Tournament 09: Deathmatch!

For general discussion about the tournament, battles, vendettas and for requesting team members or requesting to be apart of a team.
Guild
Forum Addict
Posts: 4826
Joined: Wed Dec 03, 2008 11:18 am
Alliance: Retiring
Race: Draeden
ID: 1916018
Location: writing a booklet so people understand my humour :D

Re: Tournament 09: Deathmatch!

Norbe wrote:
Guild wrote:
Sol wrote:
Guild wrote:is 2 turns for recon really necessary ?

barely have enough turns to do anything as it is :(

yes.
Makes you think twice about using it doesn't it ;)


nothing fun about sitting with 0 turns though :neutral:


Maybe each player could get a single use, +1k ATs button. Strategy is then in using it at the right time. :smt047


I'd go with that, 1k turns isnt exactly OP, would be useful
Retired but still on a rampage
Spoiler
Rudy Peña wrote:Yea, OE is the the next FS in terms of snipers. We proud ourselves on it to the point we give out awards and see who can mass the most with a 0 def.
Drahazar wrote:Im happy to snipe anyone i want, why should i build any defences for you people
George Hazard wrote:FM is like a rite of passage for alliances.
You haven't truly made it to manhood until you've slept with the town prostitute.
Image
--------------------------------------------------------------------------------------------
Image
Image
Image
Image
User avatar
donais
Forum Regular
Posts: 660
Joined: Thu Oct 09, 2008 4:24 pm
Alliance: MaYHeM
Race: Dam girl
ID: 4742

Re: Tournament 09: Deathmatch!

of just strategize with the way its set up now :smt043
Image

Image


Do not go where the path may lead, go instead where there is no path and leave a trail.

~Ralph Waldo Emerson
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Tournament 09: Deathmatch!

Guild wrote:
Norbe wrote:
Guild wrote:
Sol wrote:
Guild wrote:is 2 turns for recon really necessary ?

barely have enough turns to do anything as it is :(

yes.
Makes you think twice about using it doesn't it ;)


nothing fun about sitting with 0 turns though :neutral:


Maybe each player could get a single use, +1k ATs button. Strategy is then in using it at the right time. :smt047


I'd go with that, 1k turns isnt exactly OP, would be useful

Or you could apply strategy from the beginning...
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
Guild
Forum Addict
Posts: 4826
Joined: Wed Dec 03, 2008 11:18 am
Alliance: Retiring
Race: Draeden
ID: 1916018
Location: writing a booklet so people understand my humour :D

Re: Tournament 09: Deathmatch!

Sol wrote:
Guild wrote:
Norbe wrote:
Guild wrote:
Sol wrote:
Guild wrote:is 2 turns for recon really necessary ?

barely have enough turns to do anything as it is :(

yes.
Makes you think twice about using it doesn't it ;)


nothing fun about sitting with 0 turns though :neutral:


Maybe each player could get a single use, +1k ATs button. Strategy is then in using it at the right time. :smt047


I'd go with that, 1k turns isnt exactly OP, would be useful

Or you could apply strategy from the beginning...


farm and stat build
or
farm and mass 1 person then be screwed

thought the arena was meant to be a fast paced war scenario not another place to just sit around doing nothing
Retired but still on a rampage
Spoiler
Rudy Peña wrote:Yea, OE is the the next FS in terms of snipers. We proud ourselves on it to the point we give out awards and see who can mass the most with a 0 def.
Drahazar wrote:Im happy to snipe anyone i want, why should i build any defences for you people
George Hazard wrote:FM is like a rite of passage for alliances.
You haven't truly made it to manhood until you've slept with the town prostitute.
Image
--------------------------------------------------------------------------------------------
Image
Image
Image
Image
Clockwork
The Ablest Man
Posts: 1758
Joined: Thu Jun 18, 2009 1:07 pm
Alliance: Multiverse
Race: Clockwork Admin
ID: 1940718

Re: Tournament 09: Deathmatch!

