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Re: Na'vi section discussion

Posted: Thu Jan 14, 2010 1:48 pm
by Empy
Legendary Apophis wrote:
Sarajevo wrote:
Tetrismonkey wrote:
Sarajevo wrote:
Tetrismonkey wrote:a StarGate Based Game.
Wrong.


Right!

If im not mistaken, this game was made to protray a Stargate theme. Although the game name has changed, there are just to many elements that remain as StarGate to go and call this game not a StarGate Based Game.
Well, you're still wrong. It's technically not a Stargate based game, you can argue that is though. It simply isn't though. I see where you're coming from though..

Wrong!

Have you looked at side bar?
I see a massive sized Anubis-based-on-movie Elite Guard.
Looked at the bar in the top with a wormhole and a symbiote with a jaffa. (grey and white one)
http://gatewars.com/pic/top2.jpg

In race change, what do I see?

"Naquadah based"...not stargate like? :roll:

Race Social Structure / Unit Types Examples
Slave and Control
Normal Attack Unit: Jaffa Raiders,
Super Attack Unit: Super Soldier Raiders,
Covert Unit: Undercover Agents
(...)

Still not stargate based, isn't it? ;)
You're still wrong. See Vix's post please.

Re: Na'vi section discussion

Posted: Thu Jan 14, 2010 1:55 pm
by Legendary Apophis
Sarajevo wrote:
Legendary Apophis wrote:
Sarajevo wrote:
Tetrismonkey wrote:
Sarajevo wrote:
Tetrismonkey wrote:a StarGate Based Game.
Wrong.


Right!

If im not mistaken, this game was made to protray a Stargate theme. Although the game name has changed, there are just to many elements that remain as StarGate to go and call this game not a StarGate Based Game.
Well, you're still wrong. It's technically not a Stargate based game, you can argue that is though. It simply isn't though. I see where you're coming from though..

Wrong!

Have you looked at side bar?
I see a massive sized Anubis-based-on-movie Elite Guard.
Looked at the bar in the top with a wormhole and a symbiote with a jaffa. (grey and white one)
http://gatewars.com/pic/top2.jpg

In race change, what do I see?

"Naquadah based"...not stargate like? :roll:

Race Social Structure / Unit Types Examples
Slave and Control
Normal Attack Unit: Jaffa Raiders,
Super Attack Unit: Super Soldier Raiders,
Covert Unit: Undercover Agents
(...)

Still not stargate based, isn't it? ;)
You're still wrong. See Vix's post please.

I've read already every post of this thread tyvm and still stand by what I said regarding stargateness of this game. :)

Re: Na'vi section discussion

Posted: Thu Jan 14, 2010 1:56 pm
by Empy
Legendary Apophis wrote:
Sarajevo wrote:
Legendary Apophis wrote:
Sarajevo wrote:
Tetrismonkey wrote:
Sarajevo wrote:
Tetrismonkey wrote:a StarGate Based Game.
Wrong.


Right!

If im not mistaken, this game was made to protray a Stargate theme. Although the game name has changed, there are just to many elements that remain as StarGate to go and call this game not a StarGate Based Game.
Well, you're still wrong. It's technically not a Stargate based game, you can argue that is though. It simply isn't though. I see where you're coming from though..

Wrong!

Have you looked at side bar?
I see a massive sized Anubis-based-on-movie Elite Guard.
Looked at the bar in the top with a wormhole and a symbiote with a jaffa. (grey and white one)
http://gatewars.com/pic/top2.jpg

In race change, what do I see?

"Naquadah based"...not stargate like? :roll:

Race Social Structure / Unit Types Examples
Slave and Control
Normal Attack Unit: Jaffa Raiders,
Super Attack Unit: Super Soldier Raiders,
Covert Unit: Undercover Agents
(...)

Still not stargate based, isn't it? ;)
You're still wrong. See Vix's post please.

I've read already every post of this thread tyvm and still stand by what I said regarding stargateness of this game. :)
Oh, well then you're wrong. All your points mentioning "stargate based game" or something of that sort are void in my opinion, and I would, in most others..

Re: Na'vi section discussion

Posted: Thu Jan 14, 2010 1:58 pm
by Legendary Apophis
Sarajevo wrote:
Legendary Apophis wrote:
Sarajevo wrote:
Legendary Apophis wrote:
Sarajevo wrote:
Tetrismonkey wrote:
Sarajevo wrote:
Tetrismonkey wrote:a StarGate Based Game.
Wrong.


Right!

If im not mistaken, this game was made to protray a Stargate theme. Although the game name has changed, there are just to many elements that remain as StarGate to go and call this game not a StarGate Based Game.
Well, you're still wrong. It's technically not a Stargate based game, you can argue that is though. It simply isn't though. I see where you're coming from though..

Wrong!

Have you looked at side bar?
I see a massive sized Anubis-based-on-movie Elite Guard.
Looked at the bar in the top with a wormhole and a symbiote with a jaffa. (grey and white one)
http://gatewars.com/pic/top2.jpg

In race change, what do I see?

"Naquadah based"...not stargate like? :roll:

Race Social Structure / Unit Types Examples
Slave and Control
Normal Attack Unit: Jaffa Raiders,
Super Attack Unit: Super Soldier Raiders,
Covert Unit: Undercover Agents
(...)

