for 5%cheaper like taurie and asguard (same as before on why 5%)
This will make they gould stronger beacuse they will not lose untrained units as fast and help them make more money by doing so. Also this is very unique to the gould and no other rase has anything like it.
A reason not to do this would be to introduce a new race that relies on Mercs for there bonus....
First the unique tech shlould make Trained Mercs for attack or defense in stead of untrained no matter what type of unit died that would help out there incredabily week tech
Second give the gould a ten percent bonus to the number of mercs they can have without an upgrade this feeds in to there god like status and there income bonus since they will be able to convince more to follow them and make more money with there untrained units.
Third give them a 5% reduction on the cost of there merc upgrade leveles like eveyone else have for there special abilties. (5% beacuse they have a huge income bonus.
Fourth they should get there mercs for 5%cheaper like taurie and asguard (same as before on why 5%)
This will make they gould stronger beacuse they will not lose untrained units as fast and help them make more money by doing so. Also this is very unique to the gould and no other rase has anything like it.
A reason not to do this would be to introduce a new race that relies on Mercs for there bonus....