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Posted: Sun Jul 16, 2006 8:06 pm
by ecm_z28
The Dalek Empire wrote:
ecm_z28 wrote:
The Dalek Empire wrote:The cap it 2000 Turns. Much lower than that and a proper Ascended war starts to look unlikely to happen, ever. Especially since everything uses the same flavour of Turns up there.


im sorry i have read that 4 times now and im not sure what you mean.


you mean the cap is 2000turns and if its lower then that it will kill the ascended game?

i mean if people dont want the trade, but we gotta get more turns cause like it is now its really slow..

but im sure if we all just discuss this we can get some way of getting it to atleast get alittle better then it is now.

that last part i dont understand but im sure you or someone else might explain it abit better.

so 2000AT and a growth rate of 2turns per 30min? that would double the speed of getting turns and im sure that will atleast make stuff abit more intresting.


That should read "The cap is 2000 Turns", silly keyboard.

I'll go through it bit by bit.

1) A player can have a maximum of 2000 Turns.

2) 2000 Turns a good number - if it were 1000 then it would not be possible to save up enough for any sort of massing/raiding spree. If it were 3000, 4000 etc then people can afford to sit there and let them build. When they stop getting Turns at 2000, it makes them want to use some Turns, because they are denying themselves resources. It also puts a slight power cap on massing/raiding sprees, which is probably not a bad idea.

3) Faster Turn generation would be useful because Covert and Attack turns (in Main) have become the same thing in Ascension. It costs 2 Turns to Recon, 5 to God Quest and so on, making any sort of action fairly costly to your Turn pool.

Better? :P

gooseman the first wrote:ok, heres my 3 cents(cause im richer :D )


Ssh, or the proletariat will come and lynch you.

gooseman the first wrote:maby just increace the turns per turn to 3 AND (this one'll stun you) decreace the turn time to 20-25 min
what do ya'll say about that?


Three turns might be a bit too fast (if such a thing is possible). 25 minute turns... well it could work, but I for one like to know when to log on (roughly) by looking at a clock.

Of course, the best way would be to do a 2 week trial for such updates, at the end of which players can vote to either keep the update or to axe it and roll the server back 2 weeks.


okey.. now to the hard part... lets convince the admin that we want to double (2AT per tick) the growth rate of the AT's :)

because as you said we want to be able to deal out some damage and i forgot that there are no alliances in ascended.. im used to cordinated attacks.. :)