Still not stargate based, isn't it? ;)
You're still wrong. See Vix's post please.

I've read already every post of this thread tyvm and still stand by what I said regarding stargateness of this game. :)
Oh, well then you're wrong. All your points mentioning "stargate based game" or something of that sort are void in my opinion, and I would, in most others..

I have shown you obvious proves that you can verify by yourself.
You deny them. It doesn't mean you are right just because you deny them. :)

To come with more proves:
[spoiler]Race Social Structure / Unit Types Examples
Slave and Control
Normal Attack Unit: Jaffa Raiders,
Super Attack Unit: Super Soldier Raiders,
Covert Unit: Undercover Agents
Clones and Copied Consciousness
Normal Attack Unit: Attack Drone,
Super Attack Unit: Attack Clone,
Covert Unit: Undercover Agents
Self Replicating AI
Normal Attack Unit: Attack Spider,
Super Attack Unit: Human Form Attacker,
Covert Unit: Infiltration Units
Human Military
Normal Attack Unit: Offensive Away Team,
Super Attack Unit: Offensive NID Team,
Covert Unit: Undercover Agents
Enslave and Dominate
Normal Attack Unit: Raiders,
Super Attack Unit: Super Soldier,
Covert Unit: Undercover Agents
Hologram and Stored Consciousness
Normal Attack Unit: Questers,
Super Attack Unit: Super Questers,
Covert Unit: Covert Agents
Evolved Replicating AI
Normal Attack Unit: Assimilators,
Super Attack Unit: Super Assimilators,
Covert Unit: Covert Manipulators
Militaristic
Normal Attack Unit: Away Team,
Super Attack Unit: Super Soldier,
Covert Unit: Covert Ops
Race Technology Path / Weapons & Techs Examples
Naquadah Based
Attack Weapon: Targeted Gate Weapon,
Defense Weapon: Invisibility Technology,
Unique Tech: Host Processing Facility
Alien
Attack Weapon: DNA Targeted Multispectrum Disintegration Weapon,
Defense Weapon: Time Dilation Field Generator,
Unique Tech: Holographic City Duplication
Nano Technology
Attack Weapon: Instant Material Acquisition,
Defense Weapon: Repli-Bomb,
Unique Tech: Unit Regeneration SubRoutine
Traditional/Re-engineered Military
Attack Weapon: X302 Craft,
Defense Weapon: Ion Cannon,
Unique Tech: Rapid Evacuation Technology
Enhanced Naquadah Based[/spoiler]
Only strongest weapons are mentionned, so we would face some of old times totallystargate like weapons.

Re: Na'vi section discussion

Posted: Thu Jan 14, 2010 2:06 pm
by Empy
You have proven that the game WAS based off Stargate, and I agree. The game is now NOT based off Stargate, and is an open roleplay game, per Jason. That's my only point.

Re: Na'vi section discussion

Posted: Thu Jan 14, 2010 2:10 pm
by Legendary Apophis
Sarajevo wrote:You have proven that the game WAS based off Stargate, and I agree. The game is now NOT based off Stargate, and is an open roleplay game, per Jason. That's my only point.

Myself wrote:you might hide the bottle you drink, but you still drink alcohol, -for drinking alcohol on the streets, in some countries-

(= you erase the cover of stargateness from the game due to law, to avoid copyright issues - what Jason did - , but it's still stargate based, but following "laws" and not breaking copyrights. Difference being, stargateness lives thru players as they weren't restricted to be stargate-based, unless they decide to "betray" stargateness of course. Which would validate your stance, but as I said, it wouldn't be Jason's "fault" then.)
Metaphores for the win! :)

Re: Na'vi section discussion

Posted: Fri Jan 15, 2010 4:48 pm
by Angnoch
just because MGM said it was no longer allowed for the administration to USE stargate terms means absolutely nothing in regards to the base design of the game which WAS and still IS stargate, that was the creative field under which the game was made and therefore that is the basis for the game regardless of how many stargate related things are removed forcibly or freely.

now as for the Na'vi having a section......either make your own forums like Replination did or use the General Race section you dont really need a section you simply want one and that in my mind is no justification for receiving one. Now if later on the administration decides that this fad deserves its own section rename the Daimon section it was never used anyway its not that difficult :roll:

Re: The Na'vi Race Forum Petition.

Posted: Sat Jan 16, 2010 4:13 pm
by Benny The G
As the Na'vi and the Assassins... and the 1 Na'ssassin are friends now... cant we all just get one race forum between us?

Re: The Na'vi Race Forum Petition.

Posted: Sat Jan 16, 2010 9:28 pm
by Hitchkok
Benny The G wrote:As the Na'vi and the Assassins... and the 1 Na'ssassin are friends now... cant we all just get one race forum between us?


i think that just beutifully sums up why NOT!

Re: Na'vi section discussion

Posted: Sat Jan 30, 2010 6:01 am
by Juliette
2 oneliners come to mind.
Patience is a virtue; Don't be afraid to take 'no' for an answer.

Issue resolved, thread closed as no further spam is required.