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Re: Changes to Pergatory

Posted: Tue Nov 11, 2008 3:40 pm
by SlimD
whatever the final outcome.

Admin - Please kick everyone from PERG - when the update kicks in (give them 24hrs of PPT if they complain).

1. Then active players will make their choice to go back or not - and (new/revised) limits can be applied

2. All those inactives can actually be raided by active players - or you can delete some and thin the herd of inactive accounts at the same time. Not saying 4997-5000 is inactive.. perhaps when the last login wasnt for months :)

Cheers and good luck with whatever is chosen.
SlimD

Re: Changes to Pergatory

Posted: Tue Nov 11, 2008 4:14 pm
by Colton
DaDigi wrote:
Rudy Pena wrote:Sweet, just 1 question. What do you mean by slowing of growth once over the limit to get in.

I would like to see an update where once you reach a certern(Sp?) size you get kicked of perg automaticing.


Certain*
Automatically*

:-)


I was about to do that :(



Love the 24 hour thing, now the next time someone pretends hes a terrorist and bombs one of my officers then hides in perg I'll be able to do something about it ^_^

Re: Changes to Pergatory

Posted: Tue Nov 11, 2008 7:07 pm
by Rudy Peña
Colton wrote:
DaDigi wrote:
Rudy Pena wrote:Sweet, just 1 question. What do you mean by slowing of growth once over the limit to get in.

I would like to see an update where once you reach a certern(Sp?) size you get kicked of perg automaticing.


Certain*
Automatically*

:-)


I was about to do that :(



Love the 24 hour thing, now the next time someone pretends hes a terrorist and bombs one of my officers then hides in perg I'll be able to do something about it ^_^
well only if you log in before the 24 hours is up. :P ;)

Re: Changes to Pergatory

Posted: Tue Nov 11, 2008 7:14 pm
by Colton
Was confused when I read that quote o_O

Re: Changes to Pergatory

Posted: Tue Nov 11, 2008 7:18 pm
by Rudy Peña
Colton wrote:Was confused when I read that quote o_O

lol, I will reedit it. lol

Re: Changes to Pergatory

Posted: Tue Nov 11, 2008 7:19 pm
by Colton
Thanks :lol:

Re: Changes to Pergatory

Posted: Tue Nov 11, 2008 7:22 pm
by Rudy Peña
NP mate, I was funny almost hard, but couldnt cause my roommate is sleeping.

But anyways back on topic.

Re: Changes to Pergatory

Posted: Tue Nov 11, 2008 9:36 pm
by Dizzy
Thanks Lore - lets just hope admin can be swayed to the same thinking.

The thing is that unless admin is willing to reduce the caps to enter/exit perg, then in order for the game to get slower, more restrictions will need to be placed on the ability to gain AT's - which will be bad for the smaller players in perg.

whatever the final outcome.

Admin - Please kick everyone from PERG - when the update kicks in (give them 24hrs of PPT if they complain).

1. Then active players will make their choice to go back or not - and (new/revised) limits can be applied


I definately agree

Re: Changes to Pergatory

Posted: Tue Nov 11, 2008 10:47 pm
by Colton
Dizzy wrote:Thanks Lore - lets just hope admin can be swayed to the same thinking.

The thing is that unless admin is willing to reduce the caps to enter/exit perg, then in order for the game to get slower, more restrictions will need to be placed on the ability to gain AT's - which will be bad for the smaller players in perg.

whatever the final outcome.

Admin - Please kick everyone from PERG - when the update kicks in (give them 24hrs of PPT if they complain).

1. Then active players will make their choice to go back or not - and (new/revised) limits can be applied


I definately agree



Wouldn't you guys be a bit short on farms then? >_>

Re: Changes to Pergatory

Posted: Wed Nov 12, 2008 3:09 am
by 739182465
not sure if i said this earlier
but i think the accension limit is what needs to change as what asgard or something wants to get involved with a LG, like omg lool

but i also think i few perg players should voice their opinions as it cant be one sided

Re: Changes to Pergatory

Posted: Wed Nov 12, 2008 3:17 am
by Lord Yojimbo
all good except for the 24 hour no attack rule - it should be - no perg for any1 that attacked more than 5 times in the last 24 hours - this gives room for some menouvering - people should be able to hit their inactives or other source targets before they go into perg......5 aint gonna mass some1 (u could leave a 24 hour rule for no planet conquering attacks)

Re: Changes to Pergatory

Posted: Wed Nov 12, 2008 3:22 am
by Dizzy
I'm no longer in perg, and haven't been for some time (now 100mil+) but the premis behind removing everyone from perg is to weed out inactives that sit in perg and build up stupid amounts of UU - I would regularly see people with 1mil+ out on 20-30bil def when I was there.

That is part of what makes the growth in perg somewhat skewed. Currently, even with reduced AT's in perg compared to main, the growth in similar due to people being so large and AT's still being relatively easy to get.

In order to slow down the gameplay, the amount of accounts in perg would have to be reduced. It is not about having a set of farms where you can grow quickly, it is about perg being returned to its original intention, a place with slower game-play. The suggestions are to slow gameplay down. Thus that would mean removing the easy raids on inactives as much as possible.

there are also a few perg players that have voiced their opinion as well.

Re: Changes to Pergatory

Posted: Wed Nov 12, 2008 3:38 am
by Nobody101
LOL, as long as raiding is not affected by that turns thing then perg will still be fine as you can mass raid some one, as for booting everyone from perg, that's silly and bigger players just want to take the farms from perg which are more beneficial to the smaller players anyways. Ummm if that attacks thing comes in that means i can sit around with 100 tril covert and no one can touch me so that is a silly suggestion and just means i don't have to loose 10% of my uu to lifers before i sell it

Overall i think perg is good as it is, the only thing that needs changing is the limit, i shouldn't be able to stay in perg with 47 mill army and nor should the people with 60 mill. To be honest all these constant changes wreck sgw, i feel big changes should be made to everything at once then just leave it alone

Re: Changes to Pergatory

Posted: Wed Nov 12, 2008 3:48 am
by Lord Yojimbo
well what i ment was that people shouldnt be not allowed into perg with more that 5 attacks/raids/sabbs etc and no planet taking over the last 24 hours - perg should not be a run away haven for people who mass and run or sab and run

Re: Changes to Pergatory

Posted: Wed Nov 12, 2008 2:28 pm
by Maha Vishnu
1) Glory max per turn to 1, regardless of rank. (Ok)
2) Slowing the growth of army size limit over time. It will not get lower than it is currently. (ok)
3) 24hour 'no attack' before being able to enter. (excellent)
4) max of 4x15turn hits per day, per opponent.
(absolutely pants.)


This makes it easy for cowards to run to.

I personnally think perg should be dumped and removed.
Waste of time

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