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Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 2:30 am
by Couzens
Mato wrote:Forum:
it would be good if the APP to life force stays 1755, because the lower the rate is the less ppl are willing to ascend.


ya 1755 rate is good

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 2:31 am
by TheRook
Dralan wrote:Might just be me but I can see a potential problem with the planets stated in the millions about now.

How in the world can a small player like me train up all our planets.. When you get less than 10k planets every day its difficult to see how every one will appear on that million scale of yours unless you add more digits to it.

might just be me who finds it weird though..

I really dislike the million scale on all levels..


its displayed as
0.0/0/0 (/ are used for seperation)

M.HT/TT/T

M = Millions
HT = Hundreds of Thousands (100k-900k)
TT = Tens of Thousands (10k-90k)
T = Thousands (1-9k)

I'd assume it wont display those planets below 1000 (or you will just have to do everything in multiples of 1000 :D)?


TheRook

The APP:LF rate is fine altough rounding it to 1000 would be far nicer as it will slowly increase up from that...

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 2:39 am
by blahh
I agree with evry1 about the mil no, they made me wonder for a while, note that when you train planets you cant go with 0.1243 but you do 124000 :)

also agree with psi (got i d never thought i d say that :O)
Energy Repulsion Level
(you can bounce back 4% of the damage directed at you, before it reaches you) 75
Personal Constitution
(you will only take 3.75% of the damage that reaches you) 75

this is kinda ridiculus, i get your point that you dont want ppl to be able to bounce back 100% or more damage
but hes right first 100 lvs should give at least 50% of the maximum bounce back and reduction, even though the lvls are cheap, they are not crazy cheap.

I see you removed raid that good, but heres one more thing
iniciate revolution on a guy with 6mil planets total resulted in
307,049 planets, previously employed to increase the wealth of xxxxxx, have revolted.
none of my planets "died" on the mission, is it just me or does that seem a bit hig %

the rest remains to be in exploration

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 2:41 am
by Mato
lol yea .. the current APP rate is gay.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 2:53 am
by TheRook
blahh wrote:I see you removed raid that good, but heres one more thing
iniciate revolution on a guy with 6mil planets total resulted in
307,049 planets, previously employed to increase the wealth of xxxxxx, have revolted.
none of my planets "died" on the mission, is it just me or does that seem a bit hig %

the rest remains to be in exploration


big numbers means it takes a lot more for them to rebuild especially with reduced income. so I think thats good considering you cant raid them... but you can definately slow them down


additionally all my ascended "physical" attack stats I upgraded to 100 showing low % on reduction and repulsion

but this is a test ascended battle

Battle Report

As with all battles, this one has been recorded for the official history of Warlords Of Briton. This is the official report of the battle:

In the tradition of the realm, TheRook comes alone into TestSubject's Home, to challenge in an Ascended battle...if TheRook can penetrate the defensive positions to reach them!

In a show of power and honor, TheRook manifested as an etheral being within the physical cosmos surrounding them...

TestSubject resisted the aggressors with:
83,204 Interlinked Defender and 0 Defender worlds.

30,337 Interlinked Defender deployed Multiversic Phase Networks
52867 Interlinked Defender had no fleets!


For ages the battle rages on across planets, galaxies and centuries....Finally... it is decided!

TestSubject was commanding thier Personal Command Star.

TheRook ruthlessly and relentlessly assult the worlds, fleets and populations of Home, inflicting 1,043,900,000,000 damage .
Many suffered, generations knew nothing but war, and in the end - ontop of countless populations ...
832 of TestSubject's worlds were completely destroyed!

TestSubject's forces of Home retaliated, inflincting 28,769,377,996 physical damage on TheRook, which results in personal energy damage of 1,150 to TheRook

TheRook unperpetuated the fleets of TestSubject, thier petty physical war machines bested on this plane
The fleets of TestSubject retreat quickly once defeat was secured!

Having beat the physical defences, with some life force still remaining, TheRook moves to meet TestSubject in a one on one Ascended Battle!

Starting with 803,000 weildable life force, with 4,169,620 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill,TheRook meets TestSubject - with 115,500 life force capable of being used in battle- in an ascended match of epic magnitude!
Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
TheRook impales TestSubject with 4,169,620 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 3,784,620 to 385,000 total damage taken, thereby reducing their life force and reserves by this amount.

Wait...you realize that you actually dealt more damage, but the Ascended League of Battle (the 'rule makers' in ascended battles)intervened...The result is that:
You did the maximum amount of damage possible on them - one third of their total possible life force and reserve!

TestSubject, at the same time, hits TheRook with 195,195 total power, while also repulsing 782,836 of TheRook's own attack back at them, for a total of 978,031 potential damage! This, though, by the energy absorbing power and skill of TheRook, and their own constitution, reduces by 855,778 resulting in 122,253 total damage inflicted by TestSubject on TheRook!

Both parties are exhausted, these battles being very taxing on ones being. While the battle is now over, it is also not finished. It has will finish in 4 real hours (or 4 eons ingame time). Yes - linear time is one of the things that are left behind in the ascended planes.

Regardless, the two ascended beings have will part ways, and both wonder about the next time they meet....

You did the maximum amount of damage possible on them - one third of their total possible life force and reserve!


are the % being shown incorrect? because I reduced it by more that the 3-5% it shows on my phystical stats

TheRook

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 4:06 am
by Nostradamus
Energy Repulsion Level
(you can bounce back 3% of the damage directed at you, before it reaches you) 50
Personal Constitution
(you will only take 2.50% of the damage that reaches you) 50

after some clicks ......

