Wars

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TheRook
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Alliance: Warlords of Briton
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Location: Down t' naquadah mines

well I have seen alliances of 5 people with 4-5 trillion total power...

this alliance had one person who had 3 trillion AC power

level 28 and 7-8million troops...

now this eventually got solved by getting that alliance disbanded (WoB rule)

but we couldn't kill those troops because of them being invincible... which is rediculous...

I think if after defence is taken down (like in my suggestion) youstart using double the AT(30) and you use a "destroy" button to take out AC and strike troops.


but I do really like 3 simple additions which would make wars better.


have wars be indefinate until either

1 a side gives up (by the alliance leader clicking a button) the other alliance is declared a winner

2 one aliance leader clicks an offer ceasefire button (either side in a war can do this) and the other alliance leader gets a message and can accept and its a draw

3 one alliance disbands declaring the other the victor!


and also...

during an alliance war when your attacking someone with 0 defence and total covert troops of less than <insert set amount of covert troops> (im thinking 5-10k as it takes a fair bit of AC'ing to get it down to that) then when your troops can basically see all and still causing damage they find the mines and make x% injured (as in someone else suggestion) until the war ends by one of the three options above... then everything is back to normal! :)


this will give people time to fight back with wars and also people will realise they cant just PPT for 4 days of the 5 day alliance war and think its safe as the war will be on until one side surrenders/disbands or a ceasefire is declared

also it will stop farm fests like the big farmfest that only recently ended because people wouldn't be earning as much naq due to injured miners (which I bloody love the idea of :) as they dont die but they are effectively made useless for the war :D)


TheRook
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Thufir_Hawat
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Joined: Tue Apr 25, 2006 6:18 pm

have wars be indefinate until either

1 a side gives up (by the alliance leader clicking a button) the other alliance is declared a winner

2 one aliance leader clicks an offer ceasefire button (either side in a war can do this) and the other alliance leader gets a message and can accept and its a draw

3 one alliance disbands declaring the other the victor!


I agree, sounds familure.



also it will stop farm fests like the big farmfest that only recently ended because people wouldn't be earning as much naq due to injured miners (which I bloody love the idea of as they dont die but they are effectively made useless for the war )


You know this actually causes the reverse. During a farm fest active players are not earning from their own income but that of the opposition, except during a PPT.

If the opposition disables your production capabilities some would see that as an advantage.

While reducing the enemies production thus what you farmed.

It would mean an end to the war eventually..... just not how you assumed.


When an Alliance Declares war their borders (members) should be locked from leaving. This will help get the leaders to listen to their members who may want to end the war. Instead of allowing many to leave till it is over and let those who enjoy it remain.
hfown
Forum Irregular
Posts: 417
Joined: Sun Mar 26, 2006 10:14 am
Alliance: Ancient Brethren
Race: season 10+ tauri
ID: 1970200
Location: USA East

does anyone know if the admin likes the injure miner idea and will put it in?

what should the % be? .5%??? miners and lifers? .25% miner and .25% lifer?

or you can only injure a max of the target's UP, in miner/lifers????
max as it would stop from being able to injure 50k miner/lifers in 1 hit.....

just throwing out some ideas, which does the people think would work?
An_Hur
Forum Newbie
Posts: 33
Joined: Fri May 19, 2006 9:25 am

I must say I like the injures miner idea...

suggestion:

When a war is declare I would automatically lock 10% of all income of all player of both alliance to a place where only the winner of the war will get it.

When member leave they don'T get back they lost income.

If a new member join it automatically give 10% income to the war...


ok now how to decide the winner.

1- When the leader or second of an alliance push the surrender button.

2- when a cease fire is declare

3- when no more member is avaible in an alliance (not including leader/second)


when a cease fire is declare the War cagnote is split back to both alliance in respect of what has been put in... This could also be part of the Cease fire negotiation...
assyrian worrier
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omg people

omg people what did minners and liffers do to you. they are harmless
jezz plus the more of them easier farms more naq every one needs naq and minner in no way help you build power back up faster. of course better money faster weapons but you only need so meny weapons. miners and liffers have no armor or weapons they do not deserve to be killed or event attacked but i do think that minners should be able to be stolen its the falt if the didn't make them liffers.
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hfown
Forum Irregular
Posts: 417
Joined: Sun Mar 26, 2006 10:14 am
Alliance: Ancient Brethren
Race: season 10+ tauri
ID: 1970200
Location: USA East

no one is proposing to kill them here, just to reduce their effectiveness during the war.....
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