Maybe the arena overlord can start awarding turns as well as planets for a kill, something like 0.00001% of planets awarded as turns. Would mean the min 500.000.000 planet award would also give you 500 turns, maybe cap it at 750 turns or so.
Admin for all the Forum things...
Click Me for forum rules.
Click Me for Game admin contact details.
User avatar
~Tziki~
Forum Addict
Posts: 2756
Joined: Sat Nov 21, 2009 11:45 am
Alliance: The Order
Race: Drunken Monkey
Location: Liverpool

Re: Tournament 09: Deathmatch!

maybe raise DMU production.

i think i speak for most when i say that the increase in weapons and CS price has made it difficult for may to even build up, never mind recover and get back in it when they have been zero'd.


right now its really a popularity contest than one of skill. Who has the most enemies gets massed first, who stays neutral and builds stats is left alone.

But those with skill can be crippled due to lack of DMU available. Regardless of how many planets they are sitting on and can use to rebuild, DMU is an issue for all right now.
Image
--------
Scott - Harchester wrote:Kev is the Chuck Norris of Gatewars, He doesn't join active alliances - the active alliances join him.
User avatar
ƒëmmë
Forum Elite
Posts: 1931
Joined: Sat Dec 17, 2011 5:44 am
Alternate name(s): ƒëmmë ƒatalë
temptress
cleo_catra

Re: Tournament 09: Deathmatch!

I believe CS costs got reversed some time ago, it did go to a steep increase but a couple of weeks later back.

overslept and missed the deadline for entering this round,

have fun all in it... wonder if anyone will knock TAF out of the top spots :)
Image
To fight and conquer in all your battles is not supreme excellence;
supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
31/07/2012 6:13:16 AM Hope Light ID's mean nothing imo if you can back yourself up.
31/07/2012 6:13:22 AM Hope Light only **Filtered** hide them.
Be careful who you trust, even the devil was once an angel
veritas vos liberabit
Forums own rules
http://stargatewars.herebegames.com/vie ... 7#p2510387
Spoiler
Section Admins - who will be 'in charge' of the section in question. They will be responsible for the overall feel of the section, the setup/structure, and most importantly the community/users in the section. This will incorporate the old 'ombudsman' role. And insofar as the Section Admin is responsible for the users, they are also responsible for the high level mod behaviour towards the users.
So -as a user - if you have an issue with how you are treated, rules, bans, whatever --goto the section admin... They are there for you!

There is no 'reporting structure' in this setup -- tech, mod, and section admins are all on equal footing, each with their own (somewhat overlapping) responsibilities.
Mods report directly to the mod admin, and indirectly to the section admin for the section in which they mod.
User avatar
Norbe
Forum Elder
Posts: 2330
Joined: Sun Jul 16, 2006 12:49 pm
Alliance: TÅ Åtlantis Expedition
ID: 37481
Contact:

Re: Tournament 09: Deathmatch!

fem fatale wrote:I believe CS costs got reversed some time ago, it did go to a steep increase but a couple of weeks later back.

overslept and missed the deadline for entering this round,

have fun all in it... wonder if anyone will knock TAF out of the top spots :)


Everyone was so focused on us, they didn't see TL coming. The few accounts we had in, not many by our usual standards, were pinned into heavy battles right from the outset, whilst TL were left to build their huge CS', ours got massed whenever we tried to build them, which further crippled us. With 22 accounts remaining, TL have 8 accounts all are very well built up; we have 3 that are badly damaged and only just surviving after multiple massings. Tziki is right, there is not enough DMU to rebuild.

Not much hope of a TAF victory in this one, we might not even get an account into the top 10. Well played to TL who will surely win this.

~Norbe~
Albert Einstein:"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Master Splinter:"The moral high ground...the best place to sight your artillery"
Image
User avatar
Juliette
Verified
The Queen
Posts: 31802
Joined: Sun Feb 06, 2005 6:57 pm
Race: Royalty
ID: 4323
Alternate name(s): Cersei Lannister
Location: Ultima Thule

Re: Tournament 09: Deathmatch!

The power of strategic deals. :P
Image
Guild
Forum Addict
Posts: 4826
Joined: Wed Dec 03, 2008 11:18 am
Alliance: Retiring
Race: Draeden
ID: 1916018
Location: writing a booklet so people understand my humour :D

Re: Tournament 09: Deathmatch!

I still think its more about the turns rather than the resources ...

I had my account more or less about where i wanted it , i just didn't have the turns to do anything
Retired but still on a rampage
Spoiler
Rudy Peña wrote:Yea, OE is the the next FS in terms of snipers. We proud ourselves on it to the point we give out awards and see who can mass the most with a 0 def.
Drahazar wrote:Im happy to snipe anyone i want, why should i build any defences for you people
George Hazard wrote:FM is like a rite of passage for alliances.
You haven't truly made it to manhood until you've slept with the town prostitute.
Image
--------------------------------------------------------------------------------------------
Image
Image
Image
Image
User avatar
~Tziki~
Forum Addict
Posts: 2756
Joined: Sat Nov 21, 2009 11:45 am
Alliance: The Order
Race: Drunken Monkey
Location: Liverpool

Re: Tournament 09: Deathmatch!

AT's regenerate. aslong as your active and at a decent stage you can sit and wait for your AT's.
Image
--------
Scott - Harchester wrote:Kev is the Chuck Norris of Gatewars, He doesn't join active alliances - the active alliances join him.
Guild
Forum Addict
Posts: 4826
Joined: Wed Dec 03, 2008 11:18 am
Alliance: Retiring
Race: Draeden
ID: 1916018
Location: writing a booklet so people understand my humour :D

Re: Tournament 09: Deathmatch!

~Tziki~ wrote:AT's regenerate. aslong as your active and at a decent stage you can sit and wait for your AT's.


dmu is made every TC... as long as your active you can farm it :-k
Retired but still on a rampage
Spoiler
Rudy Peña wrote:Yea, OE is the the next FS in terms of snipers. We proud ourselves on it to the point we give out awards and see who can mass the most with a 0 def.
Drahazar wrote:Im happy to snipe anyone i want, why should i build any defences for you people
George Hazard wrote:FM is like a rite of passage for alliances.
You haven't truly made it to manhood until you've slept with the town prostitute.
Image
--------------------------------------------------------------------------------------------
Image
Image
Image
Image
nightlight
Forum Regular
Posts: 558
Joined: Fri Dec 23, 2005 7:08 am
Alliance: AP
ID: 0
Location: Runcorn

Re: Tournament 09: Deathmatch!

They is no DMU around in the arena match and as it's been pointed out once you get knocked down it's pretty hard to get going again....also the price for the CS is to high....it needs to be alot cheaper or let us bring in our CS with the stats already built up...
Also if you send in the planets to sabb why don't you make it 10 turns instead of 20...we can have more turns then to use and it might speed it up as they is a lag once people run out of turns and dmu :smt081
Image
Jim
Pony Princess
Posts: 7883
Joined: Wed Nov 12, 2008 3:34 pm
Alliance: MaYHeM
Race: Asgard
ID: 45162
Alternate name(s): Bucephalus
Kishin

Re: Tournament 09: Deathmatch!

Yeah more DMU is needed.
CS's should start at 0 in the tourney.
Turns are good how they are, if there were many more it would become a lot less tactical and a lot more just throw yourself around.
A couple more balancing features for the under-leveled would be cool but need to think about what they could be. People who put more effort and DMU into their accounts should always have the edge though!

Having a level playing field round would be good. Using the idea of random generated names and no tags would be interesting too! What's the harm in trying for one round eh?
Image
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Tournament 09: Deathmatch!

Jim wrote:Yeah more DMU is needed.

That's what income is for :P, I gained 17 t per turn with just what i started with (@1400 powerup), that's 800 trill in 24 hrs, of course you wouldn't be on for that long but you can still farm as well.
Everyone is used to taking it off others :P.
Jim wrote:CS's should start at 0 in the tourney.

Already does :P
Jim wrote:Turns are good how they are, if there were many more it would become a lot less tactical and a lot more just throw yourself around.

Exactly, you get 40 turns per turn (not including demi's) and you start with 2k. That's nearly 2k generated per day to a 4k max. This is a turn based strategic game, not a mass everything you see within one day.
Jim wrote:A couple more balancing features for the under-leveled would be cool but need to think about what they could be. People who put more effort and DMU into their accounts should always have the edge though!

They currently get more planets for every level they are under the 'average' (taken from all players upon arena start), otherwise I left it up to them to make their own account better. I see mathlords multi got a kill (probably helped by TA but still :P)
Jim wrote:Having a level playing field round would be good. Using the idea of random generated names and no tags would be interesting too! What's the harm in trying for one round eh?

ehhh unfortunately it won't do anything, unless you don't know your own name people would just post on their forums about their newly generated name....thought that one through awhile ago :P
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
Post Reply

Return to “Tournament Discussion”