Energy Repulsion Level
(you can bounce back 4% of the damage directed at you, before it reaches you) 70
Personal Constitution
(you will only take 3.50% of the damage that reaches you) 70

many more clicks ........

Energy Repulsion Level
(you can bounce back 5% of the damage directed at you, before it reaches you) 100
Personal Constitution
(you will only take 5.00% of the damage that reaches you) 100


Conclusions :
1. Too low
2. Something is wrong with how it's displayed ... at lvl 90 it was 5% with 4.5% ..... so maybe give us the exact % ..... 2.34% and 1.98% for example.

If lvl 1000 is 50% for both ..... then I think we should have 33% around lvl 250-300 .... and something like 15-20% at lvl 100.

Something like lvl^(1/3)*5 which translate into :

lvl 100 : 23.2%
lvl 300 : 33.45%
lvl 1000 : 50%

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 4:26 am
by Mojo Rising
Not sure what test subject's personal constitution score and energy repulsion score are but The Rook proves my point about descension: the damage that Rook did was reduced by 90% AFTER the repulsion and Constitution were taken into effect. This is wrong. That means that there is no need for anyone to buy personal constitution as they are going to be getting the equivalent of about a 400 personal constitution for FREE (or in the case that I would try to descend the same person, even more in Constitution, probably closer to 500 or 600). And then, when this person repulses the energy back, he repulses more back than he actually took. If you are going to do this Jason, at least make it fair both ways. If the damage cap kicks in, then the defender can only reflect back as much damage as he or she took, before the attacker's constitution comes into play. This way you aren't getting the skewed numbers that you are getting now.

Besides, descension is such a joke anyway (at least its effects are) that with the amount of turns it requires to do right now (approximately 10,000 or more) it is hardly worth it except in the most extreme cases. So why make it so difficult? I can see it being this difficult if it were still like it was SUPPOSED to be (your main account reset and a loss of ascension level ie. LG+1 to LG). But currently it is like a mini vacation from ascension and that is it.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 4:57 am
by Neimenljivi
Nice work Forum...altho I think APP rate should be fixed to 1500 as it'll make more people wanting to ascend again and it'll bring more activity in the game...

Also planets shown in milion...that doesn't look nice :? I think it was much better before, but it might be just me...

Also can you add a box to choose for how much you want to upgrade each powerlevl so you don't have to click like 100 times but you can just write "100" in the box and click "upgrade for x amount of LF".

Energy Repulsion Level
(you can bounce back 8% of the damage directed at you, before it reaches you) 150
Personal Constitution
(you will only take 7.60% of the damage that reaches you) 152

That should also be changed IMHO...what about if you make that from 0-100 lvls is 15% at each, from 100-200= 10% increase at each, from 200-300 lvls = 7,5 % increase at each, from 300-400 = 6.5% increase at each, from 400-500 it's 3% increase at each, from 500-600 another 3% increase at each, from 600-700 = 1,5 % increase at each, from 700-800 = another 1,5 % increase at each, from 800-900 = 1% increase at each, from 900-1000 = 1% increase at each...

it'd help lower ranked people while wouldn't stop the big fishes much since they've got too much reasources anyway :lol:

Also can u make it so that we don't need to wait 4 hours to do ascension attacks on development server? Just to test things out...

and thanks again forum :)

~N

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:11 am
by samson1111
what if u'd have a checkbox saying "show planets in milions". If not checked it'd look like now.

repulsion, what if it 'd look like this:
100 lvl 25%repulsed
200 lvl 37.5%
300 lvl 43.75%
400 lvl 46,875%

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:13 am
by TheRook
Mojo Rising wrote:Not sure what test subject's personal constitution score and energy repulsion score are but The Rook proves my point about descension: the damage that Rook did was reduced by 90% AFTER the repulsion and Constitution were taken into effect. This is wrong. That means that there is no need for anyone to buy personal constitution as they are going to be getting the equivalent of about a 400 personal constitution for FREE (or in the case that I would try to descend the same person, even more in Constitution, probably closer to 500 or 600). And then, when this person repulses the energy back, he repulses more back than he actually took. If you are going to do this Jason, at least make it fair both ways. If the damage cap kicks in, then the defender can only reflect back as much damage as he or she took, before the attacker's constitution comes into play. This way you aren't getting the skewed numbers that you are getting now.


emboldended the bits that were important and I did mention this in the last big thread but probably got lost/missed then too so its nice to see it brought up again as its very true...

they should only repulse a % of what actually hits them... so its reduced then repulsed then whats left hits them...

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:36 am
by Deathshotshooter
Sinath wrote:Everyone got that.


Hmm that weird then, cause i got nothing..

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:40 am
by Richâ„¢
Deathshotshooter wrote:
Sinath wrote:Everyone got that.


Hmm that weird then, cause i got nothing..


on the dev server

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 6:15 am
by chargin
"The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 5,118,952 to 496,325 total damage taken, thereby reducing their life force and reserves by this amount."

that isn't right. :D I think descending people is still too hard, and that's coming from somebody who doesn't intend to descend people...

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 7:08 am
by PSICOLIX
oehaps a way to kill undevelopment planets?

Assassin Operations: add one "destroy undevelopmets"

that woude still make we can completly detroy some(over time), but we woud just not gain nothing with it...

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 7:09 am
by Timmy
PSICOLIX wrote:oehaps a way to kill undevelopment planets?

Assassin Operations: add one "destroy undevelopmets"

that woude still make we can completly detroy some(over time), but we woud just not gain nothing with it...


i dont think thats a good idea and wont encourage